Esempio n. 1
0
        public static void RunUnpatch(GameUnpatchClass patch)
        {
            var progressForm = new ProgressForm();

            patch.SetReporter(progressForm.GetProgressReporter());
            var thread = new System.Threading.Thread(patch.Run);

            thread.Start();
            progressForm.ShowDialog();

            thread.Join();
            var result = patch.Result;

            if (result.AllSuccessful)
            {
                MessageBox.Show(
                    "Successfully removed all patches.\n\n"
                    + "You can close SenPatcher now and just run the game as you normally would."
                    );
                return;
            }
            else
            {
                MessageBox.Show(
                    "Failed removing " + result.FailedFiles + " of the selected " + result.TotalFiles + " patches.\n"
                    + "Please ensure SenPatcher is allowed to write to the game directory, then try again.\n"
                    + "It's also possible that the game data is corrupted or has been modified by other mods. "
                    + "If so, try verifying game files on Steam or GoG, or reinstall the game. "
                    + "Be sure to close and reopen SenPatcher before trying again in this case."
                    );
            }
        }
Esempio n. 2
0
 private void buttonUnpatch_Click(object sender, EventArgs e)
 {
     try {
         var mods = new List <FileMod>();
         mods.AddRange(Sen1Mods.GetExecutableMods());
         mods.AddRange(Sen1Mods.GetAssetMods());
         GameUnpatchClass.RunUnpatch(new GameUnpatchClass(Path, Storage, mods));
     } catch (Exception ex) {
         MessageBox.Show("Unknown error occurred: " + ex.Message);
     }
 }