Esempio n. 1
0
        public SDLTexture RenderTextBlended(SDLRenderer renderer,
                                            string text,
                                            Color color)
        {
            // Check inputs.
            if (renderer == null)
            {
                throw new ArgumentNullException("renderer");
            }

            // Convert color to SDL format.
            SDL.SDL_Color sdlColor = new SDL.SDL_Color();

            sdlColor.r = color.RedByte;
            sdlColor.g = color.GreenByte;
            sdlColor.b = color.BlueByte;

            // Render the text message to an SDL_Surface and then convert the surface into an
            // SDL texture.
            SDLTexture texture;

            using (SDLSurface surface = new SDLSurface(SDL_ttf.TTF_RenderText_Blended(
                                                           mFont,
                                                           text,
                                                           sdlColor)))
            {
                texture = new SDLTexture(renderer, surface);
            }

            return(texture);
        }
Esempio n. 2
0
        /// <summary>
        ///  Create a new SDL texture.
        /// </summary>
        /// <param name="surface"></param>
        public SDLTexture( SDLRenderer renderer, SDLSurface surface )
        {
            if ( renderer == null )
            {
                throw new ArgumentNullException( "renderer" );
            }

            if ( surface == null )
            {
                throw new ArgumentNullException( "surface" );
            }

            // Convert the SDL surface into an SDL texture.
            mTexture = SDL.SDL_CreateTextureFromSurface( renderer.RendererPtr,
                                                         surface.SurfacePtr );

            if ( mTexture == null )
            {
                throw new SDLException( "Failed to convert SDL surface to texture" );
            }

            ReadAndStoreTextureProperties();
        }
Esempio n. 3
0
        /// <summary>
        ///  Create a new SDL texture.
        /// </summary>
        /// <param name="surface"></param>
        public SDLTexture(SDLRenderer renderer, SDLSurface surface)
        {
            if (renderer == null)
            {
                throw new ArgumentNullException("renderer");
            }

            if (surface == null)
            {
                throw new ArgumentNullException("surface");
            }

            // Convert the SDL surface into an SDL texture.
            mTexture = SDL.SDL_CreateTextureFromSurface(renderer.RendererPtr,
                                                        surface.SurfacePtr);

            if (mTexture == null)
            {
                throw new SDLException("Failed to convert SDL surface to texture");
            }

            ReadAndStoreTextureProperties();
        }
Esempio n. 4
0
        public SDLTexture RenderTextBlended( SDLRenderer renderer,
                                             string text,
                                             Color color )
        {
            // Check inputs.
            if ( renderer == null )
            {
                throw new ArgumentNullException( "renderer" );
            }

            // Convert color to SDL format.
            SDL.SDL_Color sdlColor = new SDL.SDL_Color();

            sdlColor.r = color.RedByte;
            sdlColor.g = color.GreenByte;
            sdlColor.b = color.BlueByte;

            // Render the text message to an SDL_Surface and then convert the surface into an
            // SDL texture.
            SDLTexture texture;

            using ( SDLSurface surface = new SDLSurface( SDL_ttf.TTF_RenderText_Blended(
                                                            mFont,
                                                            text,
                                                            sdlColor ) ) )
            {
                texture = new SDLTexture( renderer, surface );
            }

            return texture;
        }