Esempio n. 1
0
        private void Act(IList<NPCActions> acts, PlayerObject player)
        {
            for (var i = 0; i < acts.Count; i++)
            {
                NPCActions act = acts[i];
                uint gold;
                uint count;
                string path;

                switch (act.Type)
                {
                    case ActionType.Teleport:
                        var map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0]);
                        if (map == null) return;

                        var coords = (Point)act.Params[1];

                        if (coords.X > 0 && coords.Y > 0) player.Teleport(map, coords);
                        else player.TeleportRandom(200, 0, map);
                        break;

                    case ActionType.InstanceTeleport:
                        map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0], (int)act.Params[1]);
                        if (map == null) return;
                        player.Teleport(map, (Point)act.Params[2]);
                        break;

                    case ActionType.GiveGold:
                        gold = (uint)act.Params[0];

                        if (gold + player.Account.Gold >= uint.MaxValue)
                            gold = uint.MaxValue - player.Account.Gold;

                        player.GainGold(gold);
                        break;

                    case ActionType.TakeGold:
                        gold = (uint)act.Params[0];

                        if (gold >= player.Account.Gold) gold = player.Account.Gold;

                        player.Account.Gold -= gold;
                        player.Enqueue(new S.LoseGold { Gold = gold });
                        break;

                    case ActionType.GiveItem:
                        count = (uint)act.Params[1];

                        while (count > 0)
                        {
                            UserItem item = SMain.Envir.CreateFreshItem((ItemInfo)act.Params[0]);

                            if (item == null)
                            {
                                SMain.Enqueue(string.Format("Failed to create UserItem: {0}, Page: {1}", act.Params[0], Key));
                                return;
                            }

                            if (item.Info.StackSize > count)
                            {
                                item.Count = count;
                                count = 0;
                            }
                            else
                            {
                                count -= item.Info.StackSize;
                                item.Count = item.Info.StackSize;
                            }

                            if (player.CanGainItem(item, false))
                                player.GainItem(item);
                        }
                        break;

                    case ActionType.TakeItem:
                        ItemInfo info = (ItemInfo)act.Params[0];

                        count = (uint)act.Params[1];

                        for (int o = 0; o < player.Info.Inventory.Length; o++)
                        {
                            UserItem item = player.Info.Inventory[o];
                            if (item == null) continue;
                            if (item.Info != info) continue;

                            if (count > item.Count)
                            {
                                player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count });
                                player.Info.Inventory[o] = null;

                                count -= item.Count;
                                continue;
                            }

                            player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = count });
                            if (count == item.Count)
                                player.Info.Inventory[o] = null;
                            else
                                item.Count -= count;
                            break;
                        }
                        player.RefreshStats();
                        break;

                    case ActionType.GiveExp:
                        player.GainExp((uint)act.Params[0]);
                        break;

                    case ActionType.GivePet:
                        for (var c = 0; c < (byte)act.Params[1]; c++)
                        {
                            MonsterObject monster = MonsterObject.GetMonster((MonsterInfo)act.Params[0]);
                            if (monster == null) return;
                            monster.PetLevel = (byte)act.Params[2];
                            monster.Master = player;
                            monster.MaxPetLevel = 7;
                            monster.Direction = player.Direction;
                            monster.ActionTime = SMain.Envir.Time + 1000;
                            monster.Spawn(player.CurrentMap, player.CurrentLocation);
                            player.Pets.Add(monster);
                        }
                        break;

                    case ActionType.AddNameList:
                        path = (string)act.Params[0];
                        if (File.ReadAllLines(path).All(t => player.Name != t))
                            {
                                using (var line = File.AppendText(path))
                                {
                                    line.WriteLine(player.Name);
                                }
                            }
                        break;

                    case ActionType.DelNameList:
                        path = (string)act.Params[0];
                        File.WriteAllLines(path, File.ReadLines(path).Where(l => l != player.Name).ToList());
                        break;

                    case ActionType.ClearNameList:
                        path = (string)act.Params[0];
                        File.WriteAllLines(path, new string[] { });
                        break;

                    case ActionType.GiveHP:
                        player.ChangeHP((int)act.Params[0]);
                        break;

                    case ActionType.GiveMP:
                        player.ChangeMP((int)act.Params[0]);
                        break;

                    case ActionType.ChangeLevel:
                        player.Level = (byte) act.Params[0];
                        player.LevelUp();
                        break;

                    case ActionType.SetPkPoint:
                        player.PKPoints = (int) act.Params[0];
                        break;

                    case ActionType.ChangeGender:
                        switch (player.Info.Gender)
                        {
                            case MirGender.Male:
                                player.Info.Gender = MirGender.Female;
                                break;
                            case MirGender.Female:
                                player.Info.Gender = MirGender.Male;
                                break;
                        }
                        break;

                    case ActionType.ChangeClass:
                        var data = (MirClass)act.Params[0];
                        switch (data)
                        {
                            case MirClass.Warrior:
                                player.Info.Class = MirClass.Warrior;
                                break;
                            case MirClass.Taoist:
                                player.Info.Class = MirClass.Taoist;
                                break;
                            case MirClass.Wizard:
                                player.Info.Class = MirClass.Wizard;
                                break;
                            case MirClass.Assassin:
                                player.Info.Class = MirClass.Assassin;
                                break;
                        }
                        break;

                    case ActionType.LineMessage:
                        player.ReceiveChat((string)act.Params[0], (ChatType)act.Params[1]);
                        break;

                    case ActionType.GiveSkill:
                        var magic = new UserMagic((Spell)act.Params[0]) { Level = (byte)act.Params[1] };

                        player.Info.Magics.Add(magic);
                        player.Enqueue(magic.GetInfo());
                        break;

                    case ActionType.Goto:
                        player.NPCGoto = true;
                        player.NPCGotoPage = "[" + act.Params[0] + "]";
                        break;

                    case ActionType.Set:
                        player.Info.Flags[(uint) act.Params[0]] = (bool) act.Params[1];
                        break;
                }
            }
        }