public static WonderRulesCharacter Load([NotNull] RulesEditingSystem system, [NotNull] IDataFile characterData) { var result = new WonderRulesCharacter(system, characterData.Location); return((WonderRulesCharacter)result.FinishLoad(characterData)); }
public override Character Parse(IDataFile characterData) { return(WonderRulesCharacter.Load(this, characterData)); }