Esempio n. 1
0
        public virtual void AddExp(Mobile killer, Mobile killed)
        {
            if (killer == null | killed == null)
            {
                return;
            }

            if (killer is PlayerMobile && killed is PlayerMobile)
            {
                return;
            }

            if (killed is BaseCreature && (((BaseCreature)killed).Summoned | ((BaseCreature)killed).IsAnimatedDead))
            {
                return;
            }

            bool frompet = false;

            if (killer is BaseCreature && (((BaseCreature)killer).Controlled || ((BaseCreature)killer).BardProvoked || ((BaseCreature)killer).Summoned || ((BaseCreature)killer).IsAnimatedDead || ((BaseCreature)killer).IsNecroFamiliar))
            {
                //Pet Exp
                frompet = true;
                if (((BaseCreature)killer).Controlled)
                {
                    AddExp(killer, killed, GetExp(killer, killed));
                    killer = ((BaseCreature)killer).GetMaster();
                }
                else if (((BaseCreature)killer).BardProvoked && ((BaseCreature)killer).BardMaster != null)
                {
                    killer = ((BaseCreature)killer).BardMaster;
                }
                else if (((BaseCreature)killer).Summoned && ((BaseCreature)killer).SummonMaster != null)
                {
                    killer = ((BaseCreature)killer).SummonMaster;
                }
                else if (((BaseCreature)killer).ControlMaster != null)
                {
                    killer = ((BaseCreature)killer).ControlMaster;
                }
                else
                {
                    return;
                }
            }

            if (killer != null)
            {
                if (!frompet)
                {
                    AddExp(killer, killed, GetExp(killer, killed));
                }
                else
                {
                    CombatLevel level = (CombatLevel)LSGovernor.GetAttached(killer.Serial, typeof(CombatLevel));
                    level.AddExp(killer, killed);
                }
            }
        }
Esempio n. 2
0
        public static void Login_Event(LoginEventArgs e)
        {
            LSGovernor.AttachLevelables(e.Mobile.Serial);

            int         totalexp = 0;
            CombatLevel combat   = (CombatLevel)LSGovernor.GetAttached(e.Mobile.Serial, typeof(CombatLevel));

            for (int i = 0; i < combat.Level; i++)
            {
                totalexp += combat.LevelsAt[i];
            }

            if (combat.TotalExp < totalexp)
            {
                combat.TotalExp = totalexp;
            }
        }
Esempio n. 3
0
        public virtual void AddExp(Mobile killer, Mobile killed, int amount)
        {
            if (killer is BaseCreature)
            {
                if (!CreaturesLevel | !((BaseCreature)killer).Controlled)
                {
                    return;
                }

                if (((BaseCreature)killer).BardProvoked || ((BaseCreature)killer).Summoned)
                {
                    return;
                }
            }

            Party p = Party.Get(killer);

            if (p == null || p.Members.Count <= 1 || !m_PartyShareExp)
            {
                //Give Exp
                CombatLevel combat = (CombatLevel)LSGovernor.GetAttached(killer.Serial, typeof(CombatLevel));
                combat.AddExp((int)Filter(killer, killed, amount));
            }
            else
            {
                int killerLevel = 0, inRange = 0;
                {
                    //Get Killer Level
                    CombatLevel combat = (CombatLevel)LSGovernor.GetAttached(killer.Serial, typeof(CombatLevel));
                    killerLevel = combat.Level;

                    //Get People In Range
                    foreach (PartyMemberInfo mi in p.Members)
                    {
                        PlayerMobile pm = (PlayerMobile)mi.Mobile;
                        if (pm.Alive && pm.InRange(killed, m_PartyShareRange))
                        {
                            inRange++;
                        }
                    }
                }

                //Split Exp
                if (m_PartyShareEvenly && amount > 0)
                {
                    amount = (int)((amount + (amount * (.3 * inRange))) / inRange);
                }

                //Give Each Exp
                foreach (PartyMemberInfo mi in p.Members)
                {
                    PlayerMobile pm = (PlayerMobile)mi.Mobile;

                    //Skip If Not Qualified
                    if (pm.Class == Class.Crafter || !pm.Alive || !pm.InRange(killed, m_PartyShareRange))
                    {
                        continue;
                    }

                    //Give Exp If Not 'Power Leveler'
                    CombatLevel combat = (CombatLevel)LSGovernor.GetAttached(pm.Serial, typeof(CombatLevel));
                    if (combat.Level >= (killerLevel - m_PowerLevelRange))
                    {
                        combat.AddExp((int)Filter(pm, killed, amount));
                    }
                }
            }
        }