public OnPlacement ( Mobile from, Point3D p ) : bool | ||
from | Mobile | |
p | Point3D | |
return | bool |
protected override void OnTarget(Mobile from, object o) { if (!from.CheckAlive()) { return; } IPoint3D ip = o as IPoint3D; if (ip != null) { if (ip is Item) { ip = ((Item)ip).GetWorldTop(); } Point3D p = new Point3D(ip); Region reg = Region.Find(new Point3D(p), from.Map); if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p)) { m_Placed = m_Entry.OnPlacement(from, p); } else if (reg is TreasureRegion) { from.SendLocalizedMessage(1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain. } else { from.SendLocalizedMessage(501265); // Housing can not be created in this area. } } }
protected override void OnTarget( Mobile from, object o ) { if ( !from.CheckAlive() || from.Backpack == null || from.Backpack.FindItemByType( typeof( HousePlacementTool ) ) == null ) return; IPoint3D ip = o as IPoint3D; if ( ip != null ) { if ( ip is Item ) ip = ((Item)ip).GetWorldTop(); Point3D p = new Point3D( ip ); Region reg = Region.Find( new Point3D( p ), from.Map ); if ( from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing( from, p ) ) m_Placed = m_Entry.OnPlacement( from, p ); else if ( reg.IsPartOf( typeof( TempNoHousingRegion ) ) ) from.SendLocalizedMessage( 501270 ); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time. else if ( reg.IsPartOf( typeof( TreasureRegion ) ) || reg.IsPartOf( typeof( HouseRegion ) ) ) from.SendLocalizedMessage( 1043287 ); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain. else if ( reg.IsPartOf( typeof( HouseRaffleRegion ) ) ) from.SendLocalizedMessage( 1150493 ); // You must have a deed for this plot of land in order to build here. else from.SendLocalizedMessage( 501265 ); // Housing can not be created in this area. } }