Esempio n. 1
0
        private void CraftEnhancedSpellbook_Callback(Mobile from, Item item, bool target)
        {
            PlayerMobile player    = from as PlayerMobile;
            Spellbook    spellbook = item as Spellbook;

            //Player or Item is Invalid
            if (player == null || item == null)
            {
                return;
            }

            //Target Non-Enhanced Spellbook
            if (spellbook == null || !(item is EnhancedSpellbook))
            {
                player.SendMessage("You must target a basic spellbook.");
                return;
            }

            //Spellbook Isn't In Inventory or Equipped
            if (!spellbook.IsChildOf(player))
            {
                player.SendMessage("You must target a spellbook that you have equipped or that is in your backpack.");
                return;
            }

            //Spellbook Has Spells In It
            if (spellbook.SpellCount > 0)
            {
                player.SendMessage("You must target an empty spellbook.");
                return;
            }

            double inscriptionSkillRequired = 100;

            switch (m_EnhancedSpellbookType)
            {
            case EnhancedSpellbookType.Wizard: inscriptionSkillRequired = 80; break;

            case EnhancedSpellbookType.Warlock: inscriptionSkillRequired = 80; break;

            case EnhancedSpellbookType.Summoner: inscriptionSkillRequired = 80; break;

            case EnhancedSpellbookType.Fire: inscriptionSkillRequired = 90; break;

            case EnhancedSpellbookType.Energy: inscriptionSkillRequired = 90; break;

            case EnhancedSpellbookType.Slayer: inscriptionSkillRequired = 100; break;
            }

            //Player Has Insufficient Inscription
            if (player.Skills[SkillName.Inscribe].Value < inscriptionSkillRequired)
            {
                player.SendMessage("You lack the neccessary Inscription skill to use this tome");
                return;
            }

            EnhancedSpellbook enhancedSpellbook;

            if (m_EnhancedSpellbookType == EnhancedSpellbookType.Slayer)
            {
                enhancedSpellbook = new EnhancedSpellbook(EnhancedSpellbookType.Slayer, m_SlayerGroup);
            }

            else
            {
                enhancedSpellbook = new EnhancedSpellbook(m_EnhancedSpellbookType);
            }

            enhancedSpellbook.CraftedBy = player;

            player.Backpack.AddItem(enhancedSpellbook);

            player.SendMessage("You craft an enhanced spellbook");
            from.PlaySound(0x249);

            spellbook.Delete();
            Delete();
        }
Esempio n. 2
0
        /// <summary>
        /// Overrides the Double-Click option on the item. Supplies the
        /// player that double-clicks on the stone with appropriate gear
        /// based upon their skill levels.
        /// </summary>
        /// <param name="m">PlayerMobile to be supplied</param>
        public override void OnDoubleClick(Mobile m)
        {
            if (m.Backpack != null)
            {
                if (((m.X) == this.X || (m.X - 1) == this.X || (m.X + 1) == this.X) && ((m.Y) == this.Y || (m.Y - 1) == this.Y || (m.Y + 1) == this.Y))
                {
                    if (!Tourney)
                    {
                        Supply(new BagOfPots(8, 8, 4, 4, 5), m, typeof(BagOfPots));
                        for (int i = 1; i <= 5; i++)
                        {
                            TrapableContainer con = new Pouch();
                            con.TrapType  = TrapType.MagicTrap;
                            con.TrapLevel = 1;
                            con.TrapPower = 1;

                            if (!m.AddToBackpack(con))
                            {
                                con.Delete();
                            }
                        }
                    }
                    else
                    {
                        for (int i = 1; i <= 10; i++)
                        {
                            Item item = new TotalRefreshPotion();

                            if (!m.AddToBackpack(item))
                            {
                                item.Delete();
                            }
                        }
                    }

                    if (m.Skills[SkillName.Magery].Value >= 50.0 || m.Str <= 50)
                    {
                        EquipArmor(new LeatherLegs(), true, m, typeof(LeatherLegs), m_EquipHue);
                        EquipArmor(new LeatherGorget(), true, m, typeof(LeatherGorget), m_EquipHue);
                        EquipArmor(new LeatherGloves(), true, m, typeof(LeatherGloves), m_EquipHue);
                        EquipArmor(new LeatherChest(), true, m, typeof(LeatherChest), m_EquipHue);
                        EquipArmor(new LeatherArms(), true, m, typeof(LeatherArms), m_EquipHue);
                        EquipArmor(new LeatherCap(), true, m, typeof(LeatherCap), m_EquipHue);
                    }
                    else
                    {
                        EquipArmor(new ChainLegs(), true, m, typeof(ChainLegs), m_EquipHue);
                        EquipArmor(new LeatherGorget(), true, m, typeof(LeatherGorget), m_EquipHue);
                        EquipArmor(new RingmailGloves(), true, m, typeof(RingmailGloves), m_EquipHue);
                        EquipArmor(new ChainChest(), true, m, typeof(ChainChest), m_EquipHue);
                        EquipArmor(new RingmailArms(), true, m, typeof(RingmailArms), m_EquipHue);
                        EquipArmor(new CloseHelm(), true, m, typeof(CloseHelm), m_EquipHue);
                    }

                    if (m.Skills[SkillName.Magery].Value >= 50.0)
                    {
                        Container pack = m.Backpack;
                        if (pack.FindItemByType(typeof(Spellbook)) == null)
                        {
                            Spellbook book = new Spellbook();
                            book.Content  = ulong.MaxValue;
                            book.LootType = LootType.Regular;

                            if (!m.AddToBackpack(book))
                            {
                                book.Delete();
                            }
                        }

                        Supply(new BagOfReagents(50), m, typeof(BagOfReagents));
                    }

                    if (m.Skills[SkillName.Healing].Value >= 50.0 || m.Skills[SkillName.Veterinary].Value >= 50)
                    {
                        Supply(new Bandage(50), m, typeof(Bandage));
                    }

                    if (m.Skills[SkillName.Swords].Value >= 50.0)
                    {
                        EquipItem(new Katana(), true, m, typeof(Katana));
                        EquipItem(new Halberd(), false, m, typeof(Halberd));
                        EquipItem(new BattleAxe(), false, m, typeof(BattleAxe));
                    }

                    if (m.Skills[SkillName.Fencing].Value >= 50.0)
                    {
                        EquipItem(new Kryss(), true, m, typeof(Kryss));
                        EquipItem(new ShortSpear(), false, m, typeof(ShortSpear));
                        EquipItem(new Spear(), false, m, typeof(Spear));
                    }

                    if (m.Skills[SkillName.Macing].Value >= 50.0)
                    {
                        EquipItem(new Mace(), true, m, typeof(Mace));
                        EquipItem(new QuarterStaff(), false, m, typeof(QuarterStaff));
                        EquipItem(new WarHammer(), false, m, typeof(WarHammer));
                    }

                    if (m.Skills[SkillName.Archery].Value >= 50.0)
                    {
                        EquipItem(new Bow(), false, m, typeof(Bow));
                        EquipItem(new Crossbow(), false, m, typeof(Crossbow));
                        EquipItem(new HeavyCrossbow(), false, m, typeof(HeavyCrossbow));

                        Supply(new Arrow(50), m, typeof(Arrow));
                        Supply(new Bolt(50), m, typeof(Bolt));
                    }
                }
                else
                {
                    m.SendMessage("You reach out but cannot seem to touch the stone...");
                }
            }
            else
            {
                m.SendMessage("For some reason you don't seem to have a backpack...");
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Overrides the Double-Click option on the item. Supplies the
        /// player that double-clicks on the stone with appropriate gear
        /// based upon their skill levels.
        /// </summary>
        /// <param name="m">PlayerMobile to be supplied</param>
        public override void OnDoubleClick(Mobile m)
        {
            if (m.Backpack != null)
            {
                if (((m.X) == this.X || (m.X - 1) == this.X || (m.X + 1) == this.X) && ((m.Y) == this.Y || (m.Y - 1) == this.Y || (m.Y + 1) == this.Y))
                {
                    if (!Tourney)
                    {
                        Supply(new BagOfPots(8, 8, 4, 4, 5), m, typeof(BagOfPots));
                        for (int i = 1; i <= 5; i++)
                        {
                            TrapableContainer con = new Pouch();
                            con.TrapType = TrapType.MagicTrap;
                            con.TrapLevel = 1;
                            con.TrapPower = 1;

                            if (!m.AddToBackpack(con))
                                con.Delete();
                        }
                    }
                    else
                    {
                        for (int i = 1; i <= 10; i++)
                        {
                            Item item = new TotalRefreshPotion();

                            if (!m.AddToBackpack(item))
                                item.Delete();
                        }
                    }

                    if (m.Skills[SkillName.Magery].Value >= 50.0 || m.Str <= 50)
                    {
                        EquipArmor(new LeatherLegs(), true, m, typeof(LeatherLegs), m_EquipHue);
                        EquipArmor(new LeatherGorget(), true, m, typeof(LeatherGorget), m_EquipHue);
                        EquipArmor(new LeatherGloves(), true, m, typeof(LeatherGloves), m_EquipHue);
                        EquipArmor(new LeatherChest(), true, m, typeof(LeatherChest), m_EquipHue);
                        EquipArmor(new LeatherArms(), true, m, typeof(LeatherArms), m_EquipHue);
                        EquipArmor(new LeatherCap(), true, m, typeof(LeatherCap), m_EquipHue);
                    }
                    else
                    {
                        EquipArmor(new ChainLegs(), true, m, typeof(ChainLegs), m_EquipHue);
                        EquipArmor(new LeatherGorget(), true, m, typeof(LeatherGorget), m_EquipHue);
                        EquipArmor(new RingmailGloves(), true, m, typeof(RingmailGloves), m_EquipHue);
                        EquipArmor(new ChainChest(), true, m, typeof(ChainChest), m_EquipHue);
                        EquipArmor(new RingmailArms(), true, m, typeof(RingmailArms), m_EquipHue);
                        EquipArmor(new CloseHelm(), true, m, typeof(CloseHelm), m_EquipHue);
                    }

                    if (m.Skills[SkillName.Magery].Value >= 50.0)
                    {
                        Container pack = m.Backpack;
                        if (pack.FindItemByType(typeof(Spellbook)) == null)
                        {
                            Spellbook book = new Spellbook();
                            book.Content = ulong.MaxValue;
                            book.LootType = LootType.Regular;

                            if (!m.AddToBackpack(book))
                                book.Delete();
                        }

                        Supply(new BagOfReagents(50), m, typeof(BagOfReagents));
                    }

                    if (m.Skills[SkillName.Healing].Value >= 50.0 || m.Skills[SkillName.Veterinary].Value >= 50)
                    {
                        Supply(new Bandage(50), m, typeof(Bandage));
                    }

                    if (m.Skills[SkillName.Swords].Value >= 50.0)
                    {

                        EquipItem(new Katana(), true, m, typeof(Katana));
                        EquipItem(new Halberd(), false, m, typeof(Halberd));
                        EquipItem(new BattleAxe(), false, m, typeof(BattleAxe));
                    }

                    if (m.Skills[SkillName.Fencing].Value >= 50.0)
                    {

                        EquipItem(new Kryss(), true, m, typeof(Kryss));
                        EquipItem(new ShortSpear(), false, m, typeof(ShortSpear));
                        EquipItem(new Spear(), false, m, typeof(Spear));
                    }

                    if (m.Skills[SkillName.Macing].Value >= 50.0)
                    {
                        EquipItem(new Mace(), true, m, typeof(Mace));
                        EquipItem(new QuarterStaff(), false, m, typeof(QuarterStaff));
                        EquipItem(new WarHammer(), false, m, typeof(WarHammer));
                    }

                    if (m.Skills[SkillName.Archery].Value >= 50.0)
                    {

                        EquipItem(new Bow(), false, m, typeof(Bow));
                        EquipItem(new Crossbow(), false, m, typeof(Crossbow));
                        EquipItem(new HeavyCrossbow(), false, m, typeof(HeavyCrossbow));

                        Supply(new Arrow(50), m, typeof(Arrow));
                        Supply(new Bolt(50), m, typeof(Bolt));
                    }
                }
                else
                {
                    m.SendMessage("You reach out but cannot seem to touch the stone...");
                }
            }
            else
            {
                m.SendMessage("For some reason you don't seem to have a backpack...");
            }
        }
Esempio n. 4
0
            public void GoToPrison()
            {
                try
                {
                    if (m_Player == null || m_Player.Deleted)
                    {
                        return;
                    }

                    Account acct = m_Player.Account as Account;

                    // stable the players pets
                    StablePets(m_Staff, m_Player);

                    // drop holding
                    Item held = m_Player.Holding;
                    if (held != null)
                    {
                        held.ClearBounce();
                        if (m_Player.Backpack != null)
                        {
                            m_Player.Backpack.DropItem(held);
                        }
                    }
                    m_Player.Holding = null;

                    // move their items to the bank, overload if needed
                    Backpack  bag   = new Backpack();
                    ArrayList equip = new ArrayList(m_Player.Items);

                    if (m_Player.Backpack != null)
                    {
                        // count clothing items
                        int WornCount = 0;
                        foreach (Item i in equip)
                        {
                            if (Moongate.RestrictedItem(m_Player, i) == false)
                            {
                                continue;                                       // not clothes
                            }
                            else
                            {
                                WornCount++;
                            }
                        }

                        // Unequip any items being worn
                        foreach (Item i in equip)
                        {
                            if (Moongate.RestrictedItem(m_Player, i) == false)
                            {
                                continue;
                            }
                            else
                            {
                                m_Player.Backpack.DropItem(i);
                            }
                        }

                        // Get a count of all items in the player's backpack.
                        ArrayList items = new ArrayList(m_Player.Backpack.Items);

                        // Drop our new bag in the player's bank
                        m_Player.BankBox.DropItem(bag);

                        // Run through all items in player's pack, move them to the bag we just dropped in the bank
                        foreach (Item i in items)
                        {
                            m_Player.Backpack.RemoveItem(i);
                            bag.DropItem(i);
                        }
                    }

                    // handle imprisoning of logged out players
                    m_Player.MoveToWorld(m_Location, Map.Felucca);
                    if (m_Player.NetState == null)
                    {
                        m_Player.LogoutLocation = m_Location;
                        m_Player.Map            = Map.Internal;
                    }

                    // make them an inmate
                    m_Player.Inmate = true;

                    // Give them a Deathrobe, Stinger dagger, and a blank spell book
                    if (m_Player.Alive)
                    {
                        Item robe = new Server.Items.DeathRobe();
                        if (!m_Player.EquipItem(robe))
                        {
                            robe.Delete();
                        }
                    }

                    Item aiStinger = new Server.Items.AIStinger();
                    if (!m_Player.AddToBackpack(aiStinger))
                    {
                        aiStinger.Delete();
                    }

                    Item spellbook = new Server.Items.Spellbook();
                    if (!m_Player.AddToBackpack(spellbook))
                    {
                        spellbook.Delete();
                    }

                    m_Player.ShortTermCriminalCounts += 3;                                                              // how long you will stay
                    m_Player.LongTermCriminalCounts++;                                                                  // how many times you've been to prison

                    if (!m_Player.Alive && m_Player.NetState != null)
                    {
                        m_Player.CloseGump(typeof(Server.Gumps.ResurrectGump));
                        m_Player.SendGump(new Server.Gumps.ResurrectGump(m_Player, Server.Gumps.ResurrectMessage.Healer));
                    }

                    int sentence = (int)m_Player.ShortTermCriminalCounts * 4;                     // decay time in prison is 4 hours per count
                    m_Player.SendMessage("You have been imprisoned for {0} hours.", sentence);
                    m_Staff.SendMessage("{0} has been imprisoned for {1} hours.", m_Player.Name, sentence);

                    LogHelper Logger = new LogHelper("Prison.log", false, true);

                    Logger.Log(LogType.Mobile, m_Player, string.Format("{0}:{1}:{2}:{3}",
                                                                       m_Staff.Name,
                                                                       m_Staff.Location,
                                                                       m_Comment,
                                                                       sentence));
                    Logger.Finish();

                    Commands.CommandLogging.WriteLine(m_Staff, "{0} imprisoned {1}(Username: {2}) for {4} hours with reason: {3}.",
                                                      m_Staff.Name, m_Player.Name, acct.Username, m_Comment, sentence);
                    acct.Comments.Add(new AccountComment(m_Staff.Name, DateTime.Now + "\nTag count: " + (acct.Comments.Count + 1) + "\nImprisoned for " + sentence + " hours. Reason: " + m_Comment));
                }
                catch (Exception ex)
                {
                    LogHelper.LogException(ex);
                }
            }
Esempio n. 5
0
        public void WeaponSlayerTarget(Mobile from, object obj)
        {
            if (obj is BaseWeapon)
            {
                Console.WriteLine("Test");
                BaseWeapon slayertarget = (BaseWeapon)obj;

                if (slayertarget.Slayer2 != SlayerName.None && slayertarget.Slayer != SlayerName.None)
                {
                    from.SendMessage("Cette arme a déjà des slayers, vous ne pouvez en ajouter");
                    return;
                }
                Console.WriteLine("Test1");

                double skillmin = Math.Min(from.Skills[SkillName.ArmsLore].Value, from.Skills[SkillName.Blacksmith].Value) + 1;

                double malus = slayertarget.WeaponDifficulty;

                double bonus      = 0;
                double superbonus = 1;
                if (slayertarget.Crafter != null && slayertarget.Crafter.Serial == from.Serial)
                {
                    superbonus = 2;
                }
                Console.WriteLine("Test1");
                if (from.Skills[SkillName.Alchemy].Value > 80)
                {
                    bonus += 5;
                }
                if (from.Skills[SkillName.ItemID].Value > 80)
                {
                    bonus += 5;
                }

                foreach (Mobile m in from.GetMobilesInRange(1))
                {
                    PlayerMobile pm = m as PlayerMobile;
                    if (pm == null || pm == from)
                    {
                        continue;
                    }
                    if (pm.AccessLevel > AccessLevel.Player)
                    {
                        continue;                                   // Scriptiz : évitons qu'un GM observant le procédé soit une aide
                    }
                    if (pm.Hidden)
                    {
                        continue;           // Scriptiz : si le PJ est caché il sert à rien
                    }
                    if (!pm.Alive)
                    {
                        continue;        // Scriptiz : un PJ mort ne sert à rien non plus
                    }
                    int checkBonus = 0;
                    if (pm.Skills[SkillName.Alchemy].Value > 80)
                    {
                        checkBonus += 1;
                    }
                    if (pm.Skills[SkillName.Blacksmith].Value > 80)
                    {
                        checkBonus += 1;
                    }
                    if (pm.Skills[SkillName.ArmsLore].Value > 80)
                    {
                        checkBonus += 1;
                    }
                    if (pm.Skills[SkillName.ItemID].Value > 80)
                    {
                        checkBonus += 1;
                    }

                    if (checkBonus > 1)
                    {
                        bonus += 5;
                    }

                    if (slayertarget.Crafter != null && slayertarget.Crafter.Serial == pm.Serial)
                    {
                        superbonus = 1.5;
                    }

                    if (slayertarget.Resource == CraftResource.MGlowing && VialTypes[19] > 0)
                    {
                        superbonus += 1;
                    }
                }

                if (bonus > 25)
                {
                    bonus = 25;
                }

                if (slayertarget.PlayerConstructed)
                {
                    bonus *= 2;
                }

                if (CountType > 1 || VialTypes[21] == CountVial || VialTypes[20] == CountVial || VialTypes[19] == CountVial)
                {
                    malus *= 2;
                }

                if (slayertarget.Slayer != SlayerName.None)
                {
                    malus *= 2;
                }

                double chances = Math.Round(((skillmin + bonus) / malus * superbonus), 2);
                if (chances >= 90)
                {
                    chances = 100 - malus;
                }

                if (chances < Utility.Random(100))
                {
                    from.SendMessage("Vous appliquez le slayer sur l'arme.");
                    if (slayertarget.Slayer == SlayerName.None)
                    {
                        slayertarget.Slayer = AddSlayer();
                    }
                    else
                    {
                        slayertarget.Slayer2 = AddSlayer();
                    }
                }
                else if (Utility.Random(100) <= malus * 2)
                {
                    from.SendMessage("Vous échouez. Le slayer ronge lentement l'arme, tout est perdu.");
                    slayertarget.Delete();
                }
                else
                {
                    from.SendMessage("Vous échouez, mais parvenez à conserver l'arme.");
                }

                EmptyForge();
                return;
            }
            else if (obj is Spellbook)
            {
                Spellbook slayertarget = (Spellbook)obj;

                if (slayertarget.SpellbookType != SpellbookType.Regular)
                {
                    from.SendMessage("Seul les livres arcaniques peuvent accepter un slayer");
                    return;
                }

                if (slayertarget.Slayer2 != SlayerName.None && slayertarget.Slayer != SlayerName.None)
                {
                    from.SendMessage("Ce livre a déjà des slayers, vous ne pouvez en ajouter");
                    return;
                }

                double skillmin = (Math.Min(from.Skills[SkillName.EvalInt].Value, from.Skills[SkillName.Inscribe].Value) + 1);

                double malus = (65 - slayertarget.SpellCount);


                double bonus      = 0;
                double superbonus = 1;
                if (slayertarget.Crafter != null && slayertarget.Crafter.Serial == from.Serial)
                {
                    superbonus = 1.8;
                }

                if (from.Skills[SkillName.Alchemy].Value > 80)
                {
                    bonus += 4;
                }
                if (from.Skills[SkillName.ItemID].Value > 80)
                {
                    bonus += 4;
                }

                foreach (Mobile m in from.GetMobilesInRange(1))
                {
                    PlayerMobile pm = m as PlayerMobile;
                    if (pm == null || pm == from)
                    {
                        continue;
                    }
                    if (pm.AccessLevel > AccessLevel.Player)
                    {
                        continue;                                       // Scriptiz : évitons qu'un GM observant le procédé soit une aide
                    }
                    if (pm.Hidden)
                    {
                        continue;               // Scriptiz : si le PJ est caché il sert à rien
                    }
                    if (!pm.Alive)
                    {
                        continue;            // Scriptiz : un PJ mort ne sert à rien non plus
                    }
                    int checkBonus = 0;
                    if (pm.Skills[SkillName.Alchemy].Value > 80)
                    {
                        checkBonus += 1;
                    }
                    if (pm.Skills[SkillName.Magery].Value > 80)
                    {
                        checkBonus += 1;
                    }
                    if (pm.Skills[SkillName.EvalInt].Value > 80)
                    {
                        checkBonus += 1;
                    }
                    if (pm.Skills[SkillName.ItemID].Value > 80)
                    {
                        checkBonus += 1;
                    }

                    if (checkBonus > 2)
                    {
                        bonus += 5;
                    }

                    if (slayertarget.Crafter != null && slayertarget.Crafter.Serial == pm.Serial)
                    {
                        superbonus = 1.4;
                    }
                }

                if (bonus > 25)
                {
                    bonus = 25;
                }

                if (CountType > 1 || VialTypes[21] == CountVial || VialTypes[20] == CountVial || VialTypes[19] == CountVial)
                {
                    malus *= 2;
                }

                if (slayertarget.Slayer != SlayerName.None)
                {
                    malus *= 2;
                }

                double chances = Math.Round(((skillmin + bonus) / Math.Sqrt(malus) * superbonus), 2);
                if (chances >= 90)
                {
                    chances = 90 - malus;
                }

                if (chances < Utility.Random(100))
                {
                    from.SendMessage("Vous appliquez le slayer sur le livre.");
                    if (slayertarget.Slayer == SlayerName.None)
                    {
                        slayertarget.Slayer = AddSlayer();
                    }
                    else
                    {
                        slayertarget.Slayer2 = AddSlayer();
                    }
                }
                else if (Utility.Random(100) <= malus * 2)
                {
                    from.SendMessage("Vous échouez. Le slayer ronge lentement le livre, tout est perdu.");
                    slayertarget.Delete();
                }
                else
                {
                    from.SendMessage("Vous échouez, mais parvenez à conserver le livre.");
                }

                EmptyForge();
                return;
            }
            else
            {
                from.SendMessage("Ceci n'est pas un livre de sorts ou une arme");
            }
        }
        public override void OnResponse(Server.Network.NetState state, RelayInfo info)
        {
            Mobile from = state.Mobile;
            int index = info.ButtonID; //note: 0==exit
            if (from == null || index < 1 || index > ms_entryCount) return; //Avoid crashing the server with faked buttonIDs
            if (m_deed == null || m_deed.Deleted || from.Backpack == null || !m_deed.IsChildOf(from.Backpack))
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            else
            {
                string name = "";
                switch (index)
                {
                    case 1: name = "Britain's Book of Compassion"; break;
                    case 2: name = "Buccaneer's Den's Book of Chaos"; break;
                    case 3: name = "Cove's Book of Love"; break;
                    case 4: name = "Jhelom's Book of Valor"; break;
                    case 5: name = "Magincia's Book of Pride"; break;
                    case 6: name = "Minoc's Book of Sacrifice"; break;
                    case 7: name = "Moonglow's Book of Honesty"; break;
                    case 8: name = "Nujel'm's Book of Pleasure"; break;
                    case 9: name = "Occlo's Book of the Mountain"; break;
                    case 10: name = "Serpents Hold's Book of Order"; break;
                    case 11: name = "Skara Brae's Book of Spirituality"; break;
                    case 12: name = "Trinsic's Book of Honor"; break;
                    case 13: name = "Vesper's Book of Industry"; break;
                    case 14: name = "Wind's Book of Magicka"; break;
                    case 15: name = "Yew's Book of Justice"; break;
                    case 16: name = "Delucia's Book of the Lost Lands"; break;
                    case 17: name = "Papua's Book of the Swamp"; break;
                }
                if (name != "") //Check if valid name has been set
                {
                    Spellbook book = new Spellbook();
                    book.Content = ulong.MaxValue; //Fill with all spells
					book.Layer = Layer.Neck; //Layer
                    book.Name = String.Format("{0} (layered)", name);
                    book.Hue = m_selectedHue;

                    if (from.AddToBackpack(book))
                    {
                        from.SendMessage("The book has been placed in your backpack.");
                        m_deed.Delete();
                    }
                    else
                    {
                        book.Delete();
                        from.SendMessage("An error occured while creating the book.");
                    }
                }
            }
        }