public InternalGump(Mobile from, RevisedChampTicket ticket) : base(50, 50) { m_From = from; m_Ticket = ticket; AddBackground(0, 0, 400, 385, 0xA28); AddHtml(30, 45, 340, 70, "Thank you for helping us defeat this vile evil, for your courageousness we have given you a choice of rewards, you may choose only one though!", true, false); AddButton(46, 128, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0); AddHtml(80, 129, 240, 24, "a 225 stat ball", true, false); //AddLabel( 80, 128, 0x489, "a 225 stat ball" ); //# 1test //AddButton( 46, 163, 0xFA5, 0xFA7, 2, GumpButtonType.Reply, 0 ); //AddHtml(80,164,240,24,"a random blood pentagram part",true,false); //AddLabel( 80, 163, 0x489, "a clothing bless deed" ); //# 1test AddButton(46, 163, 0xFA5, 0xFA7, 5, GumpButtonType.Reply, 0); AddHtml(80, 164, 240, 24, "a skin tone deed", true, false); AddButton(46, 198, 0xFA5, 0xFA7, 3, GumpButtonType.Reply, 0); AddHtml(80, 199, 240, 24, "a promotional token", true, false); AddButton(46, 233, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0); AddHtml(80, 234, 240, 24, "an ethereal beetle", true, false); AddButton(46, 269, 0xFA5, 0xFA7, 6, GumpButtonType.Reply, 0); AddHtml(80, 269, 240, 24, "an unhatched spider egg", true, false); //AddButton( 46, 268, 0xFA5, 0xFA7, 5, GumpButtonType.Reply, 0 ); //AddHtml(80,269,240,24,"a Skin Tone Deed",true,false); //AddLabel( 80, 268, 0x489, "a skin tone deed" ); //# 1test //AddButton( 46, 303, 0xFA5, 0xFA7, 6, GumpButtonType.Reply, 0 ); //AddLabel( 50, 320, 0x489, "a wreath deed" ); //# 1test AddButton(120, 310, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0); AddHtmlLocalized(154, 312, 100, 35, 1011012, false, false); // CANCEL }
public InternalGump( Mobile from, RevisedChampTicket ticket ) : base( 50, 50 ) { m_From = from; m_Ticket = ticket; AddBackground( 0, 0, 400, 385, 0xA28 ); AddHtml(30, 45, 340, 70,"Thank you for helping us defeat this vile evil, for your courageousness we have given you a choice of rewards, you may choose only one though!",true,false); AddButton( 46, 128, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 ); AddHtml(80,129,240,24,"a 225 stat ball",true,false); //AddLabel( 80, 128, 0x489, "a 225 stat ball" ); //# 1test //AddButton( 46, 163, 0xFA5, 0xFA7, 2, GumpButtonType.Reply, 0 ); //AddHtml(80,164,240,24,"a random blood pentagram part",true,false); //AddLabel( 80, 163, 0x489, "a clothing bless deed" ); //# 1test AddButton(46, 163, 0xFA5, 0xFA7, 5, GumpButtonType.Reply, 0); AddHtml(80, 164, 240, 24, "a skin tone deed", true, false); AddButton( 46, 198, 0xFA5, 0xFA7, 3, GumpButtonType.Reply, 0 ); AddHtml(80,199,240,24,"a promotional token",true,false); AddButton( 46, 233, 0xFA5, 0xFA7, 4, GumpButtonType.Reply, 0 ); AddHtml(80,234,240,24,"an ethereal beetle",true,false); AddButton( 46, 269, 0xFA5, 0xFA7, 6, GumpButtonType.Reply, 0 ); AddHtml(80,269,240,24,"an unhatched spider egg",true,false); //AddButton( 46, 268, 0xFA5, 0xFA7, 5, GumpButtonType.Reply, 0 ); //AddHtml(80,269,240,24,"a Skin Tone Deed",true,false); //AddLabel( 80, 268, 0x489, "a skin tone deed" ); //# 1test //AddButton( 46, 303, 0xFA5, 0xFA7, 6, GumpButtonType.Reply, 0 ); //AddLabel( 50, 320, 0x489, "a wreath deed" ); //# 1test AddButton( 120, 310, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 154, 312, 100, 35, 1011012, false, false ); // CANCEL }
public void GivePowerScrolls() { /*if ( Map != Map.Felucca ) return;*/ ArrayList toGive = new ArrayList(); ArrayList list = Aggressors; for ( int i = 0; i < list.Count; ++i ) { AggressorInfo info = (AggressorInfo)list[i]; if ( info.Attacker.Player && info.Attacker.Alive && (DateTime.Now - info.LastCombatTime) < TimeSpan.FromSeconds( 30.0 ) && !toGive.Contains( info.Attacker ) ) toGive.Add( info.Attacker ); } list = Aggressed; for ( int i = 0; i < list.Count; ++i ) { AggressorInfo info = (AggressorInfo)list[i]; if ( info.Defender.Player && info.Defender.Alive && (DateTime.Now - info.LastCombatTime) < TimeSpan.FromSeconds( 30.0 ) && !toGive.Contains( info.Defender ) ) toGive.Add( info.Defender ); } if ( toGive.Count == 0 ) return; // Randomize for ( int i = 0; i < toGive.Count; ++i ) { int rand = Utility.Random( toGive.Count ); object hold = toGive[i]; toGive[i] = toGive[rand]; toGive[rand] = hold; } for ( int i = 0; i < 6; ++i ) { int level; double random = Utility.RandomDouble(); if ( 0.1 >= random ) level = 20; else if ( 0.4 >= random ) level = 15; else level = 10; Mobile m = (Mobile)toGive[i % toGive.Count]; RevisedChampTicket ps = new RevisedChampTicket(); m.SendLocalizedMessage( 1049524 ); // You have received a scroll of power! m.AddToBackpack( ps ); if ( m is PlayerMobile ) { PlayerMobile pm = (PlayerMobile)m; for ( int j = 0; j < pm.JusticeProtectors.Count; ++j ) { Mobile prot = (Mobile)pm.JusticeProtectors[j]; if ( prot.Map != m.Map || prot.Kills >= 5 || prot.Criminal ) continue; int chance = 0; switch ( VirtueHelper.GetLevel( prot, VirtueName.Justice ) ) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if ( chance > Utility.Random( 100 ) ) { prot.SendLocalizedMessage( 1049368 ); // You have been rewarded for your dedication to Justice! //prot.AddToBackpack( new PowerScroll( ps.Skill, ps.Value ) ); } } } } }