Esempio n. 1
0
        public SHCurvedBladePrompt(Mobile from, SmallHandle hilt, CurvedBlade blade)
        {
            m_Hilt = hilt;
            m_Blade = blade;

            if (((PlayerMobile)from).Nation != Nation.Alyrian && ((PlayerMobile)from).Nation != Nation.Khemetar && ((PlayerMobile)from).Nation != Nation.Mhordul)
                OnResponse(from, "1");
            else
            {
                from.SendMessage("Please type in the code for the type of weapon you would like to make:");
                from.SendMessage(" 1 - Machete ");

                if (((PlayerMobile)from).Nation == Nation.Alyrian)
                {
                    from.SendMessage(" 2 - Alyrian Hand Scythe ");
                    from.SendMessage(" 3 - Alyrian Sabre ");
                }
                if (((PlayerMobile)from).Nation == Nation.Khemetar)
                {
                    from.SendMessage(" 4 - Khemetar Crescent Sword ");
                    from.SendMessage(" 5 - Khemetar Thin Scimitar ");
                }
                if (((PlayerMobile)from).Nation == Nation.Mhordul)
                    from.SendMessage(" 6 - Mhordul Crescent Blade ");
            }
        }
Esempio n. 2
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 public SmallHandleTarget(SmallHandle owner)
     : base(2, false, TargetFlags.None)
 {
     m_Hilt = owner;
 }
Esempio n. 3
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        public SHMaceHeadPrompt(Mobile from, SmallHandle hilt, MaceHead blade)
        {
            m_Hilt = hilt;
            m_Blade = blade;

            from.SendMessage("Please type in the code for the mace you would like to make:");
            from.SendMessage(" 1 - Flanged Mace ");
            from.SendMessage(" 2 - Mace ");
            from.SendMessage(" 3 - War Mace");

            if (((PlayerMobile)from).Nation == Nation.Azhuran)
            {
                from.SendMessage(" 4 - Azhuran Mace ");
                from.SendMessage(" 5 - Azhuran War Mace ");
            }
        }
Esempio n. 4
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        public SHShortBladePrompt(Mobile from, SmallHandle hilt, ShortBlade blade)
        {
            m_Hilt = hilt;
            m_Blade = blade;

            from.SendMessage("Please type in the code for the weapon you would like to make");
            from.SendMessage(" 1 - Butcher Knife ");
            from.SendMessage(" 2 - Cleaver ");
            from.SendMessage(" 3 - Skinning Knife ");

            if (((PlayerMobile)from).Nation == Nation.Khemetar)
                from.SendMessage(" 4 - Khemetar Kukri ");
        }
Esempio n. 5
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 public MhordulCrescentBladeTarget(SmallHandle hilt, CurvedBlade blade)
     : base(2, false, TargetFlags.None)
 {
     m_Hilt = hilt;
     m_Blade = blade;
 }