Esempio n. 1
0
        void OnPlayerConnectionClosed(object sender, PlayerConnectionClosed e)
        {
            // Remove callbacks
            e.Player.OnConnectionClosed -= OnPlayerConnectionClosed;
            e.Player.OnAwayStatusChanged -= OnPlayerAwayStatusChanged;

            // Inform players
            switch (e.CloseReason)
            {
                case PlayerCloseReason.Disconnected:
                    EchoActionToAll(e.Player.Data, PlayerAction.Disconnected);
                    break;
                case PlayerCloseReason.Left:
                    EchoActionToAll(e.Player.Data, PlayerAction.Left);
                    break;
                case PlayerCloseReason.Kicked:
                    EchoActionToAll(e.Player.Data, PlayerAction.Kicked);
                    break;
                default:
                    break;
            }

            // Remove player
            var data = RoomData.Players.Find(x => x.ID == e.Player.Data.ID);
            RoomData.Players.Remove(data);
            Players.Remove(e.Player);

            // Return color to pool
            RoomIdPool.ReturnValue(e.Player.Data.RoomId);

            if (Players.Count != 0)
            {
                // Assign a new owner
                if (Owner != Players[0])
                {
                    Owner = Players[0];
                    RoomData.Owner = Owner.Data;
                    EchoActionToAll(Owner.Data, PlayerAction.PromotedToOwner);
                }

                if (Players.Count < Settings.Values.Server.MinPlayers)
                    CancelCountdown();

                SendUpdateToAll();
            }
            else
            {
                // Remove room if no players remain
                if (Game != null)
                    Game.End();

                if (CountdownTimer != null)
                    CountdownTimer.Stop();

                Logger.Log(this, "Closing room {0} as it is empty", RoomData.ID);

                ConnectionsHandler.RemoveMessageListener(this);

                if (OnEmpty != null)
                    OnEmpty(this, this);
            }
        }
Esempio n. 2
0
        void OnPlayerConnectionClosed(object sender, PlayerConnectionClosed e)
        {
            // Remove callbacks
            e.Player.OnConnectionClosed  -= OnPlayerConnectionClosed;
            e.Player.OnAwayStatusChanged -= OnPlayerAwayStatusChanged;

            // Inform players
            switch (e.CloseReason)
            {
            case PlayerCloseReason.Disconnected:
                EchoActionToAll(e.Player.Data, PlayerAction.Disconnected);
                break;

            case PlayerCloseReason.Left:
                EchoActionToAll(e.Player.Data, PlayerAction.Left);
                break;

            case PlayerCloseReason.Kicked:
                EchoActionToAll(e.Player.Data, PlayerAction.Kicked);
                break;

            default:
                break;
            }

            // Remove player
            var data = RoomData.Players.Find(x => x.ID == e.Player.Data.ID);

            RoomData.Players.Remove(data);
            Players.Remove(e.Player);

            // Return color to pool
            RoomIdPool.ReturnValue(e.Player.Data.RoomId);

            if (Players.Count != 0)
            {
                // Assign a new owner
                if (Owner != Players[0])
                {
                    Owner          = Players[0];
                    RoomData.Owner = Owner.Data;
                    EchoActionToAll(Owner.Data, PlayerAction.PromotedToOwner);
                }

                if (Players.Count < Settings.Values.Server.MinPlayers)
                {
                    CancelCountdown();
                }

                SendUpdateToAll();
            }
            else
            {
                // Remove room if no players remain
                if (Game != null)
                {
                    Game.End();
                }

                if (CountdownTimer != null)
                {
                    CountdownTimer.Stop();
                }

                Logger.Log(this, "Closing room {0} as it is empty", RoomData.ID);

                ConnectionsHandler.RemoveMessageListener(this);

                if (OnEmpty != null)
                {
                    OnEmpty(this, this);
                }
            }
        }