Esempio n. 1
0
        public void DoSpecialAbility()
        {
            // build target list
            List<Mobile> mlist = new List<Mobile>();
            foreach (Mobile mob in this.Map.GetMobilesInRange(this.Location, this.RangePerception))
            {
                if (null != mob && !mob.Deleted && !mob.Paralyzed && AccessLevel.Player == mob.AccessLevel)
                    mlist.Add(mob);
            }

            // pick a random target and sling the web
            if (0 != mlist.Count)
            {
                int i = Utility.Random(mlist.Count);
                Mobile m = mlist.ToArray()[i];
                this.Direction = this.GetDirectionTo(m);
                Item web = new NavreyParalyzingWeb();
                if (Utility.RandomDouble() > 0.1)
                    m.Paralyze(TimeSpan.FromSeconds(15));
                web.MoveToWorld(m.Location, this.Map);
            }
        }
Esempio n. 2
0
        public void DoSpecialAbility()
        {
            // build target list
            List<Mobile> mlist = new List<Mobile>();

            IPooledEnumerable eable = this.GetMobilesInRange(12);
            foreach (Mobile mob in eable)
            {
                if (mob == null || mob == this || !mob.Alive || mob.Hidden || !CanSee(mob)|| !CanBeHarmful(mob) || mob.AccessLevel > AccessLevel.Player)
                    continue;

                if (m_Table.ContainsKey(mob))
                    continue;

                if (mob.Player)
                    mlist.Add(mob);

                else if (mob is BaseCreature && (((BaseCreature)mob).Summoned || ((BaseCreature)mob).Controlled))
                    mlist.Add(mob);
            }
            eable.Free();

            // pick a random target and sling the web
            if (mlist.Count > 0)
            {
                Mobile m = mlist[Utility.Random(mlist.Count)];

                Direction = GetDirectionTo(m);
                TimeSpan duration = TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10));

                Item web = new NavreyParalyzingWeb(duration, m);

                Effects.SendMovingParticles(this, m, web.ItemID, 12, 0, false, false, 0, 0, 9502, 1, 0, (EffectLayer)255, 0x100);

                Timer.DelayCall(TimeSpan.FromSeconds(0.5), new TimerStateCallback(ThrowWeb_Callback), new object[] { web, m, duration });

                Combatant = m;
                m_Table[m] = web as NavreyParalyzingWeb;
            }
        }