Esempio n. 1
0
        public static void HandleThrow(BaseBeverage beverage, WaterElemental elemental, Mobile thrower)
        {
            if (!beverage.IsFull)
            {
                thrower.SendLocalizedMessage(1113038);  // It is not full.
            }
            else if (!thrower.InRange(elemental.Location, 5))
            {
                thrower.SendLocalizedMessage(500295);   // You are too far away to do that.
            }
            else if (!elemental.HasDecanter)
            {
                thrower.SendLocalizedMessage(1115895);  // It seems that this water elemental no longer has a magical decanter...
            }
            else if (0.1 > Utility.RandomDouble())
            {
                thrower.RevealingAction();
                elemental.Damage(1, thrower);

                elemental.HasDecanter = false;
                beverage.Delete();
                thrower.AddToBackpack(new EndlessDecanter());
                thrower.SendLocalizedMessage(1115897);  // The water elemental has thrown a magical decanter back to you!
            }
            else
            {
                thrower.RevealingAction();
                elemental.Damage(1, thrower);

                beverage.Delete();
                thrower.PlaySound(0x040);
                thrower.SendLocalizedMessage(1115896);  // The water pitcher has shattered.
            }
        }
Esempio n. 2
0
        public static void HandleThrow(BaseBeverage beverage, WaterElemental elemental, Mobile thrower)
        {
            if (!beverage.IsFull)
            {
                thrower.SendLocalizedMessage(1113038);
            }
            else if (!thrower.InRange(elemental.Location, 5))   // It is not full. 
            {
                thrower.SendLocalizedMessage(500295);   // You are too far away to do that.
            }
            else if (!elemental.HasDecanter)
            {
                thrower.SendLocalizedMessage(1115895);  // It seems that this water elemental no longer has a magical decanter...
            }
            else if (0.1 > Utility.RandomDouble())
            {
                thrower.RevealingAction();
                elemental.Damage(1, thrower);

                elemental.HasDecanter = false;
                beverage.Delete();
                thrower.AddToBackpack(new EndlessDecanter());
                thrower.SendLocalizedMessage(1115897);  // The water elemental has thrown a magical decanter back to you!
            }
            else
            {
                thrower.RevealingAction();
                elemental.Damage(1, thrower);

                beverage.Delete();
                thrower.PlaySound(0x040);
                thrower.SendLocalizedMessage(1115896);  // The water pitcher has shattered.
            }
        }
        public void OnTarget(Mobile from, object obj)
        {
            // TODO: Need details on how oil cloths should get consumed here

            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1042001);                   // That must be in your pack for you to use it.
            }
            else if (obj is BaseWeapon)
            {
                BaseWeapon weapon = (BaseWeapon)obj;

                if (weapon.RootParent != from)
                {
                    from.SendLocalizedMessage(1005425);                       // You may only wipe down items you are holding or carrying.
                }
                else if (weapon.Poison == null || weapon.PoisonCharges <= 0)
                {
                    from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1005422);                       // Hmmmm... this does not need to be cleaned.
                }
                else
                {
                    if (weapon.PoisonCharges < 2)
                    {
                        weapon.PoisonCharges = 0;
                    }
                    else
                    {
                        weapon.PoisonCharges -= 2;
                    }

                    if (weapon.PoisonCharges > 0)
                    {
                        from.SendLocalizedMessage(1005423);                           // You have removed some of the caustic substance, but not all.
                    }
                    else
                    {
                        from.SendLocalizedMessage(1010497);                           // You have cleaned the item.
                    }
                }
            }
            else if (obj == from && obj is PlayerMobile)
            {
                PlayerMobile pm = (PlayerMobile)obj;

                if (pm.BodyMod == 183 || pm.BodyMod == 184)
                {
                    pm.SavagePaintExpiration = TimeSpan.Zero;

                    pm.BodyMod = 0;
                    pm.HueMod  = -1;

                    from.SendLocalizedMessage(1040006);                       // You wipe away all of your body paint.

                    Consume();
                }
                else if (pm.HueMod == 298)
                {
                    from.SendMessage("With some elbow grease, you manage to rub off the dye.");
                    Consume();
                    pm.HueMod = -1;
                }
                else
                {
                    from.LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1005422);                       // Hmmmm... this does not need to be cleaned.
                }
            }
//Added for Firebomb
            else if (obj is BaseBeverage)
            {
                BaseBeverage beverage = (BaseBeverage)obj;

                if (beverage.Content == BeverageType.Liquor)
                {
                    Firebomb bomb = new Firebomb(beverage.ItemID);
                    bomb.Name = beverage.Name;
                    Point3D loc = beverage.Location;
                    beverage.Delete();

                    from.AddToBackpack(bomb);
                    bomb.Location = loc;
                    from.SendLocalizedMessage(1060580);                       // You prepare a firebomb.
                    Consume();
                }
            }
            else if (obj is Firebomb)
            {
                from.SendLocalizedMessage(1060579);                   // That is already a firebomb!
            }
//Firebomb end
            else
            {
                from.SendLocalizedMessage(1005426);                   // The cloth will not work on that.
            }
        }