Esempio n. 1
0
        public MiniChampPlatform(MiniChampSpawn spawn)
        {
            m_MiniSpawn = spawn;

            for (int x = -2; x <= 2; ++x)
            {
                for (int y = -2; y <= 2; ++y)
                {
                    AddComponent(0x750, x, y, -5);
                }
            }

            for (int x = -1; x <= 1; ++x)
            {
                for (int y = -1; y <= 1; ++y)
                {
                    AddComponent(0x750, x, y, 0);
                }
            }

            for (int i = -1; i <= 1; ++i)
            {
                AddComponent(0x751, i, 2, 0);
                AddComponent(0x752, 2, i, 0);

                AddComponent(0x753, i, -2, 0);
                AddComponent(0x754, -2, i, 0);
            }

            AddComponent(0x759, -2, -2, 0);
            AddComponent(0x75A, 2, 2, 0);
            AddComponent(0x75B, -2, 2, 0);
            AddComponent(0x75C, 2, -2, 0);
        }
        private MiniChampSpawn CreateAltar(SpawnRecord r, Map m, bool restartdisable)
        {
            MiniChampSpawn cs = new MiniChampSpawn();

            Point3D loc = new Point3D(r.x, r.y, r.z);

            if (r.type == 0xff)
            {
                cs.RandomizeType = true;

                switch (Utility.Random(5))
                {
                case 0: cs.Type = MiniChampType.SecretGarden; break;

                case 1: cs.Type = MiniChampType.StygianDragonLair; break;

                case 2: cs.Type = MiniChampType.CrimsonVeins; break;

                case 3: cs.Type = MiniChampType.AbyssalLair; break;

                case 4: cs.Type = MiniChampType.FireTemple; break;
                }
            }
            else
            {
                cs.RandomizeType = false;
                cs.Type          = (MiniChampType)r.type;
            }

            cs.MoveToWorld(loc, m);

            return(cs);
        }
        private void Generate()
        {
            int i = 0;

            for (i = 0; i < m_Dungeons.Length; i++)
            {
                MiniChampSpawn cs = CreateAltar(m_Dungeons[i], Map.TerMur, true);

                m_AllSpawn.Add(cs);
                m_DungeonsSpawn.Add(cs);
            }
        }
Esempio n. 4
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                m_MiniSpawn = reader.ReadItem() as MiniChampSpawn;

                if (m_MiniSpawn == null)
                {
                    Delete();
                }

                break;
            }
            }
        }
 public MiniRestartTimer(MiniChampSpawn spawn, TimeSpan delay) : base(delay)
 {
     m_MiniSpawn = spawn;
     Priority    = TimerPriority.FiveSeconds;
 }
Esempio n. 6
0
 public MiniSliceTimer(MiniChampSpawn spawn) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
 {
     m_MiniSpawn = spawn;
     Priority    = TimerPriority.OneSecond;
 }
Esempio n. 7
0
 public MiniChampAltar(MiniChampSpawn spawn)
 {
     m_MiniSpawn = spawn;
 }
Esempio n. 8
0
 public MiniChampSpawnRegion(MiniChampSpawn spawn)
     : base(null, spawn.Map, Region.Find(spawn.Location, spawn.Map), spawn.SpawnArea)
 {
     m_Spawn = spawn;
 }