public void DumpRaw(int offset, string savePath, int nextOffset = -1)
        {
            if (nextOffset == -1)
            {
                nextOffset = SearchForByte.ByteSearch(_tiMtexture, _stage, offset);
            }

            byte[] rawData = new byte[nextOffset - offset];
            Buffer.BlockCopy(_stage, offset, rawData, 0, nextOffset - offset);
            File.WriteAllBytes(savePath, rawData);
        }
        private void SearchObjects()
        {
            _tim         = SearchForByte.ByteSearch(_stage, _tiMtexture);
            _index       = 0x5d4 + 1000;
            _itemOffsets = new List <int>();
            while (true)
            {
                _pass = SearchForByte.ByteSearch(_stage, _geom, _index);
                if (_pass == -1)
                {
                    break;
                }
                _passOk = _pass;
                _index  = _pass + 1;
                if (_passOk < _tim)
                {
                    _verts = BitConverter.ToUInt16(_stage, _passOk + 4);
                    if (_verts < 10000)
                    {
                        _absolutePolygon = _passOk + 6 + (_verts * 6);
                        if (_absolutePolygon < _stage.Length)
                        {
                            _triangles = BitConverter.ToUInt16(_stage, _absolutePolygon + 4 + (_absolutePolygon % 4));
                            _quads     = BitConverter.ToUInt16(_stage, _absolutePolygon + 6 + (_absolutePolygon % 4));


                            if (_triangles > 10000 || _quads > 10000 || _verts > 10000 || _verts == 0)
                            {
                            }
                            else
                            {
                                Console.WriteLine($"BS: Found working geometry at: {_passOk}");
                                _itemOffsets.Add(_passOk);
                                _index += _verts * 6 + _triangles * 20 + _quads * 24;
                            }
                        }
                    }
                }
                else
                {
                    break;
                }
            }
        }