public override bool OnBeforeDeath()
        {
            PaladinOfPride rm = new PaladinOfPride();
            rm.Team = this.Team;
            rm.Combatant = this.Combatant;
            rm.NoKillAwards = true;

            Effects.PlaySound(this, Map, GetDeathSound());
            Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
            rm.MoveToWorld(new Point3D(1956, 1087, -28), Map.Ilshenar);

            return base.OnBeforeDeath();
        }
Esempio n. 2
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        public override bool OnBeforeDeath()
        {
            PaladinOfPride rm = new PaladinOfPride();

            rm.Team         = this.Team;
            rm.Combatant    = this.Combatant;
            rm.NoKillAwards = true;

            Effects.PlaySound(this, Map, GetDeathSound());
            Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0);
            rm.MoveToWorld(new Point3D(1956, 1087, -28), Map.Ilshenar);

            return(base.OnBeforeDeath());
        }