Esempio n. 1
0
        public void DrawSkill()
        {
            CraftSubResCol res      = (m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes);
            int            resIndex = -1;

            for (int i = 0; i < m_CraftItem.Skills.Count; i++)
            {
                CraftSkill skill    = m_CraftItem.Skills.GetAt(i);
                double     minSkill = m_CraftItem.ScaleWithRessource(skill.MinSkill, m_From, m_CraftSystem);

                if (minSkill < 0)
                {
                    minSkill = 0;
                }

                AddHtml(170, 132 + (i * 20), 300, 20, "<h3><basefont color=#FFFFFF>" + skill.SkillToMake.ToString() + "<basefont></h3>", false, false);
                AddHtml(480, 132 + (i * 20), 300, 20, "<h3><basefont color=#FFFFFF>" + Convert.ToInt32(minSkill) + "%<basefont></h3>", false, false);
            }

            CraftContext context = m_CraftSystem.GetContext(m_From);

            if (context != null)
            {
                resIndex = (m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex);
            }

            bool   allRequiredSkills = true;
            double chance            = m_CraftItem.GetSuccessChance(m_From, resIndex > -1 ? res.GetAt(resIndex).ItemType : null, m_CraftSystem, false, ref allRequiredSkills);
            double excepChance       = m_CraftItem.GetExceptionalChance(chance, m_From, false);

            if (chance < 0.0)
            {
                chance = 0.0;
            }
            else if (chance > 1.0)
            {
                chance = 1.0;
            }
            try
            {
                int chan = Convert.ToInt32(chance * 100);

                AddHtml(170, 80, 300, 20, "<h3><basefont color=#FFFFFF>Chance de Succès :<basefont></h3>", false, false);
                AddHtml(480, 80, 300, 20, "<h3><basefont color=#FFFFFF>" + chan.ToString() + "%<basefont></h3>", false, false);
            }
            catch (OverflowException e)
            {
                Misc.ExceptionLogging.WriteLine(e, "La valeur convertie en int était {0} * 100. L'item était {1}",
                                                chance, m_CraftItem.ItemType.ToString());
            }

            if (excepChance < 0.0)
            {
                excepChance = 0.0;
            }
            else if (excepChance > 1.0)
            {
                excepChance = 1.0;
            }
            try
            {
                int exept = Convert.ToInt32(excepChance * 100);

                AddHtml(170, 100, 300, 20, "<h3><basefont color=#FFFFFF>Chance d'Objet Exceptionel:<basefont></h3>", false, false);
                AddHtml(480, 100, 300, 20, "<h3><basefont color=#FFFFFF>" + exept.ToString() + "%<basefont></h3>", false, false);
            }
            catch (OverflowException e)
            {
                Misc.ExceptionLogging.WriteLine(e, "La valeur convertie en int était {0} * 100. The original chance value was : {1}. L'item était {2}",
                                                excepChance, chance, m_CraftItem.ItemType.ToString());
            }
        }