public InternalPlancheTarget(NubiaPlayer owner, BaseBois met) : base(1, true, TargetFlags.None) { m_owner = owner; m_bois = met; m_owner.SendMessage("Où voulez vous travailler les buches ?"); }
public DelayPlanche(NubiaPlayer _owner, BaseBois _metal) : base(TimeSpan.FromSeconds(6.0)) { Priority = TimerPriority.OneSecond; m_owner = _owner; m_owner.Animate(16, 30, 1, true, false, 0); //m_mineur.PlaySound( 0x51D ); m_metal = _metal; m_owner.Freeze(TimeSpan.FromSeconds(6.0)); }