public override void StartTeleport(Mobile m) { Item RewardItem = null; switch (Utility.Random(4)) { case 1: { RewardItem = new WyrmsHeart(); RewardItem.Amount = 50; break; } case 2: { RewardItem = new Seed(); break; } case 3: { RewardItem = new GoldenSkull(); RewardItem.Hue = 0x793; RewardItem.Name = "Skull of Iniquity"; RewardItem.LootType = LootType.Regular; break; } default: { Item Reward = new Log(); Reward.Amount = 750; RewardItem = new CommodityDeed(Reward); break; } } m.AddToBackpack(RewardItem); DoTeleport(m); }