Esempio n. 1
0
        Program()
        {
            IPAddress ip = Info.GetIp();
            TcpListener listener = new TcpListener(ip,Info.Port);
            storage = new DataStorage();
            listener.Start();
            int counter = 0;
            Console.WriteLine("Server started: {0}",DateTime.Now);
            Console.WriteLine("Server ip: {0}", ip);
            Console.WriteLine("Server port: {0}",Info.Port);

            while (true)
            {
                TcpClient newClient = listener.AcceptTcpClient();
                if (!IsMonitor(newClient))
                {
                    counter++;
                    Console.WriteLine("is client");
                    Client client = new Client(newClient, this, counter, storage);
                    clients.Add(client);
                }
                else if (_monitor != null)
                {
                    if (!_monitor.TcpClient.Connected)
                    {
                        _monitor = new Monitor(newClient,this,clients, storage);
                    }
                }
                else
                {
                    _monitor = new Monitor(newClient,this,clients, storage);
                }
            }
        }
Esempio n. 2
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 /// <summary>
 /// Registro.
 /// </summary>
 /// <param name="client"></param>
 /// <param name="name"></param>
 /// <param name="password"></param>
 static void HandleRegister (Client client, string name, string password) {
     var user = from u in Users where u.Name == name select u;
     if (user.Count () <= 0) {
         Users.Add (new User (name, password));
         Send (client, REGISTER, "success");
     } else { Send (client, LOGIN, "wu"); }
 }
Esempio n. 3
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        /// <summary>
        /// It gets a request from network, process it, and returns response
        /// </summary>
        /// <returns>Returns response message</returns>
        public string ProcessIncomingRequest(string request, Client client)
        {
            string[] requestSplit = request.Split(new char[] { '_' }, StringSplitOptions.RemoveEmptyEntries);
            string response = null;
            #if DEBUG
            Console.WriteLine("Processing request: "+ request);
            Console.WriteLine("RequestSplit[0]: " + requestSplit[0]);
            #endif
            switch (requestSplit[0])
            {
                case "PUBLICKEY-REQUEST":
                    client.GenerateNewKeys();
                    response = "PUBLICKEY-RESPONSE_" + client.GetPublicKey();
                    break;
                case "LOGIN":
                    response = ProcessLoginRequest(requestSplit, client);
                    break;
                case "REGISTER":
                    response = ProcessRegisterRequest(requestSplit, client);
                    break;
                case "PING":
                    client.UpdateDestructionTime();
                    response = "OK";
                    break;
            }

            #if DEBUG
            Console.WriteLine("Request processed_Response is: " + response);
            #endif
            return response;
        }
Esempio n. 4
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 public void SetHighestBid(Client client, double bid)
 {
     lock (_bidLock)
     {
         _highestbidder = client;
         _currentprice = bid;
     }
 }
Esempio n. 5
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        private void ClientConnectedAsync(Socket socket)
        {
            var clientId = Interlocked.Increment(ref _clientCounter);
              var client = new Client(clientId, socket);
              lock (_clients)
            _clients.Add(client.Id, client);

              Console.WriteLine("Client connected: " + client.RemoteAddr);
        }
Esempio n. 6
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        public static void Registration(Socket socket)
        {
            Client client = new Client(socket, id++);
            clients.Add(client);

            client.Send(new RegistrationResultMessage(client.Id));
            Task task = new Task(client.Listen);
            task.Start();
        }
Esempio n. 7
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 /// <summary>
 /// Login.
 /// </summary>
 /// <param name="client"></param>
 /// <param name="name"></param>
 /// <param name="password"></param>
 static void HandleLogin (Client client, string name, string password) {
     var user = from u in Users
                where u.Name == name && u.Password == password
                select u;
     if (user.Count () > 0) {
         client.Name = name;
         client.Group = user.First ().Group;
         Send (client, LOGIN, "allow");
     } else { Send (client, LOGIN, "wp"); }
 }
Esempio n. 8
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 public void RemoveUser(Client c)
 {
     foreach (Client client in clients)
     {
         if(client.Equals(c))
         {
             clients.Remove(client);
         }
     }
 }
Esempio n. 9
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        public Peer(string name, string apiEndpoint, string accountId, string appName, string sceneId, bool canAttack)
        {
            _name = name;
            _app = appName;
            _accountId = accountId;
            _sceneId = sceneId;
            _apiEndpoint = apiEndpoint;
            var config = Stormancer.ClientConfiguration.ForAccount(accountId, appName);
            config.AddPlugin(new Stormancer.Authentication.AuthenticationPlugin());
            config.AsynchrounousDispatch = false;
            config.ServerEndpoint = apiEndpoint;
            _client = new Client(config);

        }
Esempio n. 10
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        public Auction(string name, string description, double estimatedPrice, double currentPrice,
            Client highestBidder)
        {
            this._name = name;
            this._description = description;
            this._estimatedprice = estimatedPrice;
            this._currentprice = currentPrice;
            this._highestbidder = highestBidder;
            this._timeLeft = 17000;

            // Timer
            this.Timer = new System.Timers.Timer();
            this.Timer.Interval = 1000;
        }
Esempio n. 11
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        public bool Connect(string ID)
        {
            bool Stoppable = true;
            Thread Stopper = new Thread(new ThreadStart(() =>
            {
                Thread.Sleep(10 * 1000);
                try
                {
                    if (Stoppable)
                    {
                        Listener.EndConnect(null);
                    }
                }
                catch
                {

                }
            }));
            try
            {
                Stopper.Start();
                while (Connection == null)
                {
                    Client NewClient = new Client(Listener.Accept());
                    Stoppable = false;
                    Stopper.Abort();
                    string ClientID = NewClient.Receive();
                    if (ClientID == ID)
                    {
                        // Match
                        NewClient.Send("1");
                        Connection = NewClient;
                        return true;
                    }
                    else
                    {
                        // Invalid client
                        NewClient.Send("0");
                    }
                }
            }
            catch
            {
                return false;
            }

            return false;
        }
        public bool Register(String name)
        {
            IServerCalback callback = OperationContext.Current.GetCallbackChannel<IServerCalback>();

            foreach (Client c in clients)
            {
                if (c.name == name && c.callback.Equals(callback))
                    return false;
            }

            Client cl = new Client();
            cl.name = name;
            cl.callback = callback;
            clients.Add(cl);
            return true;
        }
Esempio n. 13
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        public void addRemoveOnlineList(Client client, string status)
        {
            if (status == "online")
            {
                serverModel.addUserToList(client);
                ServerView.writeToConsole("Client connected.");
            }

            if (status == "offline")
            {
                serverModel.removeUserFromList(client);
                ServerView.writeToConsole("Client disconnected.");
            }

            ServerView.writeToConsole("Online players: " + serverModel.onlineList.Count.ToString());
        }
Esempio n. 14
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 private void client_Disconnected(Client sender)
 {
     this.Invoke(() =>
     {
         for (int i = 0; i < clientList.Items.Count; i++)
         {
             var client = clientList.Items[i].Tag as Client;
             if (client.Ip == sender.Ip)
             {
                 txtReceive.Text += "<< " + clientList.Items[i].SubItems[1].Text + " has left the room >>\r\n";
                 BroadcastData("RefreshChat|" + txtReceive.Text);
                 clientList.Items.RemoveAt(i);
             }
         }
     });
 }
Esempio n. 15
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 public static void TryCreateGame()
 {
     List<Client> tmp = clients.Where(x => x.search).ToList();
     if (tmp.Count > 1)
     {
         if (tmp.Count % 2 == 1)
         {
             tmp.RemoveAt(tmp.Count - 1);
         }
         for (int i = 0; i < tmp.Count; i += 2)
         {
             Client[] newGamers = new Client[]{tmp[i], tmp[i+1]};
             Game game = new Game(newGamers);
         }
     }
 }
Esempio n. 16
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        public void UpdatePosition(Client.Input inputData, Stopwatch elapsedTime)
        {
            //Add force
            Velocity += inputData.InputDirection.Normalize() * ((float)elapsedTime.ElapsedMilliseconds / 1000);

            //Apply force
            Position += Velocity * ((float)elapsedTime.ElapsedMilliseconds / 1000);

            //Apply counterforce
            Velocity -= Velocity * 0.9995f * ((float)elapsedTime.ElapsedMilliseconds / 1000);

            if (Velocity.Lenght <= 0.01f)
            {
                Velocity = new Vector2();
            }
        }
Esempio n. 17
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File: Game.cs Progetto: Boykooo/Boom
        public Game(Client[] clients)
        {
            gamers = new Gamer[2];
            bool turn = true;
            for (int i = 0; i < gamers.Length; i++)
            {
                gamers[i] = new Gamer();
                gamers[i].turn = turn;
                gamers[i].client = clients[i];

                gamers[i].client.Step += Step;
                turn = !turn;
            }
            BigStaticClass.logger.Log(gamers[0].client.nick + " и " + gamers[1].client.nick + " вошли в игру");
            Start();
        }
Esempio n. 18
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        public ClientHandler(Socket clientSocket, Broadcaster broadcaster)
        {
            this._clientSocket = clientSocket;
            this._broadcaster = broadcaster;

            this._disconnected = false;

            _auction = null;

            /* Udskriver IP'en */
            string clientIp = clientSocket.RemoteEndPoint.ToString();

            client = new Client(clientIp);
            _broadcaster.Clients.Add(client);

            Console.WriteLine(clientIp +"("+client.Name+") connected");
        }
Esempio n. 19
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        /// <summary>
        /// Processing login request
        /// </summary>
        /// <param name="requestSplit">Format: LOGIN_username_password</param>
        /// <returns>Response message for client</returns>
        public string ProcessLoginRequest(string[] requestSplit, Client client)
        {
            //TODO: What if this user is already logged in ? (On different computer?)

            if (requestSplit.Length != 3) return null;
            string username = requestSplit[1];
            string password = AsymmetricEncryption.DecryptText(requestSplit[2], client.GetKeySize(), client.GetPrivateKey());

            List<string> userSelect = mainDatabase.SelectUsers(username, password);
            if (userSelect.Count == 1)
            {
                //We have to update status of our client to 'connected'
                SwitchClientIntoLoginState(client);
                return "LOGIN_OK";
            }
            return "LOGIN_NOK";
        }
Esempio n. 20
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 public void AcceptListen()
 {
     bind(); listen();
     Client client;
     while (true)
     {
         try
         {
             client_sock = listen_sock.Accept();
             client_ip = (IPEndPoint)client_sock.RemoteEndPoint;
             client = new Client(client_sock,client_ip);
             th_client = new Thread(new ThreadStart(client.Receive));
         }
         catch (Exception e)
         {
             MessageBox.Show(e.Message);
             break;
         }
     }
 }
Esempio n. 21
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        /// <summary>
        /// Method that is performed when a new user is added.
        /// </summary>
        /// <param name="sender">The object that sent this message</param>
        /// <param name="user">The user that needs to be added</param>
        private void listener_userAdded(object sender, Client user)
        {
            connectedClients++;

            //Send a message to every other client notifying them on a new client, if the setting is set to True
            if (Properties.Settings.Default.SendMessageToClientsWhenAUserIsAdded)
            {
                writeStream.Position = 0;

                //Write in the form {Protocol}{User_ID}{User_IP}
                writer.Write(Properties.Settings.Default.NewPlayerByteProtocol);
                writer.Write(user.id);
                writer.Write(user.IP);

                SendData(GetDataFromMemoryStream(writeStream), user);
            }

            //Set up the events
            user.DataReceived += new DataReceivedEvent(user_DataReceived);
            user.UserDisconnected += new ConnectionEvent(user_UserDisconnected);

            //Print the new player message to the server window.
            Console.WriteLine(user.ToString() + " connected\tConnected Clients:  " + connectedClients + "\n");

            //Add to the client array
            client[user.id] = user;
        }
Esempio n. 22
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 public void Load(Client client, Data receive, List<Client> clientList = null, List<Channel> channelsList = null)
 {
     Received = receive;
     Client = client;
     ListOfClientsOnline = clientList;
 }
Esempio n. 23
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 public void AddToDictionary(Client client)
 {
     userID++;
     user.Add(client, userID);
 }
Esempio n. 24
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 public void addUserToList(Client client)
 {
     onlineList.Add(client);
 }
Esempio n. 25
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 public void removeUserFromList(Client client)
 {
     try
     {
         foreach (Client c in onlineList)
         {
             if (c.getId() == client.getId()) onlineList.RemoveAt(onlineList.IndexOf(c));
         }
     }
     catch
     {
     }
 }
Esempio n. 26
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        /// <summary>
        /// Method that is performed when a new user is disconnected.
        /// </summary>
        /// <param name="sender">The object that sent this message</param>
        /// <param name="user">The user that needs to be disconnected</param>
        private void user_UserDisconnected(object sender, Client user)
        {
            connectedClients--;

            //Send a message to every other client notifying them on a removed client, if the setting is set to True
            if (Properties.Settings.Default.SendMessageToClientsWhenAUserIsRemoved)
            {
                writeStream.Position = 0;

                //Write in the form {Protocol}{User_ID}{User_IP}
                writer.Write(Properties.Settings.Default.DisconnectedPlayerByteProtocol);
                writer.Write(user.id);
                writer.Write(user.IP);

                SendData(GetDataFromMemoryStream(writeStream), user);
            }

            //Print the removed player message to the server window.
            Console.WriteLine(user.ToString() + " disconnected\tConnected Clients:  " + connectedClients + "\n");

            //Clear the array's index
            client[user.id] = null;
        }
Esempio n. 27
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        /// <summary>
        /// Relay messages sent from one client and send them to others
        /// </summary>
        /// <param name="sender">The object that called this method</param>
        /// <param name="data">The data to relay</param>
        private void user_DataReceived(Client sender, byte[] data)
        {
            writeStream.Position = 0;

            if (Properties.Settings.Default.EnableSendingIPAndIDWithEveryMessage)
            {
                //Append the id and IP of the original sender to the message, and combine the two data sets.
                writer.Write(sender.id);
                writer.Write(sender.IP);
                data = CombineData(data, writeStream);
            }

            //If we want the original sender to receive the same message it sent, we call a different method
            if (Properties.Settings.Default.SendBackToOriginalClient)
            {
                SendData(data);
            }
            else
            {
                SendData(data, sender);
            }
        }
Esempio n. 28
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        /// <summary>
        /// Sends a message to every client except the source.
        /// </summary>
        /// <param name="data">Data to send</param>
        /// <param name="sender">Client that should not receive the message</param>
        private void SendData(byte[] data, Client sender)
        {
            foreach (Client c in client)
            {
                if (c != null && c != sender)
                {
                    c.SendData(data);
                }
            }

            //Reset the writestream's position
            writeStream.Position = 0;
        }
Esempio n. 29
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 /*
  * Saves the session for later viewing.
  */
 internal static void SaveSession(Client client)
 {
     savedSession.Add(client.GetSessionData());
     StorageController.Save(savedSession);
 }
Esempio n. 30
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        /// <summary>
        /// Функция, которая постоянно прослушивает поток клиента
        /// </summary>
        /// <param name="obj"></param>
        private static void HandleClint(object obj)
        {
            Client       client       = (Client)obj;
            MemoryStream memoryStream = new MemoryStream(new byte[10000], 0, 10000, true, true);
            BinaryReader binaryReader = new BinaryReader(memoryStream);
            BinaryWriter binaryWriter = new BinaryWriter(memoryStream);

            while (true)
            {
                memoryStream.Position = 0;
                try
                {
                    client.Socket.Receive(memoryStream.GetBuffer());
                }
                catch (Exception)
                {
                    foreach (var c in clients)
                    {
                        if (c == client)
                        {
                            clients.Remove(c);
                            Console.WriteLine($"Пользователь {c.Name} отключился");
                            count--;
                            ChangeIndex();
                            c.Socket.Shutdown(SocketShutdown.Both);
                            c.Socket.Disconnect(true);
                            return;
                        }
                    }
                    return;
                }

                int code = binaryReader.ReadInt32();

                int  mark;
                int  column, row, ships;
                bool attackSuccess = false;

                switch (code)
                {
                //Пакет, содержащий имя и адрес игрока
                case 0:
                    k               = 0;
                    l               = l + 1;
                    client.Name     = binaryReader.ReadString();
                    client.IPAdress = binaryReader.ReadString();
                    Console.WriteLine($"{client.Name} ({client.IPAdress}) в игре");

                    /*client.CheckThreadd = new Thread(CheckClient);
                     * checkThread.Start(client);*/

                    Task.Run(() =>
                    {
                        CheckClient(client);
                        client.MainThread.Abort();
                        return;
                    });

                    if (l != 2)
                    {
                        memoryStream.Position = 0;
                        binaryWriter.Write(0);
                        client.Socket.Send(memoryStream.GetBuffer());
                        break;
                    }
                    else
                    {
                        foreach (var c in clients)
                        {
                            memoryStream.Position = 0;
                            binaryWriter.Write(1);
                            c.Socket.Send(memoryStream.GetBuffer());
                        }
                        break;
                    }

                //Содержит готовность игроков к игре
                case 1:
                    Console.WriteLine($"{client.Name} расставил корабли и готов к игре");
                    k = k + 1;

                    if (k != 2)
                    {
                        memoryStream.Position = 0;
                        binaryWriter.Write(2);
                        client.Socket.Send(memoryStream.GetBuffer());
                        break;
                    }

                    if (k == 2)
                    {
                        foreach (var c in clients)
                        {
                            memoryStream.Position = 0;

                            if (c.Index == 1)
                            {
                                binaryWriter.Write(3);
                                binaryWriter.Write(true);
                                c.Socket.Send(memoryStream.GetBuffer());

                                Console.WriteLine($"{c.Name}: атака");
                            }
                            else
                            {
                                binaryWriter.Write(3);
                                binaryWriter.Write(false);
                                c.Socket.Send(memoryStream.GetBuffer());
                            }
                        }
                    }
                    break;

                //Пакет, содержащий координаты атаки
                case 2:
                    column = binaryReader.ReadInt32();
                    row    = binaryReader.ReadInt32();

                    Console.Write($"{client.Name} атаковал: ");

                    foreach (var c in clients)
                    {
                        if (c != client)
                        {
                            memoryStream.Position = 0;
                            binaryWriter.Write(4);
                            binaryWriter.Write(column);
                            binaryWriter.Write(row);
                            c.Socket.Send(memoryStream.GetBuffer());
                        }
                    }
                    break;

                //Пакет, содержащий ответ об атаке
                case 3:
                    mark = binaryReader.ReadInt32();

                    if (mark == 2 || mark == 3)
                    {
                        Console.WriteLine("успешно!");
                        attackSuccess = true;
                    }
                    if (mark == 6)
                    {
                        Console.WriteLine("мимо!");
                        attackSuccess = false;
                    }

                    foreach (var c in clients)
                    {
                        if (c != client)
                        {
                            memoryStream.Position = 0;
                            binaryWriter.Write(5);
                            binaryWriter.Write(attackSuccess);
                            binaryWriter.Write(mark);
                            c.Socket.Send(memoryStream.GetBuffer());
                        }
                    }
                    break;

                //Пакет, определяющий ход игроков
                case 4:
                    attackSuccess = binaryReader.ReadBoolean();
                    ships         = binaryReader.ReadInt32();

                    if (ships == 0)
                    {
                        Console.WriteLine("Окончание игры!");

                        foreach (var c in clients)
                        {
                            if (c == client)
                            {
                                memoryStream.Position = 0;
                                binaryWriter.Write(7);
                                binaryWriter.Write(true);
                                c.Socket.Send(memoryStream.GetBuffer());
                                Console.WriteLine($"Победитель {c.Name}");
                            }
                            else
                            {
                                memoryStream.Position = 0;
                                binaryWriter.Write(7);
                                binaryWriter.Write(false);
                                c.Socket.Send(memoryStream.GetBuffer());
                            }
                        }
                        break;
                    }
                    if (attackSuccess == true)
                    {
                        foreach (var c in clients)
                        {
                            if (c == client)
                            {
                                memoryStream.Position = 0;
                                binaryWriter.Write(6);
                                binaryWriter.Write(true);
                                c.Socket.Send(memoryStream.GetBuffer());
                                Console.WriteLine($"{c.Name}: атака");
                            }
                            else
                            {
                                memoryStream.Position = 0;
                                binaryWriter.Write(6);
                                binaryWriter.Write(false);
                                c.Socket.Send(memoryStream.GetBuffer());
                            }
                        }
                    }
                    else
                    {
                        foreach (var c in clients)
                        {
                            if (c == client)
                            {
                                memoryStream.Position = 0;
                                binaryWriter.Write(6);
                                binaryWriter.Write(false);
                                c.Socket.Send(memoryStream.GetBuffer());
                            }
                            else
                            {
                                memoryStream.Position = 0;
                                binaryWriter.Write(6);
                                binaryWriter.Write(true);
                                c.Socket.Send(memoryStream.GetBuffer());
                                Console.WriteLine($"{c.Name}: атака");
                            }
                        }
                    }
                    break;
                }
            }
        }
Esempio n. 31
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 public void AddUser(Client client)
 {
     clients.Add(client);
 }
Esempio n. 32
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        /// <summary>
        /// Listens on the listenerSocket for new connections, and constructs new clientData when found.
        /// </summary>
        private static void ListenerTask()
        {
            while (true)
            {
                //Prepare clientdata and set it to next Accepted connection (Blocks thread until one appears)
                Client newClient = new Client(listenerSocket.Accept());

                //Sends registration packet
                Packet registrationPacket = new Packet(PacketType.Registration, ID);
                registrationPacket.stringData.Add(newClient.id);
                newClient.clientSocket.Send(registrationPacket.ToBytes());

                //Adds the client on the server
                lock(clientsLock)
                {
                    clients.Add(newClient);
                }

                //Debug
                Informer.AddEventInformation("A new client was added! Registration packet size: " + registrationPacket.ToBytes().Length);
            }
        }
Esempio n. 33
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        /// <summary>
        /// Отправка данных определённому клиенту, определяемого по ссылке из списка клиентов.
        /// </summary>
        /// <param name="client">Ссылка на клиента</param>
        /// <param name="data">данные для отправки</param>
        /// <param name="NeedEncrypt">флаг необходимости шифрования</param>
        private void Send(Client client, String data, bool NeedEncrypt)
        {
            try
            {
                byte[] byteData = null;
                if (NeedEncrypt)
                {
                    byteData = Encoding.ASCII.GetBytes(Crypto.Encrypt(data));
                }
                else
                {
                    byteData = Encoding.ASCII.GetBytes(data + "?");
                }

                // Начинаем отправку данных.
                client.Socket.BeginSend(byteData, 0, byteData.Length, 0,
                  new AsyncCallback(SendCallback), client);
            }
            catch (Exception ex)
            {
                WinLog.Write(ex.Message, System.Diagnostics.EventLogEntryType.Error);
                Console.WriteLine("Ошибка: {0}", ex.Message);
            }
        }
Esempio n. 34
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 /*
  * Saves the clientData for later viewing.
  */
 internal static void SaveClientData(Client client)
 {
     savedClientData.Add(client.GetClientCredentials());
     StorageController.SaveClientCredentials(savedClientData);
 }
Esempio n. 35
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 /// <summary>
 /// закрывает подключение и удаляет клиента из списка клиентов.
 /// </summary>
 /// <param name="cl">ссылка на клиента.</param>
 private void CloseConnection(Client cl)
 {
     cl.Socket.Close();
     cl.IsActive = false;
     lock (_clients) _clients.Remove(cl);
 }
Esempio n. 36
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        public static PoolConnection CreatePoolConnection(Client client, string url, int port, string login, string password)
        {
            string credential = url + port.ToString() + login + password;

            PoolConnection lpc, mypc = null;

            int batchCounter = 0;

            while (Connections.TryGetValue(credential + batchCounter.ToString(), out lpc))
            {
                if (lpc.WebClients.Count > MainClass.BatchSize)
                {
                    batchCounter++;
                }
                else
                {
                    mypc = lpc; break;
                }
            }

            credential += batchCounter.ToString();


            if (mypc == null)
            {
                CConsole.ColorInfo(() => {
                    Console.WriteLine("{0}: initiated new pool connection", client.WebSocket.ConnectionInfo.Id);
                    Console.WriteLine("{0} {1} {2}", login, password, url);
                });


                mypc             = new PoolConnection();
                mypc.Credentials = credential;
                mypc.LastSender  = client;

                mypc.TcpClient = new TcpClient();

                Fleck.SocketExtensions.SetKeepAlive(mypc.TcpClient.Client, 60000, 1000);
                mypc.TcpClient.Client.ReceiveBufferSize = 4096 * 2;

                mypc.Login    = login;
                mypc.Password = password;
                mypc.Port     = port;
                mypc.Url      = url;

                mypc.WebClients.TryAdd(client);

                Connections.TryAdd(credential, mypc);

                try { mypc.TcpClient.Client.BeginConnect(url, port, new AsyncCallback(ConnectCallback), mypc); } catch { }
            }
            else
            {
                Console.WriteLine("{0}: reusing pool connection", client.WebSocket.ConnectionInfo.Id);

                mypc.WebClients.TryAdd(client);

                if (mypc.LastJob != null)
                {
                    ReceiveJob(client, mypc.LastJob, mypc.LastSolved);
                }
                else
                {
                    Console.WriteLine("{0} no job yet.", client.WebSocket.ConnectionInfo.Id);
                }
            }

            client.PoolConnection = mypc;

            return(mypc);
        }