public static void Resurrect( PlayerMobile m, AnkhOfSacrificeAddon ankh ) { if ( m == null ) { } else if ( !m.InRange( ankh.GetWorldLocation(), 2 ) ) { m.SendLocalizedMessage( 500446 ); // That is too far away. } else if ( m.Alive ) { m.SendLocalizedMessage( 1060197 ); // You are not dead, and thus cannot be resurrected! } else if ( m.AnkhNextUse > DateTime.UtcNow ) { TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow; if ( delay.TotalMinutes > 0 ) m.SendLocalizedMessage( 1079265, Math.Round( delay.TotalMinutes ).ToString() ); // You must wait ~1_minutes~ minutes before you can use this item. else m.SendLocalizedMessage( 1079263, Math.Round( delay.TotalSeconds ).ToString() ); // You must wait ~1_seconds~ seconds before you can use this item. } else { m.CloseGump( typeof( AnkhResurrectGump ) ); m.SendGump( new AnkhResurrectGump( m, ResurrectMessage.VirtueShrine ) ); } }
public override int LabelNumber => 1027772;// Ankh of Sacrifice public static void Resurrect(PlayerMobile m, AnkhOfSacrificeAddon ankh) { if (m == null) { } else if (!m.InRange(ankh.GetWorldLocation(), 2)) { m.SendLocalizedMessage(500446); // That is too far away. } else if (m.Alive) { m.SendLocalizedMessage(1060197); // You are not dead, and thus cannot be resurrected! } else if (m.AnkhNextUse > DateTime.UtcNow) { TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow; if (delay.TotalMinutes > 0) { m.SendLocalizedMessage(1079265, Math.Round(delay.TotalMinutes).ToString()); // You must wait ~1_minutes~ minutes before you can use this item. } else { m.SendLocalizedMessage(1079263, Math.Round(delay.TotalSeconds).ToString()); // You must wait ~1_seconds~ seconds before you can use this item. } } else { m.CloseGump(typeof(AnkhResurrectGump)); m.SendGump(new AnkhResurrectGump(m, ResurrectMessage.VirtueShrine)); } }
public static void Resurrect( PlayerMobile m, AnkhOfSacrificeAddon ankh ) { BaseHouse ankhhouse = BaseHouse.FindHouseAt( ankh ); if ( m != null && ankhhouse != null && ankhhouse.IsFriend( m ) ) { if ( !m.InRange( ankh.GetWorldLocation(), 2 ) ) m.SendLocalizedMessage( 500446 ); // That is too far away. else if ( m.Alive ) m.SendLocalizedMessage( 1060197 ); // You are not dead, and thus cannot be resurrected! else if ( m.AnkhNextUse > DateTime.UtcNow ) { TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow; if ( delay.TotalMinutes > 0 ) m.SendLocalizedMessage( 1079265, Math.Round( delay.TotalMinutes ).ToString() ); // You must wait ~1_minutes~ minutes before you can use this item. else m.SendLocalizedMessage( 1079263, Math.Round( delay.TotalSeconds ).ToString() ); // You must wait ~1_seconds~ seconds before you can use this item. } else { m.CloseGump( typeof( AnkhResurrectGump ) ); /*PlayerMobile pres = m as PlayerMobile; if (pres.MurderBounty > 0) m.SendGump( new ResurrectGump( m, m, pres.MurderBounty ) ); else*/ m.SendGump( new AnkhResurrectGump( m, ResurrectMessage.VirtueShrine ) ); } } }
public override void OnClick() { if (!m_Mobile.InRange(m_Ankh.GetWorldLocation(), 2)) { m_Mobile.SendLocalizedMessage(500446); // That is too far away. } else { m_Mobile.KarmaLocked = !m_Mobile.KarmaLocked; if (m_Mobile.KarmaLocked) { m_Mobile.SendLocalizedMessage(1060192); // Your karma has been locked. Your karma can no longer be raised. } else { m_Mobile.SendLocalizedMessage(1060191); // Your karma has been unlocked. Your karma can be raised again. } } }
public static void Resurrect(PlayerMobile m, AnkhOfSacrificeAddon ankh) { BaseHouse ankhhouse = BaseHouse.FindHouseAt(ankh); if (m != null && ankhhouse != null && ankhhouse.IsFriend(m)) { if (!m.InRange(ankh.GetWorldLocation(), 2)) { m.SendLocalizedMessage(500446); // That is too far away. } else if (m.Alive) { m.SendLocalizedMessage(1060197); // You are not dead, and thus cannot be resurrected! } else if (m.AnkhNextUse > DateTime.UtcNow) { TimeSpan delay = m.AnkhNextUse - DateTime.UtcNow; if (delay.TotalMinutes > 0) { m.SendLocalizedMessage(1079265, Math.Round(delay.TotalMinutes).ToString()); // You must wait ~1_minutes~ minutes before you can use this item. } else { m.SendLocalizedMessage(1079263, Math.Round(delay.TotalSeconds).ToString()); // You must wait ~1_seconds~ seconds before you can use this item. } } else { m.CloseGump(typeof(AnkhResurrectGump)); /*PlayerMobile pres = m as PlayerMobile; * * if (pres.MurderBounty > 0) * m.SendGump( new ResurrectGump( m, m, pres.MurderBounty ) ); * else*/ m.SendGump(new AnkhResurrectGump(m, ResurrectMessage.VirtueShrine)); } } }