Esempio n. 1
0
        private void Reset()
        {
            if (BattleRegion == null)
            {
                return;
            }

            IEnumerable <BaseCreature> list = BattleRegion.GetEnumeratedMobiles().OfType <BaseCreature>();

            foreach (BaseCreature bc in list.Where(b => b.Alive && !b.Controlled && !b.Summoned && b.GetMaster() == null))
            {
                bc.Kill();
            }

            foreach (KeyValuePair <int, List <BaseCreature> > kvp in MyrmidexTeam)
            {
                ColUtility.Free(kvp.Value);
            }

            foreach (KeyValuePair <int, List <BaseCreature> > kvp in TribeTeam)
            {
                ColUtility.Free(kvp.Value);
            }

            MyrmidexTeam.Clear();
            TribeTeam.Clear();
        }
Esempio n. 2
0
 public void RegionMessage(int message)
 {
     foreach (PlayerMobile pm in BattleRegion.GetEnumeratedMobiles().OfType <PlayerMobile>())
     {
         pm.SendLocalizedMessage(message);
     }
 }
Esempio n. 3
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        public bool HasPlayers(bool ignorestaff = true)
        {
            if (BattleRegion == null)
            {
                return(false);
            }

            return(BattleRegion.GetEnumeratedMobiles().Where(m => m is PlayerMobile && (!ignorestaff || m.AccessLevel == AccessLevel.Player)).Count() > 0);
        }
Esempio n. 4
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        public IEnumerable <PlayerMobile> GetPlayers(Allegiance allegiance)
        {
            if (BattleRegion == null)
            {
                return(null);
            }

            return(BattleRegion.GetEnumeratedMobiles().OfType <PlayerMobile>().Where(p => MyrmidexInvasionSystem.IsAlliedWith(p, allegiance)));
        }
Esempio n. 5
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 public void RegionMessage(int message)
 {
     ColUtility.ForEach(BattleRegion.GetEnumeratedMobiles().OfType <PlayerMobile>(), pm => pm.SendLocalizedMessage(message));
 }
Esempio n. 6
0
 public bool HasPlayers(bool ignorestaff = true)
 {
     return(BattleRegion.GetEnumeratedMobiles().OfType <PlayerMobile>().Where(m => !ignorestaff || m.AccessLevel == AccessLevel.Player).Count() > 0);
 }