Esempio n. 1
0
        /// <summary>
        /// Awake is called when the script instance is being loaded.
        /// </summary>
        private void Awake()
        {
            _rb            = GetComponent <Rigidbody>();
            _animator      = GetComponent <Animator>();
            _auxBlendValue = 0.0f;

            _staminaScript = GetComponent <Stamina>();

            _flightMovement = new FlyBehaviour();
            _walkMovement   = new WalkingBehaviour();
            _currMovement   = _flightMovement;
            _flying         = true;

            _model = transform.GetChild(0);

            Action += ChangeMovement;

            _playerController = new PlayerController();
            _playerController.FlightActions.MovementControl.performed += ctx => _movementInput = ctx.ReadValue <Vector2>();
            _playerController.FlightActions.LiftOff.performed         += ctx => ChangeMovement();
        }
Esempio n. 2
0
        /// <summary>
        /// Method to change the current movement
        /// </summary>
        private void ChangeMovement()
        {
            Vector3 auxRotation;

            _flying = !_flying;

            if (_flying)
            {
                auxRotation            = _currMovement.Rotation;
                auxRotation.x          = -20.0f;
                _currMovement          = _flightMovement;
                _currMovement.Rotation = auxRotation;
                _rb.useGravity         = false;
            }
            else
            {
                auxRotation            = _currMovement.Rotation;
                auxRotation.x          = 0.0f;
                _currMovement          = _walkMovement;
                _model.localRotation   = Quaternion.identity;
                _currMovement.Rotation = auxRotation;
                _rb.useGravity         = true;
            }
        }