public SHCurvedBladePrompt(Mobile from, SmallHandle hilt, CurvedBlade blade) { m_Hilt = hilt; m_Blade = blade; if (((PlayerMobile)from).Nation != Nation.Alyrian && ((PlayerMobile)from).Nation != Nation.Khemetar && ((PlayerMobile)from).Nation != Nation.Mhordul) OnResponse(from, "1"); else { from.SendMessage("Please type in the code for the type of weapon you would like to make:"); from.SendMessage(" 1 - Machete "); if (((PlayerMobile)from).Nation == Nation.Alyrian) { from.SendMessage(" 2 - Alyrian Hand Scythe "); from.SendMessage(" 3 - Alyrian Sabre "); } if (((PlayerMobile)from).Nation == Nation.Khemetar) { from.SendMessage(" 4 - Khemetar Crescent Sword "); from.SendMessage(" 5 - Khemetar Thin Scimitar "); } if (((PlayerMobile)from).Nation == Nation.Mhordul) from.SendMessage(" 6 - Mhordul Crescent Blade "); } }
public SmallHandleTarget(SmallHandle owner) : base(2, false, TargetFlags.None) { m_Hilt = owner; }
public SHMaceHeadPrompt(Mobile from, SmallHandle hilt, MaceHead blade) { m_Hilt = hilt; m_Blade = blade; from.SendMessage("Please type in the code for the mace you would like to make:"); from.SendMessage(" 1 - Flanged Mace "); from.SendMessage(" 2 - Mace "); from.SendMessage(" 3 - War Mace"); if (((PlayerMobile)from).Nation == Nation.Azhuran) { from.SendMessage(" 4 - Azhuran Mace "); from.SendMessage(" 5 - Azhuran War Mace "); } }
public SHShortBladePrompt(Mobile from, SmallHandle hilt, ShortBlade blade) { m_Hilt = hilt; m_Blade = blade; from.SendMessage("Please type in the code for the weapon you would like to make"); from.SendMessage(" 1 - Butcher Knife "); from.SendMessage(" 2 - Cleaver "); from.SendMessage(" 3 - Skinning Knife "); if (((PlayerMobile)from).Nation == Nation.Khemetar) from.SendMessage(" 4 - Khemetar Kukri "); }
public MhordulCrescentBladeTarget(SmallHandle hilt, CurvedBlade blade) : base(2, false, TargetFlags.None) { m_Hilt = hilt; m_Blade = blade; }