public override void OnRemoved(object parent)
 {
     if (parent is Mobile)
     {
         Mobile m = ( Mobile )parent;
         Hue = 0x0;
         Attributes.WeaponSpeed      = 0;
         WeaponAttributes.SelfRepair = 0;
         if (m.FindItemOnLayer(Layer.TwoHanded) is MalekisHonor)
         {
             MalekisHonor shield = m.FindItemOnLayer(Layer.TwoHanded) as MalekisHonor;
             shield.Hue = 0x0;
             shield.Attributes.BonusStr        = 0;
             shield.Attributes.DefendChance    = 0;
             shield.ArmorAttributes.SelfRepair = 0;
         }
         this.InvalidateProperties();
     }
     base.OnRemoved(parent);
 }
        public override bool OnEquip(Mobile from)
        {
            Item item = from.FindItemOnLayer(Layer.TwoHanded);

            if (item != null && item.GetType() == typeof(MalekisHonor))
            {
                Effects.PlaySound(from.Location, from.Map, 503);
                from.FixedParticles(0x376A, 9, 32, 5030, EffectLayer.Waist);

                Hue = 0x388;
                WeaponAttributes.SelfRepair = 3;
                Attributes.WeaponSpeed      = 35;
                MalekisHonor shield = from.FindItemOnLayer(Layer.TwoHanded) as MalekisHonor;
                shield.Hue = 0x388;
                shield.Attributes.BonusStr        = 10;
                shield.Attributes.DefendChance    = 10;
                shield.ArmorAttributes.SelfRepair = 3;

                from.SendLocalizedMessage(1072391);
            }

            this.InvalidateProperties();
            return(base.OnEquip(from));
        }
Esempio n. 3
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        public static Item GetRandomSetItem()
        {
            Item result = null;

            //Choose between common or rare
            if (5 > Utility.Random(100))
            {
                //Rare item
                switch (Utility.RandomMinMax(1, 16))
                {
                case 1:
                    result = new AcolyteTunic(); break;

                case 2:
                    result = new AcolyteLeggings(); break;

                case 3:
                    result = new AssassinGloves(); break;

                case 4:
                    result = new AssassinLeggings(); break;

                case 5:
                    result = new HunterTunic(); break;

                case 6:
                    result = new HunterSleeves(); break;

                case 7:
                    result = new LeafweaveTunic(); break;

                case 8:
                    result = new LeafweaveSleeves(); break;

                case 9:
                    result = new MyrmidonGorget(); break;

                case 10:
                    result = new MyrmidonChest(); break;

                case 11:
                    result = new MyrmidonHelm(); break;

                case 12:
                    result = new DeathsEssenceHelm(); break;

                case 13:
                    result = new DeathsEssenceSleeves(); break;

                case 14:
                    result = new PlateOfHonorChest(); break;

                case 15:
                    result = new PlateOfHonorLegs(); break;

                case 16:
                    result = new PlateOfHonorHelm(); break;
                }
            }
            else
            {
                //Common item
                switch (Utility.RandomMinMax(1, 21))
                {
                case 1:
                    result = new AcolyteSleeves(); break;

                case 2:
                    result = new AcolyteGloves(); break;

                case 3:
                    result = new AssassinSleeves(); break;

                case 4:
                    result = new AssassinTunic(); break;

                case 5:
                    result = new HunterLeggings(); break;

                case 6:
                    result = new HunterGloves(); break;

                case 7:
                    result = new LeafweaveLeggings(); break;

                case 8:
                    result = new LeafweaveGloves(); break;

                case 9:
                    result = new MyrmidonArms(); break;

                case 10:
                    result = new MyrmidonLegs(); break;

                case 11:
                    result = new MyrmidonGloves(); break;

                case 12:
                    result = new DeathsEssenceLeggings(); break;

                case 13:
                    result = new DeathsEssenceTunic(); break;

                case 14:
                    result = new DeathsEssenceGloves(); break;

                case 15:
                    result = new PlateOfHonorArms(); break;

                case 16:
                    result = new PlateOfHonorGloves(); break;

                case 17:
                    result = new PlateOfHonorGorget(); break;

                case 18:
                    result = new Evocaricus(); break;

                case 19:
                    result = new MalekisHonor(); break;

                case 20:
                    result = new Feathernock(); break;

                case 21:
                    result = new Swiftflight(); break;
                }
            }



            return(result);
        }
Esempio n. 4
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        public static Item GetRandomSetItem()
        {
            Item result = null;
            //Choose between common or rare
            if ( 5 > Utility.Random( 100 ) )
            {
                //Rare item
                switch ( Utility.RandomMinMax( 1, 16 ) )
                {
                    case 1:
                        result = new AcolyteTunic(); break;
                    case 2:
                        result = new AcolyteLeggings(); break;
                    case 3:
                        result = new AssassinGloves(); break;
                    case 4:
                        result = new AssassinLeggings(); break;
                    case 5:
                        result = new HunterTunic(); break;
                    case 6:
                        result = new HunterSleeves(); break;
                    case 7:
                        result = new LeafweaveTunic(); break;
                    case 8:
                        result = new LeafweaveSleeves(); break;
                    case 9:
                        result = new MyrmidonGorget(); break;
                    case 10:
                        result = new MyrmidonChest(); break;
                    case 11:
                        result = new MyrmidonHelm(); break;
                    case 12:
                        result = new DeathsEssenceHelm(); break;
                    case 13:
                        result = new DeathsEssenceSleeves(); break;
                    case 14:
                        result = new PlateOfHonorChest(); break;
                    case 15:
                        result = new PlateOfHonorLegs(); break;
                    case 16:
                        result = new PlateOfHonorHelm(); break;
                }

            }
            else
            {
                //Common item
                switch ( Utility.RandomMinMax( 1, 21 ) )
                {
                    case 1:
                        result = new AcolyteSleeves(); break;
                    case 2:
                        result = new AcolyteGloves(); break;
                    case 3:
                        result = new AssassinSleeves(); break;
                    case 4:
                        result = new AssassinTunic(); break;
                    case 5:
                        result = new HunterLeggings(); break;
                    case 6:
                        result = new HunterGloves(); break;
                    case 7:
                        result = new LeafweaveLeggings(); break;
                    case 8:
                        result = new LeafweaveGloves(); break;
                    case 9:
                        result = new MyrmidonArms(); break;
                    case 10:
                        result = new MyrmidonLegs(); break;
                    case 11:
                        result = new MyrmidonGloves(); break;
                    case 12:
                        result = new DeathsEssenceLeggings(); break;
                    case 13:
                        result = new DeathsEssenceTunic(); break;
                    case 14:
                        result = new DeathsEssenceGloves(); break;
                    case 15:
                        result = new PlateOfHonorArms(); break;
                    case 16:
                        result = new PlateOfHonorGloves(); break;
                    case 17:
                        result = new PlateOfHonorGorget(); break;
                    case 18:
                        result = new Evocaricus(); break;
                    case 19:
                        result = new MalekisHonor(); break;
                    case 20:
                        result = new Feathernock(); break;
                    case 21:
                        result = new Swiftflight(); break;
                }
            }

            return result;
        }