protected override void OnInit() { m_icon = this.Make <GameImage>("Image"); m_num = this.Make <GameLabel>("Text_1"); m_effect = this.Make <GameUIEffect>("UI_chanchuneirong"); m_effect.EffectPrefabName = "UI_chanchuneirong.prefab"; }
private void InitController() { m_icon_img = Make <GameImage>("icon"); m_effect = m_icon_img.Make <GameUIEffect>("UI_zengjiatili"); m_count_BG = m_icon_img.Make <GameImage>("Image"); m_count_lab = m_count_BG.Make <GameLabel>("count"); m_disCount_root = m_icon_img.Make <GameImage>("Image_label"); m_disCount_lab = m_disCount_root.Make <GameLabel>("Text"); m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original"); m_oriPrice_lab = m_oriPrice_root.Make <GameLabel>("Text_number"); m_use_btn = Make <GameButton>("btnUse"); m_buy_btn = Make <GameButton>("btnbuy"); //m_buy_title_txt = m_buy_btn.Make<GameLabel>("Text_cost"); //m_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy"); m_cost_lab = m_buy_btn.Make <GameLabel>("Text_cost"); m_cashType_img = m_buy_btn.Make <GameImage>("Image_cash"); m_limited_buy_btn = Make <GameButton>("limitedbuy"); //m_limited_buy_title_txt = m_limited_buy_btn.Make<GameLabel>("Text"); //m_limited_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy"); m_limited_cost_lab = m_limited_buy_btn.Make <GameLabel>("Text_cost"); m_limited_cashType_img = m_limited_buy_btn.Make <GameImage>("Image_cash"); m_limited_buy_num_txt = m_limited_buy_btn.Make <GameLabel>("Image_label_1:Text"); }
protected override void OnInit() { base.OnInit(); m_title_root = this.Make <GameUIComponent>("Image"); m_title_txt = m_title_root.Make <GameLabel>("Text"); m_title_txt.Text = string.Format("{0}!", LocalizeModule.Instance.GetString("recharge_title").ToUpper()); m_title_effect = m_title_root.Make <GameUIEffect>("UI_dengjishengji_01"); m_title_effect.EffectPrefabName = "UI_dengjishengji_01.prefab"; m_lvl_root = this.Make <GameUIComponent>("Lvl_Root"); m_from_lvl_txt = m_lvl_root.Make <GameLabel>("Panel:Text (1)"); m_to_lvl_txt = m_lvl_root.Make <GameLabel>("Panel:Text (2)"); m_lvl_slider = m_lvl_root.Make <GameProgressBar>("Image_energy:Slider"); m_cur_vit_txt = m_lvl_root.Make <GameLabel>("Image_energy:Text_number"); m_max_vit_txt = m_lvl_root.Make <GameLabel>("Image_energy:Text_number_max"); m_lvl_bar_effect = m_lvl_root.Make <GameUIEffect>("Image_energy:UI_tili_zengjia"); m_lvl_bar_effect.EffectPrefabName = "UI_tili_zengjia.prefab"; m_lvl_effect = m_lvl_root.Make <GameUIEffect>("Panel:UI_dengjishengji_02"); m_lvl_effect.EffectPrefabName = "UI_dengjishengji_02.prefab"; m_grid = this.Make <GameUIContainer>("Scroll View:Viewport"); m_ok_btn = this.Make <GameButton>("btnSure"); m_btn_title = m_ok_btn.Make <GameLabel>("Text"); }
protected override void OnInit() { base.OnInit(); this.m_btn = Make <GameButton>(gameObject); this.m_panelRoot = Make <GameImage>("Panel"); this.m_sceneImg = new BuidTopSceneIcon[8]; this.m_normalIcon = Make <GameImage>("Image"); //this.m_lockIcon = Make<GameImage>("Image_Lock"); //this.m_canLockIcon = Make<GameImage>("Image_CanLock"); this.m_normalIcon.Visible = false; //this.m_lockIcon.Visible = false; //this.m_canLockIcon.Visible = false; this.m_lockeffect = Make <GameUIEffect>("lockEffect"); this.m_unLockEffect = Make <GameUIEffect>("unLockEffect"); this.m_imgDownload = Make <GameImage>("ImageDownload"); //this.m_sceneOutLightingEffect = Make<GameUIEffect>("UI_faliang"); for (int i = 0; i < 8; i++) { this.m_sceneImg[i] = Make <BuidTopSceneIcon>("scence_" + i); //this.m_sceneImg[i].SetData(m_achorData); this.m_sceneImg[i].Visible = false; } this.m_panelRoot.Visible = true; }
void initControl() { #region 控件 int pageCount = m_btnPage_Str.Length; m_page_toggle = new GameToggleButton[pageCount]; //m_page_tween = new TweenScale[pageCount]; m_arrow_obj = new GameObject[pageCount]; this.m_arrowLab_obj = new GameLabel[pageCount]; this.m_oriLab_obj = new GameObject[pageCount]; //this.m_arrowLab_obj = new GameObject[pageCount]; m_pageTog_lab = new GameLabel[pageCount]; for (int i = 0; i < m_btnPage_Str.Length; i++) { m_page_toggle[i] = Make <GameToggleButton>(string.Format("Panel_down:leftBtn:{0}", m_btnPage_Str[i])); //m_page_tween[i] = m_page_toggle[i].gameObject.GetComponent<TweenScale>(); m_arrow_obj[i] = m_page_toggle[i].Widget.Find("Background/Checkmark/Arrow").gameObject; m_arrowLab_obj[i] = m_page_toggle[i].Make <GameLabel>("Background/Checkmark/Label (1)"); this.m_oriLab_obj[i] = m_page_toggle[i].Widget.Find("Background/Label").gameObject; m_pageTog_lab[i] = m_page_toggle[i].Make <GameLabel>("Label"); m_pageTog_lab[i].color = m_oriColor; m_arrowLab_obj[i].Text = m_pageTog_lab[i].Text = m_toogle_name_Str[i]; m_arrow_obj[i].SetActive(false); m_arrowLab_obj[i].SetActive(false); this.m_oriLab_obj[i].SetActive(true); } m_Prop_grid = Make <GameUIContainer>("Panel_down:Panel:grid"); m_NothingTip_lab = Make <GameLabel>("Panel_down:nothingTips"); m_propInfo_panel = Make <UIBagPropInfo>("Panel_down:detail"); m_chooseUIEffect = Make <GameUIEffect>("Panel_down:UI_xuanzhong"); m_panelDown_Img = Make <GameImage>("Panel_down"); //this.m_tweenPos = this.m_panelDown_Img.GetComponent<TweenScale>(); #endregion }
protected override void OnInit() { base.OnInit(); this.m_HeadImg = Make <GameTexture>(gameObject); this.m_tweener = GetComponent <TweenRotationEuler>(); this.m_effect = Make <GameUIEffect>("UI_faliang_02"); }
private void InitController() { this.m_sumBgImg = Make <GameImage>("Image:sumBg"); m_icon_img = Make <GameImage>("Image:icon"); m_count_lab = Make <GameLabel>("Image:sum"); m_itemName_lab = Make <GameLabel>("Image:title"); m_itemContent_lab = Make <GameLabel>("Image:content"); m_NumberRoot = Make <GameImage>("Imagenumber"); m_reduce_btn = Make <GameButton>("Imagenumber:btnReduce"); m_add_btn = Make <GameButton>("Imagenumber:btnAdd"); m_number_lab = Make <GameLabel>("Imagenumber:Text"); m_disCount_img = Make <GameImage>("Image:Image"); m_disCount_lab = m_disCount_img.Make <GameLabel>("Text"); m_limit_root = Make <GameLabel>("Imagenumber:income"); m_limit_lab = m_limit_root.Make <GameLabel>("number"); m_buy_btn = Make <GameButton>("btn_buy"); m_cashType_img = m_buy_btn.Make <GameImage>("Image"); m_price_lab = m_buy_btn.Make <GameLabel>("Text"); m_oriRoot_root = Make <GameLabel>("Text"); m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number"); m_buy_Effect = m_buy_btn.Make <GameUIEffect>("UI_goumai_anniu"); }
protected override void OnInit() { base.OnInit(); #if OFFICER_SYS m_officers_grid = Make <GameUIContainer>("Panel_officer:ScrollView:Viewport"); #endif m_event_icon = Make <GameImage>("Image_event:Image_title:Image_Icon"); m_event_name = Make <GameLabel>("Image_event:Image_title:Text"); m_event_desc = Make <GameLabel>("Image_event:Text"); m_case_name = Make <GameLabel>("Image_event:RawImage:Text"); m_case_tex = Make <GameTexture>("Image_event:RawImage"); m_ok_btn = Make <GameButton>("Button_action"); m_ok_effect = Make <GameUIEffect>("UI_tongyong_anniu"); m_ok_effect.EffectPrefabName = "UI_tongyong_anniu.prefab"; m_vit_cost_num_txt = m_ok_btn.Make <GameLabel>("Image:Text"); m_keywords_grid = Make <GameUIContainer>("Panel_keyword:ScrollView:Viewport"); m_normal_title_txt = Make <GameLabel>("Image_event:Image_normal:Text"); m_normal_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.CommonDrop"); m_perfect_title_txt = Make <GameLabel>("Image_event:Image_perfect:Text"); m_perfect_title_txt.Text = LocalizeModule.Instance.GetString("ui.event.FullScoreDrop"); m_normal_cash_txt = Make <GameLabel>("Image_event:Image_normal:Image:Text (1)"); m_perfect_cash_txt = Make <GameLabel>("Image_event:Image_perfect:Image:Text (1)"); #if OFFICER_SYS this.InitOfficersKeywords(); #endif }
protected override void OnInit() { base.OnInit(); m_icon = this.Make <GameImage>("Background"); m_text = this.Make <GameLabel>("Text"); m_effect = this.Make <GameUIEffect>("UI_shibai_zengqiang"); m_effect.EffectPrefabName = "UI_shibai_zengqiang.prefab"; }
protected override void OnInit() { base.OnInit(); m_ui_effect = Make <GameUIEffect>("UI_shouzhijiantou"); m_ui_effect.EffectPrefabName = "UI_shouzhijiantou.prefab"; m_close_btn = Make <GameButton>("Button_continue"); }
protected override void OnInit() { m_toggle = Make <GameToggleButton>("Background"); m_officer_portrait = m_toggle.Make <GameTexture>("Icon"); m_grid = m_toggle.Make <GameUIContainer>("grid"); m_mask = m_toggle.Make <GameImage>("Image"); m_effect = Make <GameUIEffect>("UI_jingyuanpaiqian_pinzhi"); }
protected override void OnInit() { base.OnInit(); m_exhabit_effect = Make <GameUIEffect>("UI_teshuwupin_tishi"); m_exhabit_effect.EffectPrefabName = "UI_teshuwupin_tishi.prefab"; m_exhabit_effect.Visible = false; }
protected override void OnInit() { base.OnInit(); this.AutoDestroy = false; this.m_Slider = Make <GameProgressBar>("Slider"); this.m_Effect = Make <GameUIEffect>("UI_jindutiao"); this.NeedUpdateByFrame = true; }
public static void EffectProgressbarValueSync(GameProgressBar bar_, GameUIEffect effect_) { Vector3 topRightConner = bar_.FillRectangleWorldConners[2]; Vector3 bottomRightConner = bar_.FillRectangleWorldConners[3]; Vector3 centerPos = new Vector3(topRightConner.x, (topRightConner.y + bottomRightConner.y) / 2, topRightConner.z); effect_.Position = centerPos; }
protected override void OnInit() { base.OnInit(); this.m_tex = Make <GameNetworkRawImage>(gameObject); this.m_Tog = Make <GameToggleButton>(gameObject); this.m_btnSure = Make <GameButton>("sure"); this.m_effect = this.m_btnSure.Make <GameUIEffect>("UI_manhua_tishi"); this.m_btnSure.Visible = false; this.m_TweenPos = GetComponent <TweenScale>(); }
protected override void OnInit() { base.OnHide(); m_icon = Make <GameImage>("icon"); m_txt = Make <GameLabel>("Text"); m_effect = Make <GameUIEffect>("UI_jihuoguanjianci02"); m_effect.EffectPrefabName = "UI_jihuoguanjianci02.prefab"; m_effect.Visible = false; }
protected override void OnInit() { base.OnInit(); this.AutoDestroy = false; this.m_Slider = Make <GameProgressBar>("Animation:Slider"); this.m_Effect = Make <GameUIEffect>("Animation:Slider:UI_jindutiao"); this.m_loadingTexture = Make <GameTexture>("Animation:RawImage"); this.NeedUpdateByFrame = true; this.m_tipLab = Make <GameLabel>("Animation:Text"); }
private void InitController() { m_leftPoint_tran = Transform.Find("Panel_animation/leftPoint"); m_close_btn = Make <GameButton>("Button_close"); m_scroll_view = Make <GameUIComponent>("Panel_animation:Panel"); m_grid_con = Make <GameUIContainer>("Panel_animation:Panel:grid"); m_bg_img = Make <GameImage>("RawImage"); m_GameEffect = Make <GameUIEffect>("UI_huodong_rukou"); m_gridValue = m_grid_con.GetComponent <GridValue>(); }
protected override void OnInit() { base.OnInit(); this.m_titleLab = Make <GameLabel>("Text"); this.m_progressBar = Make <GameProgressBar>("Slider"); this.m_lineGrid = this.m_progressBar.Make <GameUIContainer>("lineGrid"); this.m_fillEffect = this.m_progressBar.Make <GameImage>("fillEffect"); this.m_tweenAlpha = this.m_fillEffect.GetComponent <TweenAlpha>(); this.m_sucessEffect = this.m_progressBar.Make <GameUIEffect>("UI_fanbo_chenggong"); this.m_failEffect = this.m_progressBar.Make <GameUIEffect>("UI_fanbo_shibai"); }
protected override void OnInit() { base.OnInit(); this.m_sceneTex = Make <GameTexture>("RawImage"); this.m_sceneLab = Make <GameLabel>("Text"); this.m_btn = Make <GameButton>(gameObject); this.m_lockImg = Make <GameImage>("Image_lock"); m_difficultImg = Make <GameImage>("Image_Difficult"); this.m_effect = Make <GameUIEffect>("UI_faliang"); this.m_allTweener = Widget.GetComponentsInChildren <UITweenerBase>(); this.m_index = GetComponent <BigWorldBuildTopParam>().m_index; }
public void InitPrefabNameAndDelay(string name_, float delay_) { if (null != m_effect) { return; } m_effect = this.Make <GameUIEffect>(name_); m_effect.EffectPrefabName = $"{name_}.prefab"; m_delay = delay_; }
protected override void OnInit() { base.OnInit(); m_tex = this.Make <GameTexture>("RawImage"); m_buy_btn = this.Make <GameButton>("btn_buy"); m_buy_effect = m_buy_btn.Make <GameUIEffect>("UI_shibai_goumai"); m_buy_effect.EffectPrefabName = "UI_shibai_goumai.prefab"; m_buy_title = m_buy_btn.Make <GameLabel>("Text"); m_buy_title.Text = LocalizeModule.Instance.GetString("goods_buy"); m_price_txt = m_buy_btn.Make <GameLabel>("Text_cost"); m_bought_img = this.Make <GameImage>("Image_purchased"); }
protected override void OnInit() { base.OnHide(); m_add_img = Make <GameImage>("RawImage_1"); m_exchange_img = Make <GameImage>("Image_bg"); m_head_tex = Make <GameTexture>("Image_bg:Panel:RawImage"); m_remove_img = Make <GameImage>("Image_bg:Image_closebutton"); m_name_txt = Make <GameLabel>("Image_bg:Text"); m_effect = Make <GameUIEffect>("UI_jingyuanpaiqian_Send02"); m_effect.EffectPrefabName = "UI_jingyuanpaiqian_Send02.prefab"; }
protected override void OnInit() { this.m_imgItemIcon = Make <GameImage>(gameObject); this.m_lbItemName = Make <GameLabel>("Text"); this.m_itemPickedEffect = Make <GameUIEffect>("UI_feizhi_wupinlan"); this.m_ImgItemBackground = Make <GameImage>("Image"); this.m_shadow_icon = Make <GameImage>("Image_shadow"); this.m_fanciEffect = Make <GameUIEffect>("UI_fanci_bianzheng"); this.m_itemPickedEffectFanci = Make <GameUIEffect>("UI_feizhi_wupinlan_jianying"); this.m_LockImg = Make <GameImage>("Lock"); this.m_shadow_icon.GetSprite().material = m_shadowMat; }
protected override void OnInit() { this.m_btnItem = Make <GameButton>("Button_3"); this.m_imgItem = Make <GameImage>("Button_3"); this.m_lbRemain = Make <GameLabel>("Button_3:Image:Text"); this.m_effect = Make <GameUIEffect>("Button_3:UI_xunzhao"); this.m_fillImage = Make <GameFilledImage>("Button_3:FillImage"); this.m_propUseEffect = this.m_imgItem.Make <GameUIEffect>("UI_daoju_tishi"); this.m_arrowImg = Make <GameImage>("Arrow"); this.m_tishi_02Effect = this.m_imgItem.Make <GameUIEffect>("UI_daoju_tishi02"); this.m_LockImg = Make <GameImage>("Lock"); }
protected override void OnInit() { base.OnInit(); m_Icon_img = Make <GameImage>("icon"); m_Name_lab = Make <GameLabel>("Text_name"); m_Time_lab = Make <GameLabel>("Text_time"); m_Lock_img = Make <GameImage>("Image_lock"); m_Tips_img = Make <GameImage>("Image_tips"); //m_Tips_img.Visible = false; //m_item_btn = Make<GameButton>(gameObject); this.m_receiveEffect = Make <GameUIEffect>("Image_tips:UI_zhuxianrenwu_liwu"); }
protected override void OnInit() { base.OnInit(); //IsFullScreen = true; this.m_play_mode_img = this.Make <GameImage>("Panel_down:Image_sence:Image_mode"); this.m_scene_name_label = this.Make <GameLabel>("Panel_down:Image_sence:Text"); this.m_scene_tex = this.Make <GameTexture>("Panel_down:Image_sence:Image:RawImage"); this.m_cost_time_num_label = m_play_mode_img.Make <GameLabel>("Text"); this.m_cost_vit_root = this.Make <GameUIComponent>("Panel_down:Vit_Root"); m_vit_tweenalpha = m_cost_vit_root.GetComponent <TweenAlpha>(); m_vit_tweenscale = m_cost_vit_root.GetComponent <TweenScale>(); m_vit_tweenscale.AddTweenCompletedCallback(OnVitTweenFinished); this.m_cost_VIT_num_label = m_cost_vit_root.Make <GameLabel>("Text2"); m_outputs_scroll = this.Make <GameScrollView>("Panel_down:Panel_reward:ScrollView"); m_outputs_grid = this.Make <GameUIContainer>("Panel_down:Panel_reward:ScrollView:Viewport"); m_drop_scroll = this.Make <GameScrollView>("Panel_down:Panel_drop:ScrollView"); this.m_drop_grid = this.Make <GameUIContainer>("Panel_down:Panel_drop:ScrollView:Viewport"); this.m_action_btn = this.Make <GameButton>("Panel_down:Button_action"); this.m_infinity_vit_icon = m_action_btn.Make <GameImage>("Image_free"); m_action_btn_effect = m_action_btn.Make <GameUIEffect>("UI_tongyong_anniu"); m_action_btn_effect.EffectPrefabName = "UI_tongyong_anniu.prefab"; m_difficult_icon = Make <GameImage>("Panel_down:Panel_level:Image"); m_difficlut_step = this.Make <GameLabel>("Panel_down:Panel_level:Text"); m_exp_progress = Make <GameProgressBar>("Panel_down:Panel_level:Slider"); m_exp_txt = this.Make <GameLabel>("Panel_down:Panel_level:Text (1)"); m_exp_reward_icon = Make <GameImage>("Panel_down:Panel_level:Image_gift"); this.SetCloseBtnID("Panel_down:Button_close"); m_bg_img = Make <GameImage>("RawImage"); //m_bg_alpha = m_bg_img.GetComponent<TweenAlpha>(); m_tween_root = Make <GameUIComponent>("Panel_down"); //m_show_tween_scale = m_tween_root.GetComponent<TweenScale>(); //m_show_tween_scale.AddTweenCompletedCallback(ShowTweenScaleFinished); //var show_tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType); //m_show_tween_pos = show_tween_poses.First(); //var show_tween_alphas = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType); //m_show_tween_alpha = show_tween_alphas.First(); var show_tween_poses = m_tween_root.GetComponents <TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType); m_show_tween_pos = show_tween_poses.First(); m_show_tween_pos.AddTweenCompletedCallback(ShowTweenPosFinished); }
private void InitArt(List <Vector2> pos, ConfGuid confGuid) //, List<string> path { m_artGrid.EnsureSize <GameUIEffect>(pos.Count); for (int i = 0; i < pos.Count; i++) { ConfGuidArt guidArt = ConfGuidArt.Get(confGuid.artIDs[i]); GameUIEffect uiEffect = m_artGrid.GetChild <GameUIEffect>(i); //uiEffect.SetRealScale(new Vector3(guidArt.artScale[0],guidArt.artScale[1],1)); uiEffect.EffectPrefabName = guidArt.artPath; Vector3 localPos = GuidTools.WordToLocalPos(m_RectRoot, pos[i]); uiEffect.gameObject.transform.localPosition = new Vector3(localPos.x, localPos.y, 0); uiEffect.Visible = true; } }
public void SetType(GuidStartCartoonType type, float m_screenX, long ID) { m_GuidID = ID; cartoonType = type; if (type == GuidStartCartoonType.HEAD) { //GameEvents.UIEvents.UI_StartCartoon_Event.OnNextBtnVisible.SafeInvoke(false,0); ENUM_LOGIN_TYPE loginType = ENUM_LOGIN_TYPE.E_GUEST; if (null != PlayerPrefTool.GetUsername(ENUM_LOGIN_TYPE.E_THIRD)) { loginType = ENUM_LOGIN_TYPE.E_THIRD; } int headCount = CommonData.CartoonHEAD.Count; Transform headRoot = gameObject.transform.Find("Panel (1)/Panel"); this.m_TweenHead = headRoot.GetComponent <TweenScale>(); this.m_IconTex = Make <GameNetworkRawImage>("icon"); this.m_IconTween = m_IconTex.GetComponent <TweenScale>(); Material mat = new Material(ShaderModule.Instance.GetShader("SeekerGame/ImageBlur")); mat.SetFloat("_BlurRadius", 1.5f); bgTexture = Make <GameTexture>("RawImage"); bgTexture.RawImage.material = mat; m_HeadCon = Make <GameUIContainer>("Panel:grid"); m_gridValue = m_HeadCon.GetComponent <GridValue>(); float gridWidth = headCount * 150 + m_gridValue.m_spacing * (headCount - 1); m_HeadCon.Widget.sizeDelta = new Vector2(gridWidth, m_HeadCon.Widget.sizeDelta.y); m_HeadCon.EnsureSize <GuidHeadUILogic>(headCount); for (int i = 0; i < headCount; i++) { GuidHeadUILogic head = m_HeadCon.GetChild <GuidHeadUILogic>(i); head.SetData(m_screenX, i, m_gridValue.m_spacing, loginType); head.Visible = true; } } else if (type == GuidStartCartoonType.NAME) { m_InputName = Make <GameInputField>("Panel (1):RawImage:InputField"); m_InputName.Text = "Guest_" + GlobalInfo.MY_PLAYER_ID; m_effect = Make <GameUIEffect>("Panel (1):RawImage:Effect:UI_xinshouyindao_shou"); m_effect.EffectPrefabName = "UI_xinshouyindao_shou.prefab"; m_effect.Visible = true; GameEvents.UIEvents.UI_StartCartoon_Event.OnNextBtnVisible.SafeInvoke(false, 1); m_InputName.AddClickCallBack(InputClick); } }
protected override void OnInit() { this.m_playerBtn = Make <GameImage>("icon_btn"); this.m_imgPlayerIcon = this.m_playerBtn.Make <GameImage>("icon"); this.m_playerNetIcon = this.m_playerBtn.Make <GameNetworkRawImage>("RawImage_icon"); //this.m_lbPlayerNickName = Make<GameLabel>("name"); this.m_lbPlayerLevel = Make <GameLabel>("Text_number"); //this.m_pbExp = Make<GameProgressBar>("level"); //this.m_pbExp.Value = 0; this.m_RedDot = Make <GameImage>("redDot"); this.m_levelEffect = Make <GameUIEffect>("UI_zhanghaodengji"); m_levelEffect.EffectPrefabName = "UI_zhanghaodengji.prefab"; this.m_levelEffect.Visible = false; }