Esempio n. 1
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            public InternalTimer( FireTile fire, TimeSpan delay )
                : base(delay)
            {
                Priority = TimerPriority.OneSecond;

                m_Fire = fire;
            }
Esempio n. 2
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        public override void OnExplode( Mobile source, Item itemSource, int intensity, Point3D loc, Map map )
        {
            Server.Effects.PlaySound( loc, map, 0x22F );

            int radius = 2; // for anything that's calling this, and is not a bomb
            if ( itemSource is BombPotion )
            {
                BombPotion bomb = itemSource as BombPotion;
                radius = bomb.ExplosionRange;
            }

            int delay = (int)(intensity * Divisor);
            if ( delay <= 0 )
                delay = 1;
            TimeSpan time = TimeSpan.FromSeconds( delay );

            List<Point3D> circlePoints = CircleHelper.CircleMidpoint( loc.X, loc.Y, loc.Z, radius, true );

            Point3D eye = new Point3D( loc );
            eye.Z += 14;
            foreach( Point3D point in circlePoints )
            {
                Point3D target = new Point3D(point);
                target.Z += 14;
                if ( map.LineOfSight( eye, target ) )
                {
                    FireTile tile = new FireTile( time+TimeSpan.FromSeconds( Utility.RandomDouble()*5 ), source, FireEffectType );
                    tile.MoveToWorld( point, map );
                    tile.AddCurrentOccupants();
                }
            }
        }
Esempio n. 3
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 public InternalBurnTimer( FireTile fire, TimeSpan delay, TimeSpan interval )
     : base(delay, interval)
 {
     Priority = TimerPriority.OneSecond;
     m_Fire = fire;
 }