internal void CreatePlayer(BoltConnection boltConnection = null)
        {
            Map       mainMap    = MapManager.FindMap(1);
            Transform spawnPoint = RandomUtils.GetRandomElement(mainMap.Settings.FindSpawnPoints(Team.Alliance));

            ClassType classType;
            string    playerName;
            string    unityId;

            if (boltConnection == null)
            {
                playerName = serverRoomToken.LocalPlayerName;
                unityId    = SystemInfo.deviceUniqueIdentifier;
                classType  = (ClassType)PlayerPrefs.GetInt(UnitUtils.PreferredClassPrefName, 0);
            }
            else
            {
                var connectionToken = (ClientConnectionToken)boltConnection.ConnectToken;
                playerName = connectionToken.Name;
                unityId    = connectionToken.UnityId;
                classType  = connectionToken.PrefferedClass;
            }

            if (!mainMap.Settings.Balance.ClassesByType.TryGetValue(classType, out ClassInfo classInfo) || !classInfo.IsAvailable)
            {
                classType = ClassType.Mage;
            }

            var playerCreateToken = new Player.CreateToken
            {
                Position        = spawnPoint.position,
                Rotation        = spawnPoint.rotation,
                DeathState      = DeathState.Alive,
                FreeForAll      = true,
                ModelId         = 1,
                ClassType       = classType,
                OriginalModelId = 1,
                FactionId       = mainMap.Settings.Balance.DefaultFaction.FactionId,
                PlayerName      = playerName
            };

            Player newPlayer = UnitManager.Create <Player>(BoltPrefabs.Player, playerCreateToken);

            newPlayer.AssignControl(boltConnection);
            newPlayer.UpdateVisibility(true);

            var newPlayerInfo = new PlayerServerInfo(boltConnection, newPlayer, unityId);

            playerInfos.Add(newPlayerInfo);
            playerInfosByPlayerId[newPlayer.Id] = newPlayerInfo;
            if (boltConnection != null)
            {
                playerInfosByConnection[boltConnection] = newPlayerInfo;
            }
            else
            {
                serverPlayerInfo = newPlayerInfo;
            }
        }
        internal void CreatePlayer(BoltConnection boltConnection = null)
        {
            Map       mainMap    = MapManager.FindMap(1);
            Transform spawnPoint = RandomUtils.GetRandomElement(mainMap.Settings.FindSpawnPoints(Team.Alliance));

            string playerName;
            string unityId;

            if (boltConnection == null)
            {
                playerName = serverRoomToken.LocalPlayerName;
                unityId    = SystemInfo.deviceUniqueIdentifier;
            }
            else
            {
                var connectionToken = (ClientConnectionToken)boltConnection.ConnectToken;
                playerName = connectionToken.Name;
                unityId    = connectionToken.UnityId;
            }

            var playerCreateToken = new Player.CreateToken
            {
                Position        = spawnPoint.position,
                Rotation        = spawnPoint.rotation,
                DeathState      = DeathState.Alive,
                FreeForAll      = true,
                ModelId         = 1,
                OriginalModelId = 1,
                FactionId       = mainMap.Settings.Balance.DefaultFaction.FactionId,
                PlayerName      = playerName
            };

            Player newPlayer = UnitManager.Create <Player>(BoltPrefabs.Player, playerCreateToken);

            newPlayer.AssignControl(boltConnection);

            var newPlayerInfo = new PlayerServerInfo(boltConnection, newPlayer, unityId);

            playerInfos.Add(newPlayerInfo);
            playerInfosByPlayerId[newPlayer.Id] = newPlayerInfo;
            if (boltConnection != null)
            {
                playerInfosByConnection[boltConnection] = newPlayerInfo;
            }
            else
            {
                serverPlayerInfo = newPlayerInfo;
            }
        }