public void stopServer() { stopServerThread(); if (myServerThread != null) { if (myServerThread.IsAlive) { myServerThread.Abort(); serverFlg = false; myServerThread.Join(); Console.WriteLine("stop myServerThread"); } myServerThread = null; } if (clientThread != null) { if (clientThread.IsAlive) { client.stopReadThread(); clientThread.Abort(); clientThread.Join(); } clientThread = null; } if (client != null) { client.stopReadThread(); } client = null; }
private void ServerThread() { try { while (serverFlg == true) { Console.WriteLine("ServerThread"); // ソケット接続待ち if (listener.Pending()) //接続待ちがあれば { TcpClient myTcpClient = listener.AcceptTcpClient(); // クライアントから接続有り //if(myTcpClient) // クライアント送受信オブジェクト生成 client = new ClientTcpIp(); client.objSck = myTcpClient; client.objStm = myTcpClient.GetStream(); // クライアントとの送受信開始 client.readFlg = true; if (serverFlg == true) { clientThread = new Thread( new ThreadStart(client.ReadWrite)); clientThread.Start(); } } } Console.WriteLine("STOP Server"); } catch { } }
public void stopServer() { stopServerThread(); if (myServerThread!= null) { if (myServerThread.IsAlive) { myServerThread.Abort(); serverFlg = false; myServerThread.Join(); Console.WriteLine("stop myServerThread"); } myServerThread = null; } if (clientThread != null) { if (clientThread.IsAlive) { client.stopReadThread(); clientThread.Abort(); clientThread.Join(); } clientThread = null; } if (client != null) client.stopReadThread(); client = null; }