Esempio n. 1
0
        public void SpawnUndeadArmy(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int knights = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is UndeadKnight || m is WailingBanshee)
                {
                    ++knights;
                }
            }

            if (knights < 1)
            {
                PlaySound(0x567);

                int newUndead = Utility.Random(13);

                for (int i = 0; i < newUndead; ++i)
                {
                    BaseCreature skeleton;

                    switch (Utility.Random(2))
                    {
                    default:
                    case 0: skeleton = new WailingBanshee(); break;

                    case 1: skeleton = new UndeadKnight(); break;
                    }

                    skeleton.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    skeleton.MoveToWorld(loc, map);
                    skeleton.Combatant = target;
                }
            }
        }
Esempio n. 2
0
        public void SpawnUndeadArmy(Mobile target)
        {
            

            Map map = this.Map;

            if (map == null)
                return;

            int knights = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is UndeadKnight || m is WailingBanshee)
                    ++knights;

                
            }

            if (knights < 1)
            {
                PlaySound(0x567);

                int newUndead = Utility.Random(13);

                for (int i = 0; i < newUndead; ++i)
                {
                    BaseCreature skeleton;

                    switch (Utility.Random(2))
                    {
                        default:
                        case 0: skeleton = new WailingBanshee(); break;
                        case 1: skeleton = new UndeadKnight(); break;
                                               
                       
                    }

                    skeleton.Team = this.Team;

                    bool validLocation = false;
                    Point3D loc = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                            loc = new Point3D(x, y, Z);
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                            loc = new Point3D(x, y, z);
                    }

                    skeleton.MoveToWorld(loc, map);
                    skeleton.Combatant = target;
                }
            }
        }