Esempio n. 1
0
        static IEnumerable GetAssetFiles(string baseDir, SerializedAssetDatabaseBlacklist blacklist)
        {
            string[] fileNames = Directory.GetFiles(baseDir);

            for (int i = 0; i < fileNames.Length; i++)
            {
                if (fileNames[i].EndsWith(".meta"))
                {
                    continue;
                }

                if (blacklist.CheckFile(fileNames[i]))
                {
                    continue;
                }

                yield return(fileNames[i]);
            }

            string[] directoryNames = Directory.GetDirectories(baseDir);

            for (int i = 0; i < directoryNames.Length; i++)
            {
                if (blacklist.CheckDirectory(directoryNames[i]))
                {
                    continue;
                }

                foreach (string file in GetAssetFiles(directoryNames[i], blacklist))
                {
                    yield return(file);
                }
            }
        }
Esempio n. 2
0
        public void RegenerateProjectAssets(SerializedAssetDatabaseBlacklist blacklist = null)
        {
            #if UNITY_EDITOR
            if (blacklist == null)
            {
                blacklist = SerializedAssetDatabaseBlacklist.Default;
            }

            serializedAssets = new SerializedAssetDictionary();

            foreach (string file in GetAssetFiles(@"Assets/", blacklist))
            {
                serializedAssets.Add(file, AssetDatabase.LoadAssetAtPath(file, typeof(Object)));
            }
            #endif
        }