public void Begin() { //Debug.Log("Curr Sensor: " + currentSensor); Debug.Log(expCounter + ">>>>"); currentSensor = PlayerPrefs.GetInt("SensorType"); int expc = expCounter + 1; experimentText.text = "Experiment " + ExperimentalID + " is running"; statusText.text = "Trial " + expc + " is running."; sensor = SensorsComponent.SensorFactory.GetInstance(currentSensor, robotPrefab); createMazeButtonListener(); if (PlayerPrefs.GetString("ExperimentTypevalue") == "Training Data") { exploration.GetNextCommand(null, currentSensor - 1, currentAlgo, 0); Debug.Log("Training Complete " + expCounter); } else { Debug.Log(sensor.GetCurrentSensor()); // manualButton.onClick.AddListener(manualButtonListener); automaticButtonListener(); backButton.interactable = false; } expCounter++; if (PlayerPrefs.GetString("ExperimentTypevalue") == "Training Data" && expCounter < PlayerPrefs.GetInt("Iteration")) { Begin(); } }
void Start() { sensor = SensorsComponent.SensorFactory.GetInstance(currentSensor, robotPrefab); createMaze.onClick.AddListener(createMazeButtonListener); expDB = new database(); manualButton.onClick.AddListener(manualButtonListener); automaticButton.onClick.AddListener(automaticButtonListener); backButton.interactable = false; }
void Start() { currentSensor = PlayerPrefs.GetInt("SensorType"); sensor = SensorsComponent.SensorFactory.GetInstance(currentSensor, robotPrefab); createMaze.onClick.AddListener(createMazeButtonListener); expDB = new database(); manualButton.onClick.AddListener(manualButtonListener); automaticButton.onClick.AddListener(automaticButtonListener); backButton.interactable = false; Debug.Log(sensor.GetCurrentSensor()); }
void Start() { sensor = SensorsComponent.SensorFactory.GetInstance(1, robotPrefab); createMaze.onClick.AddListener(createMazeButtonListener); expDB = new database(); manualButton.onClick.AddListener(manualButtonListener); automaticButton.onClick.AddListener(automaticButtonListener); backButton.interactable = false; dbm = new DataBaseManager(); dbm.ConnectToDB("Rover.db"); }
public void Begin() { //Debug.Log("Curr Sensor: " + currentSensor); currentSensor = PlayerPrefs.GetInt("SensorType"); int expc = expCounter + 1; experimentText.text = "Experiment " + ExperimentalID + " is running"; statusText.text = "Trail " + expc + " is running."; sensor = SensorsComponent.SensorFactory.GetInstance(currentSensor, robotPrefab); createMazeButtonListener(); Debug.Log(sensor.GetCurrentSensor()); // manualButton.onClick.AddListener(manualButtonListener); automaticButtonListener(); backButton.interactable = false; expCounter++; }
public void Begin() { int expc = expCounter + 1; statusText.text = "Experiment " + expc + " is Running."; sensor = SensorsComponent.SensorFactory.GetInstance(1, robotPrefab); createMazeButtonListener(); // manualButton.onClick.AddListener(manualButtonListener); automaticButtonListener(); backButton.interactable = false; /*for (int i = 0; i < 3; i++) * { * Debug.Log(i); * * }*/ expCounter++; }
void Start() { sensor = SensorsComponent.SensorFactory.GetInstance(1, robotPrefab); createMaze.onClick.AddListener(createMazeButtonListener); backButton.interactable = false; }
void Start() { sensor = SensorsComponent.SensorFactory.GetInstance(1, Cube); Debug.Log(sensor.GetCurrentSensor()); }
void Start() { sensor = SensorsComponent.SensorFactory.GetInstance(1, Cube); algorithmsSimulation = new AlgorithmsSimulation(); Debug.Log(sensor.GetCurrentSensor()); }
void Start() { sensor = SensorsComponent.SensorFactory.GetInstance(getSensorType(), Cube); //sensor = SensorFactory.GetInstance(getSensorType(), Cube); }