Esempio n. 1
0
        public override void StartTeleport(Mobile m)
        {
            Item RewardItem = null;

            switch (Utility.Random(4))
            {
            case 1:
            {
                RewardItem        = new WyrmsHeart();
                RewardItem.Amount = 50;
                break;
            }

            case 2:
            {
                RewardItem = new Seed(); break;
            }

            case 3:
            {
                RewardItem          = new GoldenSkull();
                RewardItem.Hue      = 0x793;
                RewardItem.Name     = "Skull of Iniquity";
                RewardItem.LootType = LootType.Regular;

                break;
            }

            default:
            {
                Item Reward = new Log();
                Reward.Amount = 750;
                RewardItem    = new CommodityDeed(Reward);
                break;
            }
            }

            m.AddToBackpack(RewardItem);
            DoTeleport(m);
        }
Esempio n. 2
0
        public override void StartTeleport(Mobile m)
        {
            Item RewardItem = null;

            switch (Utility.Random(4))
            {
                case 1:
                    {
                        RewardItem = new WyrmsHeart();
                        RewardItem.Amount = 50;
                        break;
                    }
                case 2:
                    {
                        RewardItem = new Seed(); break;
                    }
                case 3:
                    {
                        RewardItem = new GoldenSkull();
                        RewardItem.Hue = 0x793;
                        RewardItem.Name = "Skull of Iniquity";
                        RewardItem.LootType = LootType.Regular;

                        break;
                    }
                default:
                    {
                        Item Reward = new Log();
                        Reward.Amount = 750;
                        RewardItem = new CommodityDeed(Reward);
                        break;
                    }
            }

            m.AddToBackpack(RewardItem);
            DoTeleport(m);
        }