protected override void OnTick() { if ( m_Item.Deleted ) return; Mobile spawn; Mobile spawn2; Mobile spawn3; switch ( Utility.Random( 1 ) ) { default: case 0: spawn = new Hatchling(); spawn2 = new Hatchling(); spawn3 = new Hatchling(); break; } spawn.MoveToWorld( m_Item.Location, m_Item.Map ); spawn2.MoveToWorld( m_Item.Location, m_Item.Map ); spawn3.MoveToWorld( m_Item.Location, m_Item.Map ); m_Item.Delete(); }
protected override void OnTick() { if ( m_Item.Deleted ) return; Mobile spawn; spawn = new Hatchling(); spawn.MoveToWorld( m_Item.Location, m_Item.Map ); m_Item.Delete(); }