Esempio n. 1
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		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlDynamicFaction(ASerial serial) : base(serial)
		{
		}
Esempio n. 2
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        private string m_TestString = null; // Test condition to see if mobile is an enemy of the object this is attached to

        #endregion Fields

        #region Constructors

        public XmlIsEnemy(ASerial serial)
            : base(serial)
        {
        }
Esempio n. 3
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		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlQuestAttachment(ASerial serial)
			: base(serial)
		{
		}
Esempio n. 4
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        private string m_Title = null;// title string

        // a serial constructor is REQUIRED
        public XmlTitle(ASerial serial)
            : base(serial)
        {
        }
Esempio n. 5
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 public XmlSoulEater(ASerial serial)
     : base(serial)
 {
 }
Esempio n. 6
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 // a serial constructor is REQUIRED
 public XmlSocketable(ASerial serial)
     : base(serial)
 {
 }
Esempio n. 7
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  // These are the various ways in which the message attachment can be constructed.  
  // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
  // Other overloads could be defined to handle other types of arguments
 
  // a serial constructor is REQUIRED
  public TemporaryQuestObject(ASerial serial) : base(serial)
  {
  }
Esempio n. 8
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        private int proximityrange = 5;// default movement activation from 5 tiles away

        // a serial constructor is REQUIRED
        public XmlLifeDrain(ASerial serial)
            : base(serial)
        {
        }
Esempio n. 9
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        private int m_Value = 10;// default value of 10

        // These are the various ways in which the message attachment can be constructed.  
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlInt(ASerial serial)
            : base(serial)
        {
        }
		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMobFactions(ASerial serial) : base(serial)
		{
		}
Esempio n. 11
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        private bool m_RequireIdentification = false;// by default no identification is required for the mod to be activatable

        // a serial constructor is REQUIRED
        public XmlMagicWord(ASerial serial)
            : base(serial)
        {
        }
Esempio n. 12
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		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlSkill(ASerial serial) : base(serial)
		{
		}
Esempio n. 13
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		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlFire(ASerial serial) : base(serial)
		{
		}
Esempio n. 14
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		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMessage(ASerial serial) : base(serial)
		{
		}
Esempio n. 15
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 // a serial constructor is REQUIRED
 public XmlDialog(ASerial serial)
     : base(serial)
 {
 }
Esempio n. 16
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		//serial constructor
		public Keyguard( ASerial serial ) : base( serial )
		{
		}
Esempio n. 17
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        private string m_Condition;// condition string

        // a serial constructor is REQUIRED
        public XmlDeathAction(ASerial serial)
            : base(serial)
        {
        }
Esempio n. 18
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 // a serial constructor is REQUIRED
 public XmlTeam(ASerial serial)
     : base(serial)
 {
 }
Esempio n. 19
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 public CustomParagon(ASerial serial)
     : base(serial)
 {
 }
Esempio n. 20
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        private DateTime m_CreationTime;// when the attachment was made

        // ----------------------------------------------
        // Constructors
        // ----------------------------------------------
        public XmlAttachment()
        {
            this.m_CreationTime = DateTime.UtcNow;

            // get the next unique serial id
            this.m_Serial = ASerial.NewSerial();

            // register the attachment in the serial keyed hashtable
            XmlAttach.HashSerial(this.m_Serial, this);
        }
Esempio n. 21
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		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments
       
		// a serial constructor is REQUIRED
		public XmlAddKarma(ASerial serial) : base(serial)
		{
		}
Esempio n. 22
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 // needed for deserialization
 public XmlAttachment(ASerial serial)
 {
     this.m_Serial = serial;
 }
Esempio n. 23
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 public XmlUse(ASerial serial)
     : base(serial)
 {
 }
Esempio n. 24
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		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMinionStrike(ASerial serial) : base(serial)
		{
		}
Esempio n. 25
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 public XmlQuestPoints(ASerial serial)
     : base(serial)
 {
 }
Esempio n. 26
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 public XmlDateCount( ASerial serial ) : base( serial )
 {
 }
Esempio n. 27
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        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlPoints(ASerial serial)
            : base(serial)
        {
        }
Esempio n. 28
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		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlManaDrain(ASerial serial) :  base(serial)
		{
		}
Esempio n. 29
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 public XmlParagon(ASerial serial)
     : base(serial)
 {
 }
Esempio n. 30
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		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public HandSiegeAttack(ASerial serial)
			: base(serial)
		{
		}