Esempio n. 1
0
/*
 *              public override void OnDeath( Container c )
 *              {
 *                      if ( Utility.Random( 95 ) <  1 )
 *                              c.DropItem( new WerewolfTooth( ToothType.Normal ) );
 *
 *                      base.OnDeath( c );
 *              }
 */

        public override bool OnBeforeDeath()
        {
            Werewolf rm = new Werewolf();

            rm.Team         = this.Team;
            rm.Combatant    = this.Combatant;
            rm.NoKillAwards = true;

            if (rm.Backpack == null)
            {
                Backpack pack = new Backpack();
                pack.Movable = false;
                rm.AddItem(pack);
            }

            for (int i = 0; i < 2; i++)
            {
                LootPack.FilthyRich.Generate(this, rm.Backpack, true, LootPack.GetLuckChanceForKiller(this));
                LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this));
            }

            Effects.PlaySound(this, Map, GetDeathSound());
            Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x496, 0);
            Effects.SendLocationEffect(Location, Map, 0x375A, 30, 10, 0x496, 0);
            rm.MoveToWorld(Location, Map);

            Delete();
            return(false);            //OnDeath will not trigger
        }
/*
		public override void OnDeath( Container c )
	  	{
			if ( Utility.Random( 95 ) <  1 )
				c.DropItem( new WerewolfTooth( ToothType.Normal ) );

			base.OnDeath( c );
	  	}
*/

		public override bool OnBeforeDeath()
		{
			Werewolf rm = new Werewolf();
			rm.Team = this.Team;
			rm.Combatant = this.Combatant;
			rm.NoKillAwards = true;

			if ( rm.Backpack == null )
			{
				Backpack pack = new Backpack();
				pack.Movable = false;
				rm.AddItem( pack );
			}

			for ( int i = 0; i < 2; i++ )
			{
				LootPack.FilthyRich.Generate( this, rm.Backpack, true, LootPack.GetLuckChanceForKiller( this ) );
				LootPack.FilthyRich.Generate( this, rm.Backpack, false, LootPack.GetLuckChanceForKiller( this ) );
			}

			Effects.PlaySound(this, Map, GetDeathSound());
			Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x496, 0 );
			Effects.SendLocationEffect( Location, Map, 0x375A, 30, 10, 0x496, 0 );
			rm.MoveToWorld( Location, Map );

			Delete();
			return false; //OnDeath will not trigger
		}