public override void OnDoubleClick( Mobile from )
		{
			if ( !IsChildOf( from.Backpack ) )
			{
				from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
			}
			else if ( from.AccessLevel >= AccessLevel.GameMaster )
			{
				from.SendLocalizedMessage( 503248 ); // Your godly powers allow you to place this vendor whereever you wish.

				Mobile v = new ABlacksmith();//( from, BaseHouse.FindHouseAt( from ) );

				v.Direction = from.Direction & Direction.Mask;
				v.MoveToWorld( from.Location, from.Map );

				this.Delete();
			}
			else
			{
				BaseHouse house = BaseHouse.FindHouseAt( from );

				if ( house == null )
				{
					from.SendLocalizedMessage( 503240 ); // Vendors can only be placed in houses.	
				}
				else if ( BaseHouse.NewVendorSystem && !house.IsOwner( from ) )
				{
					from.SendLocalizedMessage( 1062423 ); // Only the house owner can directly place vendors.  Please ask the house owner to offer you a vendor contract so that you may place a vendor in this house.
				}
				else if ( !house.Public || !house.CanPlaceNewVendor() ) 
				{
					from.SendLocalizedMessage( 503241 ); // You cannot place this vendor or barkeep.  Make sure the house is public and has sufficient storage available.
				}
				else
				{
					bool vendor, contract;
					BaseHouse.IsThereVendor( from.Location, from.Map, out vendor, out contract );

					if ( vendor )
					{
						from.SendLocalizedMessage( 1062677 ); // You cannot place a vendor or barkeep at this location.
					}
					else if ( contract )
					{
						from.SendLocalizedMessage( 1062678 ); // You cannot place a vendor or barkeep on top of a rental contract!
					}
					else
					{
						Mobile v = new ABlacksmith();//( from, house );

						v.Direction = from.Direction & Direction.Mask;
						v.MoveToWorld( from.Location, from.Map );

						//v.SayTo( from, 503246 ); // Ah! it feels good to be working again.

						this.Delete();
					}
				}
			}
		}
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        public override void GetContextMenuEntries(Mobile from, List <ContextMenuEntry> list)
        {
            BaseHouse house = BaseHouse.FindHouseAt(from);

            if (house != null && from.Alive)
            {
                if (house.IsOwner(from) && house.IsInside(from))
                {
                    ABlacksmith.GetContextMenuEntries(from, this, list);                      //HERE
                }

                base.GetContextMenuEntries(from, list);
            }
        }