Esempio n. 1
0
 public FieldData(Geom.Point[] points)
 {
     this.points = points;
     pointsCnt   = points.Length;
     segmentID   = new int[pointsCnt, pointsCnt];
     for (int i = 0; i < pointsCnt; ++i)
     {
         for (int j = 0; j < pointsCnt; ++j)
         {
             segmentID[i, j] = InvalidSegmentID;
         }
     }
     segments    = new Geom.Segment[pointsCnt * pointsCnt];
     segmentsCnt = 0;
     for (int i = 0; i < pointsCnt; ++i)
     {
         for (int j = i + 1; j < pointsCnt; ++j)
         {
             bool         correct = true;
             Geom.Segment cur     = new Geom.Segment(points[i], points[j]);
             for (int k = 0; k < pointsCnt && correct; ++k)
             {
                 if (k != i && k != j)
                 {
                     correct &= Geom.Dist(cur, points[k]) >= MinSegmentDist;
                 }
             }
             if (!correct)
             {
                 continue;
             }
             int segID = segmentsCnt++;
             segmentID[i, j] = segmentID[j, i] = segID;
             segments[segID] = cur;
         }
     }
     Array.Resize(ref segments, segmentsCnt);
     intersectedWith = new int[segmentsCnt][];
     for (int i = 0; i < segmentsCnt; ++i)
     {
         intersectedWith[i] = new int[segmentsCnt];
         int intersectedCnt = 0;
         for (int j = 0; j < segmentsCnt; ++j)
         {
             if (Geom.IsIntersected(segments[i], segments[j]))
             {
                 intersectedWith[i][intersectedCnt++] = j;
             }
         }
         Array.Resize(ref intersectedWith[i], intersectedCnt);
     }
     pointAbySegment = new int[segmentsCnt];
     pointBbySegment = new int[segmentsCnt];
     for (int i = 0; i < pointsCnt; ++i)
     {
         for (int j = i + 1; j < pointsCnt; ++j)
         {
             if (segmentID[i, j] != InvalidSegmentID)
             {
                 pointAbySegment[segmentID[i, j]] = i;
                 pointBbySegment[segmentID[i, j]] = j;
             }
         }
     }
 }