public void UpdateRegion() { if (m_Region != null) m_Region.Unregister(); if (this.Map != null && this.Active) { if (this != null && this.RegionArea != null && this.RegionArea.Length > 0) { m_Region = new CustomRegion(this); // m_Region.GoLocation = m_CustomGoLocation; // REMOVED m_Region.Register(); } else m_Region = null; } else m_Region = null; }
public void UpdateRegion() { if( m_Region != null ) m_Region.Unregister(); if( this.Map != null && this.Active ) { if( this != null && this.RegionArea != null && this.RegionArea.Length > 0 ) { m_Region = new CustomRegion( this ); m_Region.Register(); } else m_Region = null; } else m_Region = null; }
public void UpdateRegion() { if (m_Region != null) { if (!Initialized) { m_Region.GoLocation = new Point3D( 0, 0, 0 ); Initialized = true; } m_Region.Unregister(); } if (this.Map != null && this.Active) { if (this != null && this.RegionArea != null && this.RegionArea.Length > 0) { m_Region = new CustomRegion(this); m_Region.GoLocation = m_CustomGoLocation; m_Region.Register(); } else m_Region = null; } else m_Region = null; }