Esempio n. 1
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        public Level()
        {
            ResetData();
            //Cell startingCell = GetRandomEmptyCell();

            Texture2D tex = null;

            TileHelper.GetTileTexture(3863, ref tex);

            Global.Player = new Player()
            {
                X      = 10,
                Y      = 10,
                Sprite = tex,
                Damage = Dice.Parse("2d4"),
            };


            Global.Player.Info.ArmorClass  = 15;
            Global.Player.Info.AttackBonus = 1;
            Global.Player.Info.Health      = 50;
            Global.Player.Info.Name        = "Player";

            //Global.Player = _player;
            //_level.Init(_player);
            //Global.CombatManager = new CombatManager(Global.Player, GetNpcs());
        }
Esempio n. 2
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 public MagicAttack(Figure caster, int textureID, int damage, int tx, int ty, int range = 6, float speed = 0.25f)
 {
     _caster = caster;
     //_xi = 1;
     //_yi = 0;// 0;
     _targetX = caster.X;
     _targetY = caster.Y;
     TileHelper.GetTileTexture(textureID, ref _fire);
     _damage = damage;
     _speed  = speed;
     _range  = range;
 }
Esempio n. 3
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        public void AddObjectAt(int x, int y, int objType)
        {
            Cell cell = (Cell)_map.GetCell(x, y);

            _map.SetCellProperties(x, y, false, false, true, cell.CellType);
            TileInfo tileInfo = null;

            TileHelper.GetTile(objType, ref tileInfo);
            LevelObject obj = new LevelObject();

            obj.Parameter  = tileInfo._parameter;
            obj.Script     = tileInfo._script;
            obj.X          = x;
            obj.Y          = y;
            _objects[x, y] = obj;
            obj.SpriteType = objType;
        }
Esempio n. 4
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        public void AddItemAt(int x, int y, int type)
        {
            Cell cell = (Cell)_map.GetCell(x, y);

            _map.SetCellProperties(x, y, true, true, true, cell.CellType);
            PickupItem item     = new PickupItem();
            TileInfo   tileInfo = null;

            TileHelper.GetTile(type, ref tileInfo);
            item.Name        = tileInfo._name;
            item.Description = tileInfo._description;
            item.UseOnPickup = tileInfo._useOnInteract;
            item.Parameter   = tileInfo._parameter;
            item.Script      = tileInfo._script;
            item.X           = x;
            item.Y           = y;
            _items[x, y]     = item;
            item.SpriteType  = type;
        }
Esempio n. 5
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        public void Load()
        {
            //Global.CombatManager = new CombatManager(Global.Player, GetNpcs());
            //return;
            Stream          s         = File.Open("level.dat", FileMode.Open);
            BinaryFormatter b         = new BinaryFormatter();
            var             cellInfos = (List <CellInfo>)b.Deserialize(s);

            _doors   = (Door[, ])b.Deserialize(s);
            _items   = (PickupItem[, ])b.Deserialize(s);
            _objects = (LevelObject[, ])b.Deserialize(s);
            DialogueHelper.DialogueItems = (Dictionary <int, DialogueNode>)b.Deserialize(s);
            //DialogueHelper.DialogueItems.Clear();
            DialogueHelper.Dialogues      = (List <string>)b.Deserialize(s);
            DialogueHelper.DialogueLookup = (Dictionary <string, int>)(b.Deserialize(s));
            _map = new Map(Global.MapWidth, Global.MapHeight);

            foreach (var cellInfo in cellInfos)
            {
                Cell cell = cellInfo.GetCell();
                AddTile(cell);
            }

            var npcs = (List <FigureInfo>)b.Deserialize(s);

            foreach (var info in npcs)
            {
                var       npc = NpcCreator.CreateNpc(info, this, info.X, info.Y);
                Texture2D tex = null;
                TileHelper.GetTileTexture(npc.Info.TextureID, ref tex);
                npc.DialogueRoot = info.DialogueRoot;
                npc.Sprite       = tex;
                AddNpc(npc);
            }

            s.Close();

            Global.CombatManager = new CombatManager(Global.Player, GetNpcs());
        }
Esempio n. 6
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        public static Npc CreateNpc(FigureInfo info, Level level, int x, int y)
        {
            Npc npc = null;

            //Level level = LevelManager.GetCurrentLevel();
            //if (info.IsEnemy)
            {
                Texture2D tex = null;
                TileHelper.GetTileTexture(0, ref tex);
                var pathFromAggressiveEnemy =
                    new PathToPlayer(Global.Player, level.Map, tex);
                pathFromAggressiveEnemy.CreateFrom(x, y);

                npc = new Npc(level.Map, level, pathFromAggressiveEnemy)
                {
                    X      = x,
                    Y      = y,
                    Sprite = UIState._selectedTexture,
                    Damage = Dice.Parse("d3"),
                };

                npc.Info = info;

                if (npc.Info.IsMerchant)
                {
                    npc.Info.Inventory = new List <int>();
                    npc.Info.Inventory.Add(2569);
                    npc.Info.Inventory.Add(2569);
                    npc.Info.Inventory.Add(2569);
                }
                //level.AddNpc(npc);
            }
            //else
            //{
            //}

            return(npc);
        }