public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						LaunchID = reader.ReadInt();
						LaunchHue = reader.ReadInt();
						LaunchSpeed = reader.ReadInt();
						LaunchRender = reader.ReadFlag<EffectRender>();
						LaunchSound = reader.ReadInt();
						LaunchRangeMin = reader.ReadInt();
						LaunchRangeMax = reader.ReadInt();
						LaunchHeightMin = reader.ReadInt();
						LaunchHeightMax = reader.ReadInt();

						TrailID = reader.ReadInt();
						TrailHue = reader.ReadInt();
						TrailSpeed = reader.ReadInt();
						TrailDuration = reader.ReadInt();
						TrailRender = reader.ReadFlag<EffectRender>();
						TrailSound = reader.ReadInt();

						ExplodeID = reader.ReadInt();
						ExplodeHue = reader.ReadInt();
						ExplodeSpeed = reader.ReadInt();
						ExplodeDuration = reader.ReadInt();
						ExplodeRender = reader.ReadFlag<EffectRender>();
						ExplodeSound = reader.ReadInt();

						StarsEffect = reader.ReadFlag<FireworkStars>();
						StarsHue = reader.ReadInt();
						StarsSound = reader.ReadInt();
						StarsRangeMin = reader.ReadInt();
						StarsRangeMax = reader.ReadInt();
						Stars = reader.ReadList(reader.ReadInt);
						StarHues = reader.ReadList(reader.ReadInt);
					}
					break;
			}
		}
Esempio n. 2
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		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			switch (version)
			{
				case 1:
				{
					Mode = reader.ReadFlag<SkillCodexMode>();
					Flags = reader.ReadFlag<SkillCodexFlags>();
					Count = reader.ReadInt();
					Value = reader.ReadDouble();
					DeleteWhenEmpty = reader.ReadBool();
					IgnoredSkills = reader.ReadList(r => r.ReadFlag<SkillName>());
				}
					break;
				case 0:
				{
					Mode = (SkillCodexMode)reader.ReadByte();
					Flags = (SkillCodexFlags)reader.ReadByte();
					Count = reader.ReadInt();
					Value = reader.ReadDouble();
					DeleteWhenEmpty = reader.ReadBool();
					IgnoredSkills = reader.ReadList(() => (SkillName)reader.ReadShort());
				}
					break;
			}
		}
Esempio n. 3
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		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			var version = reader.GetVersion();

			if (version < 4)
			{
				WebServer = true;
				DirectoryIndex = true;
			}

			if (version < 3)
			{
				MaxSendBufferSize = 32;
				MaxReceiveBufferSize = 32;
			}

			if (version < 2)
			{
				Whitelist = new List<string>();
				Blacklist = new List<string>();
			}

			switch (version)
			{
				case 4:
				{
					WebServer = reader.ReadBool();
					DirectoryIndex = reader.ReadBool();
				}
					goto case 3;
				case 3:
				case 2:
				{
					MaxSendBufferSize = reader.ReadInt();
					MaxReceiveBufferSize = reader.ReadInt();
				}
					goto case 1;
				case 1:
				{
					Whitelist = reader.ReadList(r => r.ReadString(), Whitelist);
					Blacklist = reader.ReadList(r => r.ReadString(), Blacklist);

					UseWhitelist = reader.ReadBool();
				}
					goto case 0;
				case 0:
				{
					Port = reader.ReadShort();
					MaxConnections = reader.ReadInt();
				}
					break;
			}
		}
		public virtual void Deserialize(GenericReader reader)
		{
			int version = reader.GetVersion();

			switch (version)
			{
				case 0:
					{
						Enabled = reader.ReadBool();
						UID = reader.ReadString();
						_Priority = reader.ReadFlag<TrashPriority>();
						_BonusTokens = reader.ReadInt();
						_BonusTokensChance = reader.ReadInt();
						Accepted = reader.ReadList(reader.ReadType);
						Ignored = reader.ReadList(reader.ReadType);
					}
					break;
			}
		}
Esempio n. 5
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        public virtual void Deserialize(GenericReader reader)
        {
            reader.GetVersion();

            Blocks = reader.ReadList(r => reader.ReadBlock3D());
        }
Esempio n. 6
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		public virtual void Deserialize(GenericReader reader)
		{
			var version = reader.GetVersion();

			switch (version)
			{
				case 1:
				{
					IgnoreBlessed = reader.ReadBool();
					IgnoreInsured = reader.ReadBool();
				}
					goto case 0;
				case 0:
				{
					Enabled = reader.ReadBool();
					UID = reader.ReadString();
					_Priority = reader.ReadFlag<TrashPriority>();
					_BonusTokens = reader.ReadInt();
					_BonusTokensChance = reader.ReadInt();
					Accepted = reader.ReadList(reader.ReadType);
					Ignored = reader.ReadList(reader.ReadType);
				}
					break;
			}

			if (version > 0)
			{
				return;
			}

			IgnoreBlessed = true;
			IgnoreInsured = true;
		}