Esempio n. 1
0
        public IEnumerable <SpecialAbility> EnumerateSpecialAbilities()
        {
            if (SpecialAbilities == null)
            {
                yield break;
            }

            for (var index = 0; index < SpecialAbilities.Length; index++)
            {
                SpecialAbility ability = SpecialAbilities[index];

                yield return(ability);
            }
        }
Esempio n. 2
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        public static bool IsRuleBreaker(SpecialAbility ability)
        {
            for (var index = 0; index < PetTrainingHelper.RuleBreakers.Length; index++)
            {
                var abil = PetTrainingHelper.RuleBreakers[index];

                if (abil == ability)
                {
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 3
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        public void RemoveAbility(SpecialAbility ability)
        {
            if (SpecialAbilities == null || !SpecialAbilities.Any(a => a == ability))
            {
                return;
            }

            var list = SpecialAbilities.ToList();

            list.Remove(ability);
            RemovePetAdvancement(ability);

            SpecialAbilities = list.ToArray();

            ColUtility.Free(list);
        }
Esempio n. 4
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        public bool HasSpecialAbility(SpecialAbility ability)
        {
            bool any = false;

            for (var index = 0; index < SpecialAbilities.Length; index++)
            {
                var a = SpecialAbilities[index];

                if (a == ability)
                {
                    any = true;
                    break;
                }
            }

            return(SpecialAbilities != null && any);
        }
Esempio n. 5
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        public static bool CheckThinkTrigger(BaseCreature bc)
        {
            var combatant = bc.Combatant;
            var profile   = PetTrainingHelper.GetAbilityProfile(bc);

            if (combatant is Mobile)
            {
                if (profile != null)
                {
                    SpecialAbility ability = null;

                    var abilties = profile.EnumerateSpecialAbilities().Where(m => m.TriggerOnThink && !m.IsInCooldown(bc)).ToArray();

                    if (abilties != null && abilties.Length > 0)
                    {
                        ability = abilties[Utility.Random(abilties.Length)];
                    }

                    if (ability != null)
                    {
                        int d = 0;
                        ability.Trigger(bc, (Mobile)combatant, ref d);
                    }
                }
            }
            else
            {
                SpecialAbility ability = null;

                var abilties = profile.EnumerateSpecialAbilities().Where(m => m.TriggerOnThink && !m.IsInCooldown(bc) && !m.RequiresCombatant).ToArray();

                if (abilties != null && abilties.Length > 0)
                {
                    ability = abilties[Utility.Random(abilties.Length)];
                }

                if (ability != null)
                {
                    int d = 0;
                    return(ability.Trigger(bc, bc, ref d));
                }
            }

            return(false);
        }
Esempio n. 6
0
        public IEnumerable <object> EnumerateAllAbilities()
        {
            if (MagicalAbility != MagicalAbility.None)
            {
                for (var index = 0; index < PetTrainingHelper.MagicalAbilities.Length; index++)
                {
                    MagicalAbility abil = PetTrainingHelper.MagicalAbilities[index];

                    if ((MagicalAbility & abil) != 0)
                    {
                        yield return(abil);
                    }
                }
            }

            if (SpecialAbilities != null)
            {
                for (var index = 0; index < SpecialAbilities.Length; index++)
                {
                    SpecialAbility abil = SpecialAbilities[index];

                    yield return(abil);
                }
            }

            if (AreaEffects != null)
            {
                for (var index = 0; index < AreaEffects.Length; index++)
                {
                    AreaEffect effect = AreaEffects[index];

                    yield return(effect);
                }
            }

            if (WeaponAbilities != null)
            {
                for (var index = 0; index < WeaponAbilities.Length; index++)
                {
                    WeaponAbility abil = WeaponAbilities[index];

                    yield return(abil);
                }
            }
        }
Esempio n. 7
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        public bool AddAbility(SpecialAbility ability, bool advancement = true)
        {
            if (SpecialAbilities == null)
            {
                SpecialAbilities = new[] { ability };
            }
            else
            {
                bool any = false;

                for (var index = 0; index < SpecialAbilities.Length; index++)
                {
                    var a = SpecialAbilities[index];

                    if (a == ability)
                    {
                        any = true;
                        break;
                    }
                }

                if (!any)
                {
                    SpecialAbility[] temp = SpecialAbilities;

                    SpecialAbilities = new SpecialAbility[temp.Length + 1];

                    for (int i = 0; i < temp.Length; i++)
                    {
                        SpecialAbilities[i] = temp[i];
                    }

                    SpecialAbilities[temp.Length] = ability;
                }
            }

            OnAddAbility(ability, advancement);

            return(true);
        }
Esempio n. 8
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        public bool AddAbility(SpecialAbility ability, bool advancement = true)
        {
            if (SpecialAbilities == null)
            {
                SpecialAbilities = new SpecialAbility[] { ability };
            }
            else if (!SpecialAbilities.Any(a => a == ability))
            {
                var temp = SpecialAbilities;

                SpecialAbilities = new SpecialAbility[temp.Length + 1];

                for (int i = 0; i < temp.Length; i++)
                {
                    SpecialAbilities[i] = temp[i];
                }

                SpecialAbilities[temp.Length] = ability;
            }

            OnAddAbility(ability, advancement);

            return(true);
        }
Esempio n. 9
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        public void RemoveAbility(SpecialAbility ability)
        {
            bool any = false;

            for (var index = 0; index < SpecialAbilities.Length; index++)
            {
                var a = SpecialAbilities[index];

                if (a == ability)
                {
                    any = true;
                    break;
                }
            }

            if (SpecialAbilities == null || !any)
            {
                return;
            }

            List <SpecialAbility> list = new List <SpecialAbility>();

            for (var index = 0; index < SpecialAbilities.Length; index++)
            {
                var specialAbility = SpecialAbilities[index];

                list.Add(specialAbility);
            }

            list.Remove(ability);
            RemovePetAdvancement(ability);

            SpecialAbilities = list.ToArray();

            ColUtility.Free(list);
        }
Esempio n. 10
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 public bool HasSpecialAbility(SpecialAbility ability)
 {
     return(SpecialAbilities != null && SpecialAbilities.Any(a => a == ability));
 }
Esempio n. 11
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        public static bool CheckCombatTrigger(Mobile attacker, Mobile defender, ref int damage, DamageType type)
        {
            if (defender == null)
            {
                return(false);
            }

            if (attacker is BaseCreature && !((BaseCreature)attacker).Summoned)
            {
                var bc      = attacker as BaseCreature;
                var profile = PetTrainingHelper.GetAbilityProfile(bc);

                if (profile != null)
                {
                    SpecialAbility ability = null;

                    var abilties = profile.EnumerateSpecialAbilities().Where(m =>
                                                                             (type == DamageType.Melee && m.TriggerOnDoMeleeDamage) || (type >= DamageType.Spell && m.TriggerOnDoSpellDamage) &&
                                                                             !m.IsInCooldown(attacker)).ToArray();

                    if (abilties != null && abilties.Length > 0)
                    {
                        ability = abilties[Utility.Random(abilties.Length)];
                    }

                    if (ability != null)
                    {
                        return(ability.Trigger(bc, defender, ref damage));
                    }
                }

                return(false);
            }

            if (defender is BaseCreature && !((BaseCreature)defender).Summoned)
            {
                var bc      = defender as BaseCreature;
                var profile = PetTrainingHelper.GetAbilityProfile(bc);

                if (profile != null)
                {
                    SpecialAbility ability = null;

                    var abilties = profile.EnumerateSpecialAbilities().Where(m =>
                                                                             (type == DamageType.Melee && m.TriggerOnGotMeleeDamage) || (type >= DamageType.Spell && m.TriggerOnGotSpellDamage) &&
                                                                             !m.IsInCooldown(attacker)).ToArray();

                    if (abilties != null && abilties.Length > 0)
                    {
                        ability = abilties[Utility.Random(abilties.Length)];
                    }

                    if (ability != null)
                    {
                        int d = 0;
                        return(ability.Trigger(bc, attacker, ref d));
                    }
                }
            }

            return(false);
        }
Esempio n. 12
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        public AbilityProfile(BaseCreature bc, GenericReader reader)
        {
            int version = reader.ReadInt();

            Creature = bc;

            switch (version)
            {
            case 0:
                DamageIndex = -1;
                break;

            case 1:
                DamageIndex = reader.ReadInt();
                break;
            }

            MagicalAbility = (MagicalAbility)reader.ReadInt();
            TokunoTame     = reader.ReadBool();

            RegenHits = reader.ReadInt();
            RegenStam = reader.ReadInt();
            RegenMana = reader.ReadInt();

            int count = reader.ReadInt();

            SpecialAbilities = new SpecialAbility[count];

            for (int i = 0; i < count; i++)
            {
                SpecialAbilities[i] = SpecialAbility.Abilities[reader.ReadInt()];
            }

            count       = reader.ReadInt();
            AreaEffects = new AreaEffect[count];

            for (int i = 0; i < count; i++)
            {
                AreaEffects[i] = AreaEffect.Effects[reader.ReadInt()];
            }

            count           = reader.ReadInt();
            WeaponAbilities = new WeaponAbility[count];

            for (int i = 0; i < count; i++)
            {
                WeaponAbilities[i] = WeaponAbility.Abilities[reader.ReadInt()];
            }

            count = reader.ReadInt();
            for (int i = 0; i < count; i++)
            {
                if (Advancements == null)
                {
                    Advancements = new List <object>();
                }

                switch (reader.ReadInt())
                {
                case 1: Advancements.Add((MagicalAbility)reader.ReadInt()); break;

                case 2: Advancements.Add(SpecialAbility.Abilities[reader.ReadInt()]); break;

                case 3: Advancements.Add(AreaEffect.Effects[reader.ReadInt()]); break;

                case 4: Advancements.Add(WeaponAbility.Abilities[reader.ReadInt()]); break;

                case 5: Advancements.Add((SkillName)reader.ReadInt()); break;
                }
            }
        }
Esempio n. 13
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 public bool IsRuleBreaker(SpecialAbility ability)
 {
     return(PetTrainingHelper.RuleBreakers.Any(abil => abil == ability));
 }
Esempio n. 14
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        public virtual void Serialize(GenericWriter writer)
        {
            writer.Write(1);

            writer.Write(DamageIndex);

            writer.Write((int)MagicalAbility);
            writer.Write(TokunoTame);

            writer.Write(RegenHits);
            writer.Write(RegenStam);
            writer.Write(RegenMana);

            writer.Write(SpecialAbilities != null ? SpecialAbilities.Length : 0);

            if (SpecialAbilities != null)
            {
                for (var index = 0; index < SpecialAbilities.Length; index++)
                {
                    SpecialAbility abil = SpecialAbilities[index];

                    writer.Write(Array.IndexOf(SpecialAbility.Abilities, abil));
                }
            }

            writer.Write(AreaEffects != null ? AreaEffects.Length : 0);

            if (AreaEffects != null)
            {
                for (var index = 0; index < AreaEffects.Length; index++)
                {
                    AreaEffect abil = AreaEffects[index];

                    writer.Write(Array.IndexOf(AreaEffect.Effects, abil));
                }
            }

            writer.Write(WeaponAbilities != null ? WeaponAbilities.Length : 0);

            if (WeaponAbilities != null)
            {
                for (var index = 0; index < WeaponAbilities.Length; index++)
                {
                    WeaponAbility abil = WeaponAbilities[index];

                    writer.Write(Array.IndexOf(WeaponAbility.Abilities, abil));
                }
            }

            writer.Write(Advancements != null ? Advancements.Count : 0);

            if (Advancements != null)
            {
                for (var index = 0; index < Advancements.Count; index++)
                {
                    object o = Advancements[index];

                    if (o is MagicalAbility ability)
                    {
                        writer.Write(1);
                        writer.Write((int)ability);
                    }
                    else if (o is SpecialAbility specialAbility)
                    {
                        writer.Write(2);
                        writer.Write(Array.IndexOf(SpecialAbility.Abilities, specialAbility));
                    }
                    else if (o is AreaEffect effect)
                    {
                        writer.Write(3);
                        writer.Write(Array.IndexOf(AreaEffect.Effects, effect));
                    }
                    else if (o is WeaponAbility weaponAbility)
                    {
                        writer.Write(4);
                        writer.Write(Array.IndexOf(WeaponAbility.Abilities, weaponAbility));
                    }
                    else if (o is SkillName skillName)
                    {
                        writer.Write(5);
                        writer.Write((int)skillName);
                    }
                    else
                    {
                        writer.Write(0);
                    }
                }
            }
        }