Esempio n. 1
0
        public static void Generate(Town town)
        {
            Map facet = Faction.Facet;

            TownDefinition def = town.Definition;

            if (!CheckExistance(def.Monolith, facet, typeof(TownMonolith)))
            {
                TownMonolith mono = new TownMonolith(town);
                mono.MoveToWorld(def.Monolith, facet);
                mono.Sigil = new Sigil(town);
                WeakEntityCollection.Add("factions", mono);
                WeakEntityCollection.Add("factions", mono.Sigil);
            }

            if (!CheckExistance(def.TownStone, facet, typeof(TownStone)))
            {
                TownStone stone = new TownStone(town);
                WeakEntityCollection.Add("factions", stone);
                stone.MoveToWorld(def.TownStone, facet);
            }
        }
Esempio n. 2
0
        public static void Generate(Town town)
        {
            Map facet = Faction.Facet;

            TownDefinition def = town.Definition;

            if (!CheckExistance(def.Monolith, facet, typeof(TownMonolith)))
            {
                TownMonolith mono = new TownMonolith(town);
                mono.MoveToWorld(def.Monolith, facet);
                mono.Sigil = new Sigil(town);
				WeakEntityCollection.Add("factions", mono);
				WeakEntityCollection.Add("factions", mono.Sigil);
			}

			if (!CheckExistance(def.TownStone, facet, typeof(TownStone)))
			{
				TownStone stone = new TownStone(town);
				WeakEntityCollection.Add("factions", stone);
				stone.MoveToWorld(def.TownStone, facet);
			}
        }