Esempio n. 1
0
        public static bool Raycast(float[] ray_origin, float[] ray_direction, TrackableHitFlags filter,
                                   out TrackableHit hitResult)
        {
            if (SessionManager == null)
            {
                hitResult = new TrackableHit();
                return(false);
            }

            return(SessionManager.FrameManager.Raycast(ray_origin, ray_direction, filter, out hitResult));
        }
Esempio n. 2
0
        /// <summary>
        /// Performs a raycast against physical objects being tracked by ARCore.
        /// Output the closest hit from the camera.
        /// Note that the Unity's screen coordinate (0, 0)
        /// starts from bottom left.
        /// </summary>
        /// <param name="x">Horizontal touch position in Unity's screen coordiante.</param>
        /// <param name="y">Vertical touch position in Unity's screen coordiante.</param>
        /// <param name="filter">A filter bitmask where each {@link TrackableHitFlag} which is set represents a category
        /// of raycast hits the method call should consider valid.</param>
        /// <param name="hitResult">A {@link TrackableHit} that will be set if the raycast is successful.</param>
        /// <returns><c>true</c> if the raycast had a hit, otherwise <c>false</c>.</returns>
        public static bool Raycast(float x, float y, TrackableHitFlags filter,
                                   out TrackableHit hitResult)
        {
            if (SessionManager == null)
            {
                hitResult = new TrackableHit();
                return(false);
            }

            return(SessionManager.FrameManager.Raycast(x, y, filter, out hitResult));
        }