public void DungeonHop() { Atomic bomb = new Atomic(); bomb.MoveToWorld( this.Location, this.Map ); Point3D shame = new Point3D( 5414, 20, 20 ); Point3D destard = new Point3D( 5259, 809, 3 ); Point3D despise = new Point3D( 5393, 625, 30 ); Point3D deceit = new Point3D( 5146, 619, -50 ); Point3D hythloth = new Point3D( 5966, 80, 0 ); Point3D wrong = new Point3D( 5825, 535, 0 ); Point3D fire = new Point3D( 5789, 1475, 23 ); Point3D ice = new Point3D( 5765, 187, -4 ); Point3D covetous = new Point3D( 5425, 1900, 0 ); Point3D tera = new Point3D( 5344, 1548, 0 ); Point3D khaldun = new Point3D( 5463, 1294, 0 ); int location = Utility.Random( 11 ); switch ( location ) { case 0: World.Broadcast( 0x35, true, "The creature has fled to Shame!"); this.MoveToWorld( shame, this.Map ); break; case 1: World.Broadcast( 0x35, true, "The creature has fled to Destard!"); this.MoveToWorld( destard, this.Map ); break; case 2: World.Broadcast( 0x35, true, "The creature has fled to Despise!"); this.MoveToWorld( despise, this.Map ); break; case 3: World.Broadcast( 0x35, true, "The creature has fled to Deceit!"); this.MoveToWorld( deceit, this.Map ); break; case 4: World.Broadcast( 0x35, true, "The creature has fled to Hythloth!" ); this.MoveToWorld( hythloth, this.Map ); break; case 5: World.Broadcast( 0x35, true, "The creature has fled to Wrong!"); this.MoveToWorld( wrong, this.Map ); break; case 6: World.Broadcast( 0x35, true, "The creature has fled to Fire!"); this.MoveToWorld( fire, this.Map ); break; case 7: World.Broadcast( 0x35, true, "The creature has fled to Ice!"); this.MoveToWorld( ice, this.Map ); break; case 8: World.Broadcast( 0x35, true, "The creature has fled to Covetous!"); this.MoveToWorld( covetous, this.Map ); break; case 9: World.Broadcast( 0x35, true, "The creature has fled to Terathan Keep!"); this.MoveToWorld( tera, this.Map ); break; case 10: World.Broadcast( 0x35, true, "The creature has fled to Khaldun!"); this.MoveToWorld( khaldun, this.Map ); break; } }
public override bool OnDragDrop( Mobile from, Item dropped ) { bool IsQuestItem = false; if ( dropped is BloodKey && m_Type == BellType.DarkIron && Tallon.Active == false ) { IsQuestItem = true; } if ( dropped is WoodenKey && m_Type == BellType.Wooden && Zirux.Active == false) { IsQuestItem = true; } if ( dropped is ShimmeringKey && m_Type == BellType.Blood && Krog.Active == false) { IsQuestItem = true; } if ( dropped is ClawKey && m_Type == BellType.Beast && Alfirix.Active == false) { IsQuestItem = true; } if ( dropped is VenomKey && m_Type == BellType.Noxious && Ignis.Active == false) { IsQuestItem = true; } if ( dropped is BloodKey && m_Type != BellType.DarkIron || dropped is WoodenKey && m_Type != BellType.Wooden || dropped is ShimmeringKey && m_Type != BellType.Blood || dropped is ClawKey && m_Type != BellType.Beast || dropped is VenomKey && m_Type != BellType.Noxious ) { SayTo(from, "This is not the key I desire you pathetic mortal!"); from.Poison = Poison.Lethal; from.Freeze (TimeSpan.FromSeconds(15.0)); return base.OnDragDrop( from, dropped ); } if ( IsQuestItem ) { dropped.Delete(); BeginRemove( TimeSpan.FromSeconds( 4.0 ) ); if ( m_AngryAt == from ) m_AngryAt = null; switch ( m_Type ) { case BellType.DarkIron: m_Boss = new Tallon(); break; case BellType.Wooden: m_Boss = new Zirux(); break; case BellType.Blood: m_Boss = new Krog(); break; case BellType.Beast: m_Boss = new Alfirix(); break; case BellType.Noxious: m_Boss = new Ignis(); break; } m_Boss.MoveToWorld( this.Location, this.Map ); SayTo(from, "So mortal you bring me the correct item, now go slay the creature!"); from.AddToBackpack( new ItemClaimer() ); from.SendMessage( "You have recieved an item that is used to collect your reward, if there is one..." ); return false; } else { Atomic bomb = new Atomic(); bomb.MoveToWorld(from.Location, from.Map); return base.OnDragDrop( from, dropped ); } }
public void Bomb(object state) { Mobile caster = (Mobile)state; Atomic bomb = new Atomic(); bomb.MoveToWorld(caster.Location, caster.Map); }
private void DoAtomicBomb(Mobile combatant, string message) { this.Say(true, message); Mobile from = (Mobile)combatant; Map map = from.Map; if (map == null) return; int count = 1; for (int i = 0; i < count; ++i) { int x = from.X + Utility.RandomMinMax(-1, 1); int y = from.Y + Utility.RandomMinMax(-1, 1); int z = from.Z; if (!map.CanFit(x, y, z, 16, false, true)) { z = map.GetAverageZ(x, y); if (z == from.Z || !map.CanFit(x, y, z, 16, false, true)) continue; } Atomic bomb = new Atomic(); bomb.MoveToWorld(new Point3D(x, y, z), map); } }