public static bool TryAcceptReward(PlayerMobile player, AchievementEntry entry, int itemCount, int totalWeight) { if (player == null) { return(false); } if (player.Backpack == null) { return(false); } if (entry == null) { return(false); } if (player.Backpack.TotalItems + itemCount > player.Backpack.MaxItems) { player.SendMessage("Your backpack would not have enough space available to receive that reward. Remove some items and try again."); return(false); } if (player.Backpack.TotalWeight + totalWeight > player.Backpack.MaxWeight) { player.SendMessage("Your backpack is too heavy to receive that reward. Remove some weight and try again."); return(false); } entry.m_Claimed = true; return(true); }
public static void CompleteAchievement(PlayerMobile player, Achievement achievement) { AchievementsPersistance.CheckAndCreateAchievementAccountEntry(player); AchievementEntry entry = GetAchievementEntry(player, achievement); AchievementDetail detail = GetAchievementDetail(achievement); if (entry == null) { return; } if (detail == null) { return; } entry.m_Progress = detail.m_ProgressNeeded; entry.m_Completed = true; int playerAchievementTextHue = AchievementTextHue; int guildAchievementTextHue = 63; int nonGuildAchievementTextHue = 2550; player.SendMessage(playerAchievementTextHue, "You have completed the achievement: " + detail.m_DisplayName + "."); //Play Audio //Create Popup foreach (NetState netstate in NetState.Instances) { PlayerMobile pm_Mobile = netstate.Mobile as PlayerMobile; if (pm_Mobile == null) { continue; } if (pm_Mobile == player) { continue; } AchievementsPersistance.CheckAndCreateAchievementAccountEntry(pm_Mobile); if (player.Guild != null && player.Guild == pm_Mobile.Guild) { if (player.m_AchievementAccountEntry.AnnounceAchievementsToGuildMembers && pm_Mobile.m_AchievementAccountEntry.ShowGuildMemberAchievementAnnoucements) { pm_Mobile.SendMessage(guildAchievementTextHue, player.RawName + " has completed the achievement: " + detail.m_DisplayName + "."); } } else { if (player.m_AchievementAccountEntry.AnnounceAchievementsToNonGuildMembers && pm_Mobile.m_AchievementAccountEntry.ShowNonGuildMemberAchievementAnnoucements) { pm_Mobile.SendMessage(nonGuildAchievementTextHue, player.RawName + " has completed the achievement: " + detail.m_DisplayName + "."); } } } //Unlock Next Achievement if Multiple Stages Exist int achievementIndex = detail.m_Stage - 1; int stageCount = 1; if (detail.m_Stages != null) { stageCount = detail.m_Stages.Length; } if (detail.m_Stage < stageCount) { if (achievementIndex + 1 < detail.m_Stages.Length) { Achievement nextAchievement = detail.m_Stages[achievementIndex + 1]; AchievementEntry nextAchievementEntry = GetAchievementEntry(player, achievement); if (nextAchievementEntry != null) { nextAchievementEntry.m_Unlocked = true; } } } }
public static void UpdateAchievement(PlayerMobile player, Achievement achievement, int progressAmount) { if (player == null) { return; } AchievementsPersistance.CheckAndCreateAchievementAccountEntry(player); AchievementEntry entry = GetAchievementEntry(player, achievement); AchievementDetail detail = GetAchievementDetail(achievement); if (entry == null) { return; } if (detail == null) { return; } //Multi-Staged Achievement: Get Current Stage if (detail.m_Stages.Length > 0) { for (int a = 0; a < detail.m_Stages.Length; a++) { Achievement achievementStage = detail.m_Stages[a]; AchievementEntry stageEntry = GetAchievementEntry(player, achievementStage); AchievementDetail stageDetail = GetAchievementDetail(achievementStage); if (stageEntry == null) { continue; } if (stageDetail == null) { continue; } if (stageEntry.m_Completed || !stageDetail.Enabled) { continue; } entry = stageEntry; detail = stageDetail; break; } } if (entry.m_Completed || !detail.Enabled) { return; } entry.m_Progress += progressAmount; if (entry.m_Progress >= detail.m_ProgressNeeded) { entry.m_Progress = detail.m_ProgressNeeded; CompleteAchievement(player, achievement); } }
public static AchievementEntry GetAchievementEntry(PlayerMobile player, Achievement achievement) { if (player == null) { return(null); } AchievementsPersistance.CheckAndCreateAchievementAccountEntry(player); foreach (AchievementEntry entry in player.m_AchievementAccountEntry.m_Achievements) { if (entry.m_Achievement == achievement) { return(entry); } } AchievementEntry newEntry = new AchievementEntry(achievement, 0); AchievementDetail entryDetail = GetAchievementDetail(achievement); if (entryDetail.m_Stage > 1) { bool allCompleted = true; for (int a = 0; a < entryDetail.m_Stages.Length; a++) { if (entryDetail.m_Stages[a] == achievement) { break; } Achievement priorAchievement = entryDetail.m_Stages[a]; AchievementEntry priorEntry = Achievements.GetAchievementEntry(player, priorAchievement); if (priorEntry == null) { continue; } if (!priorEntry.m_Completed) { allCompleted = false; break; } } if (allCompleted) { newEntry.m_Unlocked = true; } } else { newEntry.m_Unlocked = true; } player.m_AchievementAccountEntry.m_Achievements.Add(newEntry); return(newEntry); }
public static void ClaimAchievement(PlayerMobile player, Achievement achievement) { AchievementsPersistance.CheckAndCreateAchievementAccountEntry(player); AchievementEntry entry = GetAchievementEntry(player, achievement); AchievementDetail detail = GetAchievementDetail(achievement); if (entry == null || detail == null) { return; } int rewardTextHue = AchievementTextHue; bool claimed = true; Item item = null; switch (achievement) { #region Category: Seafaring case Achievement.SinkOrSwim: if (TryAcceptReward(player, entry, 1, 1)) { /* * item = new CyprusTreeSeed(); * * item.ItemGroup = ItemGroupType.Achievement; * * player.Backpack.AddItem(item); * player.SendMessage(rewardTextHue, "You receive a Cyprus Tree seed."); */ } break; case Achievement.WalkThePlank: break; case Achievement.HighTide: break; case Achievement.AFewGoodMen: break; case Achievement.Circumnavigate: break; case Achievement.Stormchaser: break; case Achievement.BoardToDeath: break; case Achievement.ForSail: break; case Achievement.ToTheDepths: break; case Achievement.GunsAndRum: break; case Achievement.BackFromTheBrink: break; case Achievement.GhostPirate: break; #endregion } }
public override void OnResponse(NetState sender, RelayInfo info) { if (m_Player == null) { return; } bool closeGump = true; switch (m_SelectedPageType) { case PageType.Main: int categoriesPerPage = categoryRows * categoryColumns; int totalCategories = Enum.GetNames(typeof(AchievementCategory)).Length; int totalPages = (int)(Math.Ceiling((double)totalCategories / (double)categoriesPerPage)); if (m_MainPage >= totalPages) { m_MainPage = 0; } if (m_MainPage < 0) { m_MainPage = 0; } int categoryStartIndex = m_MainPage * categoriesPerPage; int categoryEndIndex = (m_MainPage * categoriesPerPage) + (categoriesPerPage - 1); if (categoryEndIndex >= totalCategories) { categoryEndIndex = totalCategories - 1; } switch (info.ButtonID) { //Guide case 1: closeGump = false; break; //Previous Page case 2: if (m_MainPage > 0) { m_MainPage--; } m_Player.SendSound(ChangePageSound); closeGump = false; break; //Next Page case 3: if (m_MainPage < totalPages - 1) { m_MainPage++; } m_Player.SendSound(ChangePageSound); closeGump = false; break; //Settings case 4: m_SelectedPageType = PageType.Settings; m_Player.SendSound(ChangePageSound); closeGump = false; break; } //Categories if (info.ButtonID >= 10) { int categorySelectionIndex = info.ButtonID - 10; if (categorySelectionIndex >= totalCategories) { categorySelectionIndex = 0; } m_SelectedPageType = PageType.Category; m_AchievementCategory = (AchievementCategory)categorySelectionIndex; m_AchievementListPage = 0; m_AchievementSelectedIndex = 0; m_Player.SendSound(ChangePageSound); closeGump = false; } break; case PageType.Category: List <Achievement> m_AchievementsInCategory = Achievements.GetCategoryAchievements(m_AchievementCategory); if (m_AchievementsInCategory.Count == 0) { return; } if (m_AchievementSelectedIndex >= m_AchievementsInCategory.Count) { m_AchievementSelectedIndex = 0; } Achievement achievementSelected = m_AchievementsInCategory[m_AchievementSelectedIndex]; int achievementsPerPage = 12; int totalAchievements = m_AchievementsInCategory.Count; int totalAchievementPages = (int)(Math.Ceiling((double)totalAchievements / (double)achievementsPerPage)); if (m_AchievementListPage >= totalAchievementPages) { m_AchievementListPage = 0; } if (m_AchievementListPage < 0) { m_AchievementListPage = 0; } int achievementStartIndex = m_AchievementListPage * achievementsPerPage; int achievementEndIndex = (m_AchievementListPage * achievementsPerPage) + (achievementsPerPage - 1); if (achievementEndIndex >= totalAchievements) { achievementEndIndex = totalAchievements - 1; } int achievementCount = achievementEndIndex - achievementStartIndex; AchievementDetail selectedAchievementDetail = Achievements.GetAchievementDetail(achievementSelected); AchievementEntry selectedAchievementEntry = Achievements.GetAchievementEntry(m_Player, achievementSelected); switch (info.ButtonID) { //Guide case 1: closeGump = false; break; //Category Button case 2: closeGump = false; break; //Previous List Page case 3: if (m_AchievementListPage > 0) { m_AchievementListPage--; } m_Player.SendSound(ChangePageSound); closeGump = false; break; //Next List Page case 4: if (m_AchievementListPage < totalAchievementPages - 1) { m_AchievementListPage++; } m_Player.SendSound(ChangePageSound); closeGump = false; break; //Return case 5: m_SelectedPageType = PageType.Main; m_Player.SendSound(ChangePageSound); closeGump = false; break; //Claim Reward case 6: if (selectedAchievementDetail != null && selectedAchievementEntry != null) { if (selectedAchievementEntry.m_Completed && !selectedAchievementEntry.m_Claimed) { Achievements.ClaimAchievement(m_Player, achievementSelected); } } closeGump = false; break; } //Achievement Selection if (info.ButtonID >= 10) { int achievementSelectionIndex = info.ButtonID - 10; if (achievementSelectionIndex >= totalAchievements) { achievementSelectionIndex = 0; } m_AchievementSelectedIndex = achievementSelectionIndex; Achievement testAchievement = m_AchievementsInCategory[achievementSelectionIndex]; m_Player.SendSound(SelectionSound); closeGump = false; } break; case PageType.Settings: switch (info.ButtonID) { //Guide case 1: closeGump = false; break; //Return case 2: m_SelectedPageType = PageType.Main; m_Player.SendSound(ChangePageSound); closeGump = false; break; //On Login Show Unclaimed Achievements case 3: m_Player.m_AchievementAccountEntry.OnLoginShowUnclaimedRewards = !m_Player.m_AchievementAccountEntry.OnLoginShowUnclaimedRewards; if (m_Player.m_AchievementAccountEntry.OnLoginShowUnclaimedRewards) { m_Player.SendMessage("You will now be notified upon login of unclaimed achievement rewards."); } else { m_Player.SendMessage("You will no longer be notified of unclaimed achievement rewards."); } closeGump = false; break; //Announce Completed Achievements to Guild Members case 4: m_Player.m_AchievementAccountEntry.AnnounceAchievementsToGuildMembers = !m_Player.m_AchievementAccountEntry.AnnounceAchievementsToGuildMembers; if (m_Player.m_AchievementAccountEntry.AnnounceAchievementsToGuildMembers) { m_Player.SendMessage("Your completion of achievements will now be announced to fellow guildmembers."); } else { m_Player.SendMessage("Your completion of achievements will now be kept private from other guildmembers."); } closeGump = false; break; //Announce Completed Achievements to Non-Guild Members case 5: m_Player.m_AchievementAccountEntry.AnnounceAchievementsToNonGuildMembers = !m_Player.m_AchievementAccountEntry.AnnounceAchievementsToNonGuildMembers; if (m_Player.m_AchievementAccountEntry.AnnounceAchievementsToNonGuildMembers) { m_Player.SendMessage("Your completion of achievements will now be announced to non-guild members."); } else { m_Player.SendMessage("Your completion of achievements will now be kept private from non-guild members."); } closeGump = false; break; //Show Achievements Completed by Other Guild Members case 6: m_Player.m_AchievementAccountEntry.ShowGuildMemberAchievementAnnoucements = !m_Player.m_AchievementAccountEntry.ShowGuildMemberAchievementAnnoucements; if (m_Player.m_AchievementAccountEntry.ShowGuildMemberAchievementAnnoucements) { m_Player.SendMessage("You will now be notified when guildmembers complete achievements."); } else { m_Player.SendMessage("You will no longer be notified when guildmembers complete achievements."); } closeGump = false; break; //Show Achievements Completed by Non-Guild Members case 7: m_Player.m_AchievementAccountEntry.ShowNonGuildMemberAchievementAnnoucements = !m_Player.m_AchievementAccountEntry.ShowNonGuildMemberAchievementAnnoucements; if (m_Player.m_AchievementAccountEntry.ShowNonGuildMemberAchievementAnnoucements) { m_Player.SendMessage("You will now be notified when non-guild members complete achievements."); } else { m_Player.SendMessage("You will no longer be notified when non-guild members complete achievements."); } closeGump = false; break; //On Completed Achievement Perform Audio case 8: m_Player.m_AchievementAccountEntry.AudioEnabled = !m_Player.m_AchievementAccountEntry.AudioEnabled; if (m_Player.m_AchievementAccountEntry.AudioEnabled) { m_Player.SendMessage("Audio is now enabled for your completion of achievements."); } else { m_Player.SendMessage("Audio is now disabled for your completion of achievements."); } closeGump = false; break; //On Completed Achievement Display Pop-Up case 9: m_Player.m_AchievementAccountEntry.PopupEnabled = !m_Player.m_AchievementAccountEntry.PopupEnabled; if (m_Player.m_AchievementAccountEntry.PopupEnabled) { m_Player.SendMessage("Pop-Ups will display for your completion of achievements."); } else { m_Player.SendMessage("Pop-Ups will no longer display for your completion of achievements."); } closeGump = false; break; } break; } if (!closeGump) { m_Player.CloseGump(typeof(AchievementsGump)); m_Player.SendGump(new AchievementsGump(m_Player, m_SelectedPageType, m_MainPage, m_AchievementCategory, m_AchievementListPage, m_AchievementSelectedIndex)); } }
public AchievementsGump(Mobile from, PageType selectedPageType, int mainPage, AchievementCategory achievementCategory, int achievementListPage, int achievementSelectedIndex) : base(10, 10) { m_Player = from as PlayerMobile; if (m_Player == null) { return; } AchievementsPersistance.CheckAndCreateAchievementAccountEntry(m_Player); m_SelectedPageType = selectedPageType; m_MainPage = mainPage; m_AchievementCategory = achievementCategory; m_AchievementListPage = achievementListPage; m_AchievementSelectedIndex = achievementSelectedIndex; Closable = true; Disposable = true; Dragable = true; Resizable = false; int WhiteTextHue = 2655; int GreenTextHue = 63; int YellowTextHue = 2550; int GreyTextHue = 1102; int startX = 0; int startY = 0; AddPage(0); int totalPages; #region Background AddImage(409, 8, 103, 2401); AddImage(142, 105, 103); AddImage(143, 148, 103); AddImage(143, 234, 103); AddImage(143, 324, 103); AddImage(145, 410, 103, 2401); AddImage(8, 410, 103, 2401); AddImage(8, 233, 103, 2401); AddImage(142, 8, 103, 2401); AddImage(7, 147, 103, 2401); AddImage(8, 7, 103, 2401); AddImage(8, 104, 103, 2401); AddImage(17, 107, 3604, 2052); AddImage(143, 107, 3604, 2052); AddImage(17, 18, 3604, 2052); AddImage(143, 18, 3604, 2052); AddImage(8, 323, 103, 2401); AddImage(17, 194, 3604, 2052); AddImage(143, 194, 3604, 2052); AddImage(17, 286, 3604, 2052); AddImage(143, 286, 3604, 2052); AddImage(17, 370, 3604, 2052); AddImage(143, 370, 3604, 2052); AddImage(274, 105, 103); AddImage(275, 148, 103); AddImage(275, 234, 103); AddImage(275, 324, 103); AddImage(276, 410, 103, 2401); AddImage(274, 8, 103, 2401); AddImage(409, 91, 103, 2401); AddImage(409, 182, 103, 2401); AddImage(409, 261, 103, 2401); AddImage(409, 354, 103, 2401); AddImage(409, 410, 103, 2401); AddImage(267, 107, 3604, 2052); AddImage(267, 18, 3604, 2052); AddImage(267, 194, 3604, 2052); AddImage(267, 286, 3604, 2052); AddImage(267, 370, 3604, 2052); AddImage(375, 107, 3604, 2052); AddImage(375, 18, 3604, 2052); AddImage(375, 194, 3604, 2052); AddImage(375, 286, 3604, 2052); AddImage(375, 370, 3604, 2052); AddImage(411, 107, 3604, 2052); AddImage(411, 18, 3604, 2052); AddImage(411, 194, 3604, 2052); AddImage(411, 286, 3604, 2052); AddImage(412, 370, 3604, 2052); #endregion //Header AddImage(144, -2, 1143, 2499); AddLabel(235, 0, 2606, "Achievements"); //Guide AddButton(7, 8, 2094, 2095, 1, GumpButtonType.Reply, 0); AddLabel(3, -2, 149, "Guide"); switch (m_SelectedPageType) { #region Main case PageType.Main: int categoriesPerPage = categoryRows * categoryColumns; int totalCategories = Enum.GetNames(typeof(AchievementCategory)).Length; int totalCategoryPages = (int)(Math.Ceiling((double)totalCategories / (double)categoriesPerPage)); if (m_MainPage >= totalCategoryPages) { m_MainPage = 0; } if (m_MainPage < 0) { m_MainPage = 0; } int categoryStartIndex = m_MainPage * categoriesPerPage; int categoryEndIndex = (m_MainPage * categoriesPerPage) + (categoriesPerPage - 1); if (categoryEndIndex >= totalCategories) { categoryEndIndex = totalCategories - 1; } int totalCompletedAchievements = Achievements.GetCompletedAchievementCount(m_Player); int totalAchievementsAvailable = Achievements.GetTotalAchievementsCount(); //Previous if (m_MainPage > 0) { AddLabel(57, 472, WhiteTextHue, "Previous Page"); AddButton(23, 471, 4014, 4016, 2, GumpButtonType.Reply, 0); } //Next if (m_MainPage < totalCategoryPages - 1) { AddButton(502, 471, 4005, 4007, 3, GumpButtonType.Reply, 0); AddLabel(432, 472, WhiteTextHue, "Next Page"); } //Settings AddButton(243, 471, 4029, 4031, 4, GumpButtonType.Reply, 0); AddLabel(277, 472, 63, "Settings"); int textHue = GreyTextHue; if (totalCompletedAchievements > 0) { textHue = YellowTextHue; } if (totalCompletedAchievements == totalAchievementsAvailable) { textHue = GreenTextHue; } AddLabel(175, 447, 149, "Total"); AddLabel(332, 447, textHue, totalCompletedAchievements.ToString() + "/" + totalAchievementsAvailable.ToString()); double totalAchievementProgress = (double)totalCompletedAchievements / (double)totalAchievementsAvailable; AddImage(216, 452, Achievements.GetProgressBarBackground(totalAchievementProgress)); AddImageTiled(216 + Utility.ProgressBarX(totalAchievementProgress), 455, Utility.ProgressBarWidth(totalAchievementProgress), 7, 2488); int iBaseX = 25; int iBaseY = 30; startX = iBaseX; startY = iBaseY; int columnIndex = 0; int rowIndex = 0; int rowSpacing = 140; int columnSpacing = 125; int categoryDisplayCount = categoryEndIndex - categoryStartIndex; for (int a = 0; a < categoryDisplayCount + 1; a++) { int categoryIndex = categoryStartIndex + a; int buttonIndex = 10 + categoryIndex; if (categoryStartIndex >= totalCategories) { continue; } AchievementCategory category = (AchievementCategory)categoryIndex; AchievementCategoryDetail achievementCategoryDetail = Achievements.GetCategoryDetail(category); AddGumpCollection(GumpCollections.GetGumpCollection(achievementCategoryDetail.GumpCollectionGroupId, achievementCategoryDetail.GumpCollectionItemId), startX - 40, startY + 8); AddLabel(Utility.CenteredTextOffset(startX + 65, achievementCategoryDetail.m_CategoryName), startY + 5, achievementCategoryDetail.m_TextHue, achievementCategoryDetail.m_CategoryName); AddImage(startX + 60, startY + 32, 10550, achievementCategoryDetail.m_IconHue); AddImage(startX + 88, startY + 32, 10552, achievementCategoryDetail.m_IconHue); AddButton(startX + 74, startY + 46, 9721, 9721, buttonIndex, GumpButtonType.Reply, 0); //Category Progress int completedAchievementsInCategory = Achievements.GetCompletedCategoryAchievements(m_Player, category); int achievementsInCategory = Achievements.GetCategoryAchievements(category).Count; textHue = GreyTextHue; if (completedAchievementsInCategory > 0) { textHue = YellowTextHue; } if (completedAchievementsInCategory == achievementsInCategory) { textHue = GreenTextHue; } double categoryAchievementProgress = (double)completedAchievementsInCategory / (double)achievementsInCategory; string progressText = completedAchievementsInCategory.ToString() + "/" + achievementsInCategory.ToString(); AddImage(startX + 10, startY + 99, Achievements.GetProgressBarBackground(totalAchievementProgress)); AddImageTiled(startX + 10 + Utility.ProgressBarX(totalAchievementProgress), startY + 102, Utility.ProgressBarWidth(totalAchievementProgress), 7, 2488); AddLabel(Utility.CenteredTextOffset(startX + 60, progressText), startY + 113, textHue, progressText); startX += columnSpacing; columnIndex++; if (columnIndex >= categoryColumns) { columnIndex = 0; rowIndex++; startX = iBaseX; startY += rowSpacing; } } break; #endregion #region Category case PageType.Category: List <Achievement> m_AchievementsInCategory = Achievements.GetCategoryAchievements(m_AchievementCategory); AchievementCategoryDetail categoryDetail = Achievements.GetCategoryDetail(m_AchievementCategory); if (m_AchievementsInCategory.Count == 0) { return; } if (m_AchievementSelectedIndex >= m_AchievementsInCategory.Count) { m_AchievementSelectedIndex = 0; } Achievement achievementSelected = m_AchievementsInCategory[m_AchievementSelectedIndex]; int achievementsPerPage = 12; int totalAchievements = m_AchievementsInCategory.Count; int totalAchievementPages = (int)(Math.Ceiling((double)totalAchievements / (double)achievementsPerPage)); if (m_AchievementListPage >= totalAchievementPages) { m_AchievementListPage = 0; } if (m_AchievementListPage < 0) { m_AchievementListPage = 0; } int achievementStartIndex = m_AchievementListPage * achievementsPerPage; int achievementEndIndex = (m_AchievementListPage * achievementsPerPage) + (achievementsPerPage - 1); if (achievementEndIndex >= totalAchievements) { achievementEndIndex = totalAchievements - 1; } int achievementCount = achievementEndIndex - achievementStartIndex; //Return to Categories AddButton(23, 471, 4014, 4016, 5, GumpButtonType.Reply, 0); AddLabel(57, 472, 149, "Categories"); //Previous List Page if (m_AchievementListPage > 0) { AddButton(172, 471, 9909, 9909, 3, GumpButtonType.Reply, 0); } if (m_AchievementListPage > 0 || m_AchievementListPage < totalAchievementPages - 1) { AddLabel(201, 472, 149, "More"); } //Next List Page if (m_AchievementListPage < totalAchievementPages - 1) { AddButton(239, 471, 9903, 9903, 4, GumpButtonType.Reply, 0); } //Category startX = 25; startY = 30; int playerCompletedAchievementsInCategory = Achievements.GetCompletedCategoryAchievements(m_Player, m_AchievementCategory); int totalAchievementsInCategory = m_AchievementsInCategory.Count; textHue = GreyTextHue; if (playerCompletedAchievementsInCategory > 0) { textHue = YellowTextHue; } if (playerCompletedAchievementsInCategory == m_AchievementsInCategory.Count) { textHue = GreenTextHue; } double playerCategoryAchievementProgress = (double)playerCompletedAchievementsInCategory / (double)totalAchievementsInCategory; string categoryProgressText = playerCompletedAchievementsInCategory.ToString() + "/" + totalAchievementsInCategory.ToString(); startX = 25; startY = 30; //Category Image AddGumpCollection(GumpCollections.GetGumpCollection(categoryDetail.GumpCollectionGroupId, categoryDetail.GumpCollectionItemId), startX - 40, startY + 8); AddLabel(Utility.CenteredTextOffset(startX + 65, categoryDetail.m_CategoryName), startY + 5, categoryDetail.m_TextHue, categoryDetail.m_CategoryName); AddImage(startX + 60, startY + 32, 10550, categoryDetail.m_IconHue); AddImage(startX + 88, startY + 32, 10552, categoryDetail.m_IconHue); //Category Progress AddImage(startX + 10, startY + 99, Achievements.GetProgressBarBackground(playerCategoryAchievementProgress)); AddImageTiled(startX + 10 + Utility.ProgressBarX(playerCategoryAchievementProgress), startY + 102, Utility.ProgressBarWidth(playerCategoryAchievementProgress), 7, 2488); AddLabel(Utility.CenteredTextOffset(startX + 60, categoryProgressText), startY + 113, textHue, categoryProgressText); startX = 3; startY = 165; int achievementSpacing = 25; for (int a = 0; a < achievementCount + 1; a++) { int achievementIndex = achievementStartIndex + a; int buttonIndex = 10 + achievementIndex; if (achievementStartIndex >= totalAchievements) { continue; } Achievement achievement = m_AchievementsInCategory[achievementIndex]; AchievementDetail achievementDetail = Achievements.GetAchievementDetail(achievement); AchievementEntry achievementEntry = Achievements.GetAchievementEntry(m_Player, achievement); if (achievementDetail != null && achievementEntry != null) { textHue = WhiteTextHue; string completionPercentageText = "0%"; if (achievementEntry.m_Completed) { textHue = GreenTextHue; if (!achievementEntry.m_Claimed) { AddItem(startX, startY + 5, 572); //Green Orb } completionPercentageText = "100%"; } else { double completionPercentage = (double)achievementEntry.m_Progress / (double)achievementDetail.m_ProgressNeeded; completionPercentageText = Utility.CreateDecimalPercentageString(completionPercentage, 0); if (completionPercentage > 0 && completionPercentage < .01) { completionPercentageText = "1%"; } if (completionPercentage >= .99 && completionPercentage < 1.0) { completionPercentageText = "99%"; } if (completionPercentage > 0) { textHue = YellowTextHue; } } if (!achievementEntry.m_Unlocked) { textHue = GreyTextHue; //AddItem(startX, startY + 5, 573); //Orange Orb } if (achievementSelected == achievement) { AddButton(startX + 33, startY, 4030, 4030, buttonIndex, GumpButtonType.Reply, 0); } else { AddButton(startX + 33, startY, 4029, 4031, buttonIndex, GumpButtonType.Reply, 0); } AddLabel(startX + 68, startY + 1, textHue, completionPercentageText); AddLabel(startX + 110, startY + 1, textHue, achievementDetail.m_DisplayName); } startY += achievementSpacing; } #region Achievement Window AddImage(408, 233, 103, 2401); AddImage(408, 150, 103, 2401); AddImage(408, 60, 103, 2401); AddImage(306, 150, 103); AddImage(303, 234, 103, 2401); AddImage(303, 150, 103, 2401); AddImage(303, 60, 103, 2401); AddImage(316, 72, 3604, 2052); AddImage(316, 195, 3604, 2052); AddImage(410, 72, 3604, 2052); AddImage(411, 195, 3604, 2052); AddImage(408, 322, 103, 2401); AddImage(303, 323, 103, 2401); AddImage(316, 284, 3604, 2052); AddImage(411, 284, 3604, 2052); AddImage(408, 362, 103, 2401); AddImage(303, 363, 103, 2401); AddImage(316, 324, 3604, 2052); AddImage(411, 324, 3604, 2052); AddImage(516, 49, 10441, 2401); #endregion AchievementDetail selectedAchievementDetail = Achievements.GetAchievementDetail(achievementSelected); AchievementEntry selectedAchievementEntry = Achievements.GetAchievementEntry(m_Player, achievementSelected); int centerTextX = 440; int textY = 80; rowSpacing = 20; AddImage(349, 54, 2440, 1102); AddLabel(Utility.CenteredTextOffset(centerTextX, selectedAchievementDetail.m_DisplayName), 55, categoryDetail.m_TextHue, selectedAchievementDetail.m_DisplayName); if (selectedAchievementDetail != null && selectedAchievementEntry != null) { if (!selectedAchievementEntry.m_Unlocked) { string unlockedText = "Stage " + selectedAchievementDetail.m_Stage.ToString() + " (Not Yet Unlocked)"; AddLabel(Utility.CenteredTextOffset(centerTextX, unlockedText), textY, GreyTextHue, unlockedText); textY += rowSpacing; } for (int a = 0; a < selectedAchievementDetail.m_Description.Length; a++) { AddLabel(Utility.CenteredTextOffset(centerTextX, selectedAchievementDetail.m_Description[a]), textY, WhiteTextHue, selectedAchievementDetail.m_Description[a]); textY += rowSpacing; } AddLabel(409, 184, 2599, "Progress"); double selectedAchievementProgress = (double)selectedAchievementEntry.m_Progress / (double)selectedAchievementDetail.m_ProgressNeeded; textHue = GreyTextHue; if (selectedAchievementEntry.m_Progress > 0) { textHue = YellowTextHue; } if (selectedAchievementEntry.m_Progress == selectedAchievementDetail.m_ProgressNeeded) { textHue = GreenTextHue; } AddImage(382, 205, Achievements.GetProgressBarBackground(selectedAchievementProgress)); AddImageTiled(382 + Utility.ProgressBarX(selectedAchievementProgress), 208, Utility.ProgressBarWidth(selectedAchievementProgress), 7, 2488); string progressText = selectedAchievementEntry.m_Progress.ToString() + "/" + selectedAchievementDetail.m_ProgressNeeded.ToString(); AddLabel(Utility.CenteredTextOffset(centerTextX - 5, progressText), 220, textHue, progressText); AddLabel(415, 250, 63, "Reward"); textY = 270; for (int a = 0; a < selectedAchievementDetail.m_RewardDescription.Length; a++) { AddLabel(Utility.CenteredTextOffset(centerTextX, selectedAchievementDetail.m_RewardDescription[a]), textY, WhiteTextHue, selectedAchievementDetail.m_RewardDescription[a]); textY += rowSpacing; } if (selectedAchievementDetail.m_RewardItemID != 0) { AddItem(360 + selectedAchievementDetail.m_RewardItemOffsetX, textY + 20 + selectedAchievementDetail.m_RewardItemOffsetY, selectedAchievementDetail.m_RewardItemID, selectedAchievementDetail.m_RewardItemHue); } else { AddGumpCollection(GumpCollections.GetGumpCollection(selectedAchievementDetail.GumpCollectionGroupId, selectedAchievementDetail.GumpCollectionItemId), 355, 350); } if (selectedAchievementEntry.m_Completed) { if (selectedAchievementEntry.m_Claimed) { AddLabel(426, 472, 63, "Claim"); AddButton(426, 442, 2151, 2154, 6, GumpButtonType.Reply, 0); } else { AddLabel(393, 462, 149, "Already Claimed"); } } } break; #endregion case PageType.Settings: break; } }