Esempio n. 1
0
            public override void OnClick()
            {
                Mobile from = Owner.From;

                if (from.CheckAlive() && !m_Game.Deleted && m_Game.IsAccessibleTo(from) && m_Game.Players.GetInGameMobiles(true, false).Count == 0)
                {
                    m_Game.ResetGame(from);
                }
            }
        public void CheckPlayers()
        {
            bool removed = false;

            for (int i = 0; i < m_Players.Length; i++)
            {
                Mobile player = m_Players[i];

                if (player != null)
                {
                    if (player.Deleted)
                    {
                        m_Players[i] = null;

                        SendPlayerExitMessage(player);
                        UpdateDealer(true);

                        removed = true;
                    }
                    else if (m_InGame[i])
                    {
                        if (player.NetState == null)
                        {
                            m_InGame[i] = false;

                            SendPlayerExitMessage(player);
                            UpdateDealer(true);

                            removed = true;
                        }
                        else if (!m_Game.IsAccessibleTo(player) || player.Map != m_Game.Map || !player.InRange(m_Game.GetWorldLocation(), 5))
                        {
                            m_InGame[i] = false;

                            player.Send(new MahjongRelieve(m_Game));

                            SendPlayerExitMessage(player);
                            UpdateDealer(true);

                            removed = true;
                        }
                    }
                }
            }

            for (int i = 0; i < m_Spectators.Count;)
            {
                Mobile mobile = (Mobile)m_Spectators[i];

                if (mobile.NetState == null || mobile.Deleted)
                {
                    m_Spectators.RemoveAt(i);
                }
                else if (!m_Game.IsAccessibleTo(mobile) || mobile.Map != m_Game.Map || !mobile.InRange(m_Game.GetWorldLocation(), 5))
                {
                    m_Spectators.RemoveAt(i);

                    mobile.Send(new MahjongRelieve(m_Game));
                }
                else
                {
                    i++;
                }
            }

            if (removed && !UpdateSpectators())
            {
                SendPlayersPacket(true, true);
            }
        }