Esempio n. 1
0
        private void RenderPage(int index, int offset)
        {
            PMList list = m_Lists[index];

            AddPage(index + 1);

            AddButton(10, 35 + offset * 25, 2117, 2118, 0, GumpButtonType.Page, index + 1);
            AddHtmlLocalized(30, 35 + offset * 25, 150, 20, list.SelNumber);

            PMEntry[] entries = list.Entries;

            for (int i = 0; i < entries.Length; ++i)
            {
                AddRadio(200, 35 + i * 25, 210, 211, false, index * 100 + i);
                AddHtmlLocalized(225, 35 + i * 25, 150, 20, entries[i].Number);
            }
        }
            private void RenderPage(int index, int offset)
            {
                PMList list = m_Lists[index];

                AddPage(index + 1);

                AddButton(10, 35 + (offset * 25), 2117, 2118, 0, GumpButtonType.Page, index + 1);
                AddHtml(30, 35 + (offset * 25), 150, 20, list.SelText, false, false);

                PMEntry[] entries = list.Entries;

                for (int i = 0; i < entries.Length; ++i)
                {
                    AddRadio(200, 35 + (i * 25), 210, 211, false, (index * 100) + i);
                    AddHtml(225, 35 + (i * 25), 150, 20, entries[i].Text, false, false);
                }
            }
Esempio n. 3
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        private static int MoonGen(PMList list)
        {
            for (var index = 0; index < list.Entries.Length; index++)
            {
                PMEntry entry = list.Entries[index];

                PublicMoongate o = new PublicMoongate();

                o.MoveToWorld(entry.Location, list.Map);

                if (entry.Number == 1060642) // Umbra
                {
                    o.Hue = 0x497;
                }
            }

            return(list.Entries.Length);
        }
Esempio n. 4
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        private void RenderPage(int index, int offset)
        {
            PMList list = m_Lists[index];

            AddPage(index + 1);

            AddButton(10, 35 + (offset * 25), 2117, 2118, 0, GumpButtonType.Page, index + 1);
            //AddHtmlLocalized( 30, 35 + (offset * 25), 150, 20, list.SelNumber, false, false );
            AddLabel(30, 35 + (offset * 25), 1153, list.Name + " <--");              // Selected Catagory's Name

            PMEntry[] entries = list.Entries;

            for (int i = 0; i < entries.Length; ++i)
            {
                AddRadio(185, 35 + (i * 25), 210, 211, false, (index * 100) + i);
                //AddHtmlLocalized( 225, 35 + (i * 25), 150, 20, entries[i].DestName, false, false );
                AddLabel(210, 35 + (i * 25), list.DestHue, entries[i].DestName);                  // Destination Names in Catagory
            }
        }
Esempio n. 5
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        public static PMEntry FindEntry(PMList list, Point3D loc)
        {
            if (list != null)
            {
                for (var index = 0; index < list.Entries.Length; index++)
                {
                    var o = list.Entries[index];

                    if (o.Location == loc)
                    {
                        return(o);
                    }
                }

                return(null);
            }

            return(null);
        }
Esempio n. 6
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        private static int MoonGen(PMList list)
        {
            foreach (PMEntry entry in list.Entries)
            {
                Item item = new PublicMoongate();
                var  loc  = entry.Location;
                var  map  = list.Map;
                if (!MythikStaticValues.UpdateLoc(ref loc, ref map))
                {
                    continue;
                }
                item.MoveToWorld(loc, map);

                if (entry.Number == 1060642)                   // Umbra
                {
                    item.Hue = 0x497;
                }
            }

            return(list.Entries.Length);
        }
Esempio n. 7
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        private void RenderPage(int index, int offset)
        {
            PMList list = m_Lists[index];

            if (Siege.SiegeShard && list.Number == 1012000) // Trammel
            {
                return;
            }

            AddPage(index + 1);

            AddButton(10, 35 + (offset * 25), 2117, 2118, 0, GumpButtonType.Page, index + 1);
            AddHtmlLocalized(30, 35 + (offset * 25), 150, 20, list.SelNumber, false, false);

            PMEntry[] entries = list.Entries;

            for (int i = 0; i < entries.Length; ++i)
            {
                AddRadio(200, 35 + (i * 25), 210, 211, false, (index * 100) + i);
                AddHtmlLocalized(225, 35 + (i * 25), 150, 20, entries[i].Number, false, false);
            }
        }
Esempio n. 8
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        private static int MoonGen(PMList list)
        {
            foreach (PMEntry entry in list.Entries)
            {
                Item item = new PublicMoongate();

                item.MoveToWorld(entry.Location, list.Map);

                if (entry.Number == 1060642) // Umbra
                    item.Hue = 0x497;
            }

            return list.Entries.Length;
        }
Esempio n. 9
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        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (info.ButtonID == 0)               // Cancel
            {
                return;
            }
            else if (m_Mobile.Deleted || m_Moongate.Deleted || m_Mobile.Map == null)
            {
                return;
            }

            if (info.ButtonID == 2)               //City
            {
                ArrayList a = new ArrayList();

                foreach (Item i in World.Items.Values)
                {
                    if (i is CityManagementStone)
                    {
                        CityManagementStone s = (CityManagementStone)i;

                        if (s.HasMoongate == true && s.IsRegistered == true)
                        {
                            a.Add(i);
                        }
                    }
                }

                if (a.Count == 0)
                {
                    m_Mobile.SendGump(new NoCitiesGump());
                }
                else
                {
                    m_Mobile.SendGump(new PCMoongateGump(m_Moongate, 0, null, null));
                }
            }

            int[] switches = info.Switches;

            if (switches.Length == 0)
            {
                return;
            }

            int switchID  = switches[0];
            int listIndex = switchID / 100;
            int listEntry = switchID % 100;

            if (listIndex < 0 || listIndex >= m_Lists.Length)
            {
                return;
            }

            PMList list = m_Lists[listIndex];

            if (listEntry < 0 || listEntry >= list.Entries.Length)
            {
                return;
            }

            PMEntry entry = list.Entries[listEntry];

            if (!m_Mobile.InRange(m_Moongate.GetWorldLocation(), 1) || m_Mobile.Map != m_Moongate.Map)
            {
                m_Mobile.SendLocalizedMessage(1019002);                   // You are too far away to use the gate.
            }
            else if (m_Mobile.Player && m_Mobile.Kills >= 5 && list.Map != Map.Felucca)
            {
                m_Mobile.SendLocalizedMessage(1019004);                   // You are not allowed to travel there.
            }
            else if (Factions.Sigil.ExistsOn(m_Mobile) && list.Map != Factions.Faction.Facet)
            {
                m_Mobile.SendLocalizedMessage(1019004);                   // You are not allowed to travel there.
            }
            else if (m_Mobile.Criminal)
            {
                m_Mobile.SendLocalizedMessage(1005561, "", 0x22);                   // Thou'rt a criminal and cannot escape so easily.
            }
            else if (Server.Spells.SpellHelper.CheckCombat(m_Mobile))
            {
                m_Mobile.SendLocalizedMessage(1005564, "", 0x22);                   // Wouldst thou flee during the heat of battle??
            }
            else if (m_Mobile.Spell != null)
            {
                m_Mobile.SendLocalizedMessage(1049616);                   // You are too busy to do that at the moment.
            }
            else if (m_Mobile.Map == list.Map && m_Mobile.InRange(entry.Location, 1))
            {
                m_Mobile.SendLocalizedMessage(1019003);                   // You are already there.
            }
            else
            {
                CityManagementStone outgoingCity = null;
                Region currentRegion             = Region.Find(m_Mobile.Location, m_Mobile.Map);

                if (currentRegion != null)
                {
                    if (currentRegion is PlayerCityRegion)
                    {
                        PlayerCityRegion pcr = (PlayerCityRegion)currentRegion;

                        outgoingCity = pcr.Stone;
                    }
                }

                if (outgoingCity != null && outgoingCity.TravelTax >= 1)
                {
                    m_Mobile.SendGump(new PCMoongateToll2Gump(m_Moongate, outgoingCity, entry.Location, list.Map));
                }
                else
                {
                    BaseCreature.TeleportPets(m_Mobile, entry.Location, list.Map);

                    m_Mobile.Combatant = null;
                    m_Mobile.Warmode   = false;
                    m_Mobile.Hidden    = true;

                    m_Mobile.MoveToWorld(entry.Location, list.Map);

                    Effects.PlaySound(entry.Location, list.Map, 0x1FE);
                }
            }
        }
            public FeluccaTMapAltasGump(Mobile mobile)
                : base(100, 100)
            {
                m_Mobile = mobile;

                PMList[] checkLists;

                if (mobile.Player)
                {
                    if (mobile.Kills >= 5)
                    {
                        checkLists = PMList.RedLists;
                    }
                    // else
                    // {
//               int flags = mobile.NetState == null ? 0 : mobile.NetState.Flags;

                    //    if ( Core.AOS && (flags & 0x8) != 0 )
                    //       checkLists = PMList.AOSLists;
                    //    else if ( (flags & 0x4) != 0 )
                    //       checkLists = PMList.LBRLists;
                    //    else
                    //       checkLists = PMList.UORLists;
                    //  }
                    // }
                    else
                    {
                        checkLists = PMList.AOSLists;
                    }

                    m_Lists = new PMList[checkLists.Length];

                    for (int i = 0; i < m_Lists.Length; ++i)
                    {
                        m_Lists[i] = checkLists[i];
                    }

                    for (int i = 0; i < m_Lists.Length; ++i)
                    {
                        if (m_Lists[i].Map == mobile.Map)
                        {
                            PMList temp = m_Lists[i];

                            m_Lists[i] = m_Lists[0];
                            m_Lists[0] = temp;

                            break;
                        }
                    }

                    AddPage(0);

                    AddBackground(0, 0, 380, 480, 9200); //5054 is invis. 2600 is not bad

                    AddButton(10, 425, 4005, 4007, 1, GumpButtonType.Reply, 0);
                    AddHtmlLocalized(45, 425, 140, 25, 1011036, false, false); // OKAY

                    AddButton(10, 450, 4005, 4007, 0, GumpButtonType.Reply, 0);
                    AddHtmlLocalized(45, 450, 140, 25, 1011012, false, false); // CANCEL

                    AddHtmlLocalized(5, 5, 200, 20, 1012011, false, false);    // Pick your destination:

                    for (int i = 0; i < checkLists.Length; ++i)
                    {
                        AddButton(10, 35 + (i * 25), 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf(m_Lists, checkLists[i]) + 1);
                        AddHtml(30, 35 + (i * 25), 150, 20, checkLists[i].Text, false, false);
                    }

                    for (int i = 0; i < m_Lists.Length; ++i)
                    {
                        RenderPage(i, Array.IndexOf(checkLists, m_Lists[i]));
                    }
                }
            }
            public override void OnResponse(NetState state, RelayInfo info)
            {
                if (info.ButtonID == 0) // Cancel
                {
                    return;
                }
                else if (m_Mobile.Deleted || m_Mobile.Map == null)
                {
                    return;
                }

                int[] switches = info.Switches;

                if (switches.Length == 0)
                {
                    return;
                }

                int switchID  = switches[0];
                int listIndex = switchID / 100;
                int listEntry = switchID % 100;

                if (listIndex < 0 || listIndex >= m_Lists.Length)
                {
                    return;
                }

                PMList list = m_Lists[listIndex];

                if (listEntry < 0 || listEntry >= list.Entries.Length)
                {
                    return;
                }

                PMEntry entry = list.Entries[listEntry];

                if (m_Mobile.Player && m_Mobile.Kills >= 5 && list.Map != Map.Trammel)
                {
                    m_Mobile.SendLocalizedMessage(1019004); // You are not allowed to travel there.
                }
                else if (m_Mobile.Criminal)
                {
                    m_Mobile.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
                }
                else if (Server.Spells.SpellHelper.CheckCombat(m_Mobile))
                {
                    m_Mobile.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
                }
                else if (m_Mobile.Spell != null)
                {
                    m_Mobile.SendLocalizedMessage(1049616); // You are too busy to do that at the moment.
                }
                else if (m_Mobile.Map == list.Map && m_Mobile.InRange(entry.Location, 1))
                {
                    m_Mobile.SendLocalizedMessage(1019003); // You are already there.
                }
                else
                {
                    BaseCreature.TeleportPets(m_Mobile, entry.Location, list.Map);

                    m_Mobile.Combatant = null;
                    m_Mobile.Warmode   = false;
                    m_Mobile.Map       = list.Map;
                    m_Mobile.Location  = entry.Location;
                }
            }
Esempio n. 12
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        public MoongateGump(Mobile mobile, Item moongate)
            : base(100, 100)
        {
            m_Mobile   = mobile;
            m_Moongate = moongate;

            PMList[] checkLists;

            if (mobile.Player)
            {
                if (mobile.IsStaff())
                {
                    checkLists = PMList.Lists;
                }
                else if (Engines.VvV.VvVSigil.ExistsOn(mobile))
                {
                    checkLists = PMList.SigilLists;
                }
                else if (SpellHelper.RestrictRedTravel && mobile.Murderer && !Siege.SiegeShard)
                {
                    checkLists = PMList.RedLists;
                }
                else
                {
                    bool young = mobile is PlayerMobile pm && pm.Young;

                    checkLists = young ? PMList.ListsYoung : PMList.Lists;
                }
            }
            else
            {
                checkLists = PMList.Lists;
            }

            m_Lists = new PMList[checkLists.Length];

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                m_Lists[i] = checkLists[i];
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                if (m_Lists[i].Map == mobile.Map)
                {
                    PMList temp = m_Lists[i];

                    m_Lists[i] = m_Lists[0];
                    m_Lists[0] = temp;

                    break;
                }
            }

            AddPage(0);

            AddBackground(0, 0, 380, 280, 5054);

            AddButton(10, 210, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddHtmlLocalized(45, 210, 140, 25, 1011036, false, false); // OKAY

            AddButton(10, 235, 4005, 4007, 0, GumpButtonType.Reply, 0);
            AddHtmlLocalized(45, 235, 140, 25, 1011012, false, false); // CANCEL

            AddHtmlLocalized(5, 5, 200, 20, 1012011, false, false);    // Pick your destination:

            for (int i = 0; i < checkLists.Length; ++i)
            {
                if (Siege.SiegeShard && checkLists[i].Number == 1012000) // Trammel
                {
                    continue;
                }

                AddButton(10, 35 + (i * 25), 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf(m_Lists, checkLists[i]) + 1);

                if (checkLists[i].Number.Number > 0)
                {
                    AddHtmlLocalized(30, 35 + (i * 25), 150, 20, checkLists[i].Number.Number, false, false);
                }
                else if (!string.IsNullOrEmpty(checkLists[i].Number.String))
                {
                    AddHtml(30, 35 + (i * 25), 150, 20, checkLists[i].Number.String, false, false);
                }
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                RenderPage(i, Array.IndexOf(checkLists, m_Lists[i]));
            }
        }
Esempio n. 13
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        public static int IndexOfEntry(PMEntry entry)
        {
            PMList list = AllLists.FirstOrDefault(o => o.Entries.Contains(entry));

            return(IndexOfEntry(list, entry));
        }
Esempio n. 14
0
 protected PMEntry FindEntry()
 {
     return(FindEntry(PMList.GetList(Map)));
 }
Esempio n. 15
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        public MoongateGump(Mobile mobile, Item moongate) : base(100, 100)
        {
            m_Mobile   = mobile;
            m_Moongate = moongate;

            PMList[] checkLists;

            if (mobile.Player)
            {
                // Genova: verificando se restricao de mundos esta ativa. Se sim, usar apenas esta.
                if (PersonagemEmMundoRestrito.Ativo)
                {
                    checkLists = PersonagemEmMundoRestrito.GeNovaLists;
                }
                else if (Factions.Sigil.ExistsOn(mobile))
                {
                    checkLists = PMList.SigilLists;
                }
                else if (mobile.Kills >= 5)
                {
                    checkLists = PMList.RedLists;
                }
                else
                {
                    int  flags = mobile.NetState == null ? 0 : mobile.NetState.Flags;
                    bool young = mobile is PlayerMobile ? ((PlayerMobile)mobile).Young : false;

                    if (Core.SE && (flags & 0x10) != 0)
                    {
                        checkLists = young ? PMList.SEListsYoung : PMList.SELists;
                    }
                    else if (Core.AOS && (flags & 0x8) != 0)
                    {
                        checkLists = young ? PMList.AOSListsYoung : PMList.AOSLists;
                    }
                    else if ((flags & 0x4) != 0)
                    {
                        checkLists = young ? PMList.LBRListsYoung : PMList.LBRLists;
                    }
                    else
                    {
                        checkLists = young ? PMList.UORListsYoung : PMList.UORLists;
                    }
                }
            }
            else
            {
                checkLists = PMList.SELists;
            }

            m_Lists = new PMList[checkLists.Length];

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                m_Lists[i] = checkLists[i];
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                if (m_Lists[i].Map == mobile.Map)
                {
                    PMList temp = m_Lists[i];

                    m_Lists[i] = m_Lists[0];
                    m_Lists[0] = temp;

                    break;
                }
            }

            AddPage(0);

            AddBackground(0, 0, 380, 280, 5054);

            AddButton(10, 210, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddHtmlLocalized(45, 210, 140, 25, 1011036, false, false);               // OKAY

            AddButton(10, 235, 4005, 4007, 0, GumpButtonType.Reply, 0);
            AddHtmlLocalized(45, 235, 140, 25, 1011012, false, false);            // CANCEL

            AddHtmlLocalized(5, 5, 200, 20, 1012011, false, false);               // Pick your destination:

            for (int i = 0; i < checkLists.Length; ++i)
            {
                AddButton(10, 35 + (i * 25), 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf(m_Lists, checkLists[i]) + 1);
                AddHtmlLocalized(30, 35 + (i * 25), 150, 20, checkLists[i].Number, false, false);
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                RenderPage(i, Array.IndexOf(checkLists, m_Lists[i]));
            }
        }
Esempio n. 16
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        public MoongateGump(Mobile mobile, Item moongate) : base(100, 100)
        {
            m_Mobile   = mobile;
            m_Moongate = moongate;

            PMList[] checkLists;

            if (mobile.Player)
            {
                if (Factions.Sigil.ExistsOn(mobile))
                {
                    checkLists = PMList.SigilLists;
                }
                else if (mobile.Kills >= 5)
                {
                    checkLists = PMList.RedLists;
                }
                else
                {
                    ClientFlags flags = mobile.NetState == null ? ClientFlags.None : mobile.NetState.Flags;
                    bool        young = mobile is PlayerMobile ? ((PlayerMobile)mobile).Young : false;

                    if (Core.SE && (flags & ClientFlags.Tokuno) != 0)
                    {
                        checkLists = young ? PMList.SEListsYoung : PMList.SELists;
                    }
                    else if (Core.AOS && (flags & ClientFlags.Malas) != 0)
                    {
                        checkLists = young ? PMList.AOSListsYoung : PMList.AOSLists;
                    }
                    else if ((flags & ClientFlags.Ilshenar) != 0)
                    {
                        checkLists = young ? PMList.LBRListsYoung : PMList.LBRLists;
                    }
                    else
                    {
                        checkLists = young ? PMList.UORListsYoung : PMList.UORLists;
                    }
                }
            }
            else
            {
                checkLists = PMList.SELists;
            }

            m_Lists = new PMList[checkLists.Length];

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                m_Lists[i] = checkLists[i];
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                if (m_Lists[i].Map == mobile.Map)
                {
                    PMList temp = m_Lists[i];

                    m_Lists[i] = m_Lists[0];
                    m_Lists[0] = temp;

                    break;
                }
            }

            AddPage(0);

            AddBackground(0, 0, 380, 280, 5054);

            AddButton(10, 210, 4005, 4007, 1, GumpButtonType.Reply, 0);
            AddHtmlLocalized(45, 210, 140, 25, 1011036, false, false);               // OKAY

            AddButton(10, 235, 4005, 4007, 0, GumpButtonType.Reply, 0);
            AddHtmlLocalized(45, 235, 140, 25, 1011012, false, false);            // CANCEL

            AddHtmlLocalized(5, 5, 200, 20, 1012011, false, false);               // Pick your destination:

            for (int i = 0; i < checkLists.Length; ++i)
            {
                AddButton(10, 35 + (i * 25), 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf(m_Lists, checkLists[i]) + 1);
                AddHtmlLocalized(30, 35 + (i * 25), 150, 20, checkLists[i].Number, false, false);
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                RenderPage(i, Array.IndexOf(checkLists, m_Lists[i]));
            }
        }
Esempio n. 17
0
        public MoongateGump(Mobile mobile, Item moongate) : base(100, 100)
        {
            m_Mobile   = mobile;
            m_Moongate = moongate;

            PMList[] checkLists;

            if (mobile.Player)
            {
                if (Factions.Sigil.ExistsOn(mobile))
                {
                    checkLists = PMList.SigilLists;
                }
                else if (mobile.Kills >= 5)
                {
                    checkLists = PMList.RedLists;
                }
                else
                {
                    ClientFlags flags = mobile.NetState == null ? ClientFlags.None : mobile.NetState.Flags;
                    bool        young = mobile is PlayerMobile ? ((PlayerMobile)mobile).Young : false;

                    if (Core.SE && (flags & ClientFlags.Tokuno) != 0)
                    {
                        checkLists = young ? PMList.SEListsYoung : PMList.SELists;
                    }
                    else if (Core.AOS && (flags & ClientFlags.Malas) != 0)
                    {
                        checkLists = young ? PMList.AOSListsYoung : PMList.AOSLists;
                    }
                    else if ((flags & ClientFlags.Ilshenar) != 0)
                    {
                        checkLists = young ? PMList.LBRListsYoung : PMList.LBRLists;
                    }
                    else
                    {
                        checkLists = young ? PMList.UORListsYoung : PMList.UORLists;
                    }
                }
            }
            else
            {
                checkLists = PMList.SELists;
            }


            // *********** Advanced Programmers Only Past This Point --- EDIT AT OWN RISK!! *************



            m_Lists = new PMList[checkLists.Length];

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                m_Lists[i] = checkLists[i];
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                if (m_Lists[i].Map == mobile.Map)
                {
                    PMList temp = m_Lists[i];

                    m_Lists[i] = m_Lists[0];
                    m_Lists[0] = temp;

                    break;
                }
            }

            AddPage(0);

            //AddBackground( 0, 0, 380, 280, 5054 );
            AddBackground(0, 0, 335, 375, 2620);
            AddAlphaRegion(5, 5, 330, 365);

            AddButton(10, 275, 4005, 4007, 1, GumpButtonType.Reply, 0);
            //AddHtmlLocalized( 45, 210, 140, 25, 1011036, false, false ); // OKAY
            AddLabel(45, 275, 38, "OKAY");

            AddButton(10, 300, 4005, 4007, 0, GumpButtonType.Reply, 0);
            //AddHtmlLocalized( 45, 235, 140, 25, 1011012, false, false ); // CANCEL
            AddLabel(45, 300, 38, "CANCEL");

            //AddHtmlLocalized( 5, 5, 200, 20, 1012011, false, false ); // Pick your destination:
            AddLabel(190, 5, 1153, "Pick your destination:");
            AddLabel(15, 5, 1153, "Facets:");
            AddLabel(15, 350, 1153, "COV Public Moongate System By Tannis.");

            for (int i = 0; i < checkLists.Length; ++i)
            {
                AddButton(10, 35 + (i * 25), 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf(m_Lists, checkLists[i]) + 1);
                //AddHtmlLocalized( 30, 35 + (i * 25), 150, 20, checkLists[i].DestName, false, false );
                //AddHtml( 30, 35 + (i * 25), 150, 20, checkLists[i].DestName, false, false );
                AddLabel(30, 35 + (i * 25), checkLists[i].NameHue, checkLists[i].Name);                  //Unselected Catagory's Name
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                RenderPage(i, Array.IndexOf(checkLists, m_Lists[i]));
            }
        }
        private static int MoonGen( PMList list )
        {
            foreach ( PMEntry entry in list.Entries )
            {
                Moongate moon = new Moongate();
                moon.Location = entry.Location;
                moon.Map = list.Map;
                moon.GateToStarRoom = true;

                if ( entry.Number == 1060642 ) // Umbra
                    moon.Hue = 0x497;
            }

            return list.Entries.Length;
        }
            public TravelBookGump(Mobile mobile, Item TravelBook) : base(100, 100)
            {
                m_Mobile     = mobile;
                m_TravelBook = TravelBook;

                PMList[] checkLists;

                if (mobile.Player)
                {
                    if (mobile.Kills >= 5)
                    {
                        checkLists = PMList.RedLists;
                    }
                    else
                    {
                        ClientFlags flags = mobile.NetState == null ? ClientFlags.None : mobile.NetState.Flags;

                        //if (Core.AOS && (flags & 0x8) != 0)
                        if (Core.AOS && (flags & ClientFlags.Malas) != 0)
                        {
                            checkLists = PMList.AOSLists;
                        }
                        else if (Core.SE && (flags & ClientFlags.Tokuno) != 0)// if ((flags & 0x4) != 0)
                        {
                            checkLists = PMList.LBRLists;
                        }
                        else
                        {
                            checkLists = PMList.UORLists;
                        }
                    }
                }
                else
                {
                    checkLists = PMList.AOSLists;
                }

                m_Lists = new PMList[checkLists.Length];

                for (int i = 0; i < m_Lists.Length; ++i)
                {
                    m_Lists[i] = checkLists[i];
                }

                for (int i = 0; i < m_Lists.Length; ++i)
                {
                    if (m_Lists[i].Map == mobile.Map)
                    {
                        PMList temp = m_Lists[i];

                        m_Lists[i] = m_Lists[0];
                        m_Lists[0] = temp;

                        break;
                    }
                }

                AddPage(0);

                AddBackground(0, 0, 450, 625, 5054);

                AddButton(10, 475, 4005, 4007, 1, GumpButtonType.Reply, 0);
                AddHtmlLocalized(45, 475, 140, 25, 1011036, false, false); // OKAY

                AddButton(10, 500, 4005, 4007, 0, GumpButtonType.Reply, 0);
                AddHtmlLocalized(45, 500, 140, 25, 1011012, false, false); // CANCEL

                AddHtmlLocalized(5, 5, 200, 20, 1012011, false, false);    // Pick your destination:

                for (int i = 0; i < checkLists.Length; ++i)
                {
                    AddButton(10, 35 + (i * 25), 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf(m_Lists, checkLists[i]) + 1);
                    AddHtml(30, 35 + (i * 25), 150, 20, checkLists[i].Text, false, false);
                }

                for (int i = 0; i < m_Lists.Length; ++i)
                {
                    RenderPage(i, Array.IndexOf(checkLists, m_Lists[i]));
                }
            }
Esempio n. 20
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (info.ButtonID == 0)               // Cancel
            {
                return;
            }
            else if (m_Mobile.Deleted || m_Moongate.Deleted || m_Mobile.Map == null)
            {
                return;
            }

            int[] switches = info.Switches;

            if (switches.Length == 0)
            {
                return;
            }

            int switchID  = switches[0];
            int listIndex = switchID / 100;
            int listEntry = switchID % 100;

            if (listIndex < 0 || listIndex >= m_Lists.Length)
            {
                return;
            }

            PMList list = m_Lists[listIndex];

            if (listEntry < 0 || listEntry >= list.Entries.Length)
            {
                return;
            }

            PMEntry entry = list.Entries[listEntry];

            if (!m_Mobile.InRange(m_Moongate.GetWorldLocation(), 1) || m_Mobile.Map != m_Moongate.Map)
            {
                m_Mobile.SendLocalizedMessage(1019002);                   // You are too far away to use the gate.
            }
            else if (m_Mobile.Player && m_Mobile.Kills >= 5 && list.Map != Map.Felucca)
            {
                m_Mobile.SendLocalizedMessage(1019004);                   // You are not allowed to travel there.
            }
            else if (Factions.Sigil.ExistsOn(m_Mobile) && list.Map != Factions.Faction.Facet)
            {
                m_Mobile.SendLocalizedMessage(1019004);                   // You are not allowed to travel there.
            }
            else if (m_Mobile.Criminal)
            {
                m_Mobile.SendLocalizedMessage(1005561, "", 0x22);                   // Thou'rt a criminal and cannot escape so easily.
            }
            else if (SpellHelper.CheckCombat(m_Mobile))
            {
                m_Mobile.SendLocalizedMessage(1005564, "", 0x22);                   // Wouldst thou flee during the heat of battle??
            }
            else if (m_Mobile.Spell != null)
            {
                m_Mobile.SendLocalizedMessage(1049616);                   // You are too busy to do that at the moment.
            }
            else if (m_Mobile.Map == list.Map && m_Mobile.InRange(entry.Location, 1))
            {
                m_Mobile.SendLocalizedMessage(1019003);                   // You are already there.
            }
            else
            {
                BaseCreature.TeleportPets(m_Mobile, entry.Location, list.Map);

                m_Mobile.Combatant = null;
                m_Mobile.Warmode   = false;
                m_Mobile.Hidden    = true;

                m_Mobile.MoveToWorld(entry.Location, list.Map);

                Effects.PlaySound(entry.Location, list.Map, 0x1FE);
            }
        }
Esempio n. 21
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        public MoongateGump(Mobile mobile, Item moongate)
            : base(100, 100)
        {
            m_Mobile   = mobile;
            m_Moongate = moongate;

            PMList[] checkLists;

            if (mobile.IsPlayer)
            {
                if (Factions.Sigil.ExistsOn(mobile))
                {
                    checkLists = PMList.SigilLists;
                }
                else if (mobile.Kills >= 5)
                {
                    checkLists = PMList.RedLists;
                }
                else
                {
                    bool young = mobile is PlayerMobile && ((PlayerMobile)mobile).Young;

                    checkLists = young ? PMList.YoungLists : PMList.DefaultLists;
                }
            }
            else
            {
                checkLists = PMList.DefaultLists;
            }

            m_Lists = new PMList[checkLists.Length];

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                m_Lists[i] = checkLists[i];
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                if (m_Lists[i].Map == mobile.Map)
                {
                    PMList temp = m_Lists[i];

                    m_Lists[i] = m_Lists[0];
                    m_Lists[0] = temp;

                    break;
                }
            }

            AddPage(0);

            AddBackground(0, 0, 380, 280, 0x13BE);

            AddHtmlLocalized(45, 210, 140, 25, 1011036, false, false);               // OKAY
            AddButton(10, 210, 4005, 4007, 1, GumpButtonType.Reply, 0);

            AddHtmlLocalized(45, 235, 140, 25, 1011012, false, false);               // CANCEL
            AddButton(10, 235, 4005, 4007, 0, GumpButtonType.Reply, 0);

            AddHtmlLocalized(5, 5, 200, 20, 1012011, false, false);               // Pick your destination:

            for (int i = 0; i < checkLists.Length; ++i)
            {
                AddButton(10, 35 + (i * 25), 2117, 2118, 0, GumpButtonType.Page, Array.IndexOf(m_Lists, checkLists[i]) + 1);
                AddHtmlLocalized(30, 35 + (i * 25), 150, 20, checkLists[i].Number, false, false);
            }

            for (int i = 0; i < m_Lists.Length; ++i)
            {
                RenderPage(i, Array.IndexOf(checkLists, m_Lists[i]));
            }
        }