Esempio n. 1
0
        public void Generate(BaseCreature npc)
        {
            if (npc == null || npc.Summoned)
            {
                return;
            }

            for (int i = 0; i < m_Entries.Length; ++i)
            {
                LootPackEntry entry = m_Entries[i];
                if (!(entry.Chance > Utility.Random(10000)))
                {
                    continue;
                }

                Item item = entry.Construct();
                if (item != null)
                {
                    if (npc.Backpack == null)
                    {
                        npc.AddItem(new Backpack());
                    }

                    if (!item.Stackable || !npc.Backpack.TryDropItem(npc, item, false))
                    {
                        npc.Backpack.DropItem(item);
                    }
                }
            }
        }