Esempio n. 1
0
        public void SetTurnOrder()
        {
            //find hero with lowest rank
            int lowerBound = 0;

            while (true)
            {
                int lowest = 90;

                HeroController next = null;
                foreach (GameObject h in HeroList)
                {
                    int hRank = h.GetComponent <HeroController>().getCurrentPosition().GetComponent <Node>().getRank();
                    if (hRank > lowerBound)
                    {
                        if (hRank <= lowest)
                        {
                            lowest = hRank;
                            next   = h.GetComponent <HeroController>();
                        }
                    }
                }
                lowerBound = lowest;
                turnOrder.Add(next.GetHeroID());
                if (turnOrder.Count == HeroList.Count)
                {
                    break;
                }
            }

            foreach (int id in turnOrder)
            {
                GameObject tt = GameObject.Find(GetHeroTTByPID(id));

                tt.GetComponent <TimeTrackController>().ResetTurn();
            }
            if (firstSetUp)
            {
                castleSetUp();
            }
        }
Esempio n. 2
0
        void Awake()
        {
            GameManager       GM      = GameObject.Find("GameManager").GetComponent <GameManager>();
            CombatManager     CM      = CombatManager.instance;
            MonsterController monster = null;
            HeroController    hero    = GameObject.Find(GM.GetHeroByPID(CM.battleHeroID)).GetComponent <HeroController>();

            if (hero.GetHeroID() != HeroSelection.HS.mySelectedCharacter)
            {
                foreach (GameObject m in GM.getMonsterList())
                {
                    if (m.GetComponent <MonsterController>().getCurrentPosition().GetComponent <Node>().getRank() == CM.MonsterFighterID)
                    {
                        monster = m.GetComponent <MonsterController>();
                        break;
                    }
                }

                int result = CM.heroSyncBV - CM.monsterSyncBV;

                if (result > 0)
                {
                    monster.GetMonster().TakeDamage(result);
                }
                else
                {
                    hero.getHero().TakeDamage(result);
                }
                hero.TimeTrackTick();
            }


            CM.monsterSyncBV = 0;
            CM.heroSyncBV    = 0;


            Destroy(this);
        }
        }                                      //For increased battle value from herb

        public Hero(Game game, HeroKind heroKind, HeroController controller) : base()
        {
            this.game       = game;
            this.heroKind   = heroKind;
            this.controller = controller;
            heroRank        = startingHeroRank(heroKind);

            gold            = -1;
            maxStrength     = 14;
            maxWillpower    = 20;
            strengthPoints  = -1;
            willpowerPoints = -1;

            //TODO: For testing - don't forget to remove later I commented it out for you cause i need to test online

            /*
             * strengthPoints = 1;
             * willpowerPoints = 7;
             * UpdateDice();
             * lightItems = new Item[3];
             * addItem(new Wineskin(ItemWeight.Light));
             * addItem(new Runestone(ItemWeight.Light, GemColor.Blue));
             */
        }
Esempio n. 4
0
 // Start is called before the first frame update
 void Start()
 {
     GameObject.Find("ActionOptions").GetComponentInChildren <ThoraldMoveButton>().gameObject.SetActive(true);
     //TODO: Test
     currentPlayer = FindObjectOfType <HeroController>();
 }
        void Awake()
        {
            Debug.Log("SetUp new day");
            GameManager      GM  = GameObject.Find("GameManager").GetComponent <GameManager>();
            TimeTrackManager TTM = GameObject.Find("GameManager").GetComponent <TimeTrackManager>();

            TTM.firstToEnd = true;
            GM.pause       = true;
            //set the new turn order
            GM.turnOrder.Clear();
            foreach (int i in GM.nextTurnOrder)
            {
                HeroController h = GameObject.Find(GM.GetHeroByPID(i)).GetComponent <HeroController>();
                h.hasEndedDay = false;
                TimeTrackController tt = GameObject.Find(GM.GetHeroTTByPID(i)).GetComponent <TimeTrackController>();
                tt.ResetTurn();
                GM.turnOrder.Add(i);
            }
            GM.nextTurnOrder.Clear();

            GM.turnTick = 0;

            //monster move
            foreach (GameObject m in GM.getMonsterList())
            {
                if (m.active == true)
                {
                    m.GetComponent <MonsterController>().monsterMove();
                }
            }

            //remove event effect
            List <EventKind> appliedEvent = GameObject.Find("GameManager").GetComponent <GameManager>().getEventsApplied();

            if (appliedEvent.Contains(EventKind.Event9))
            {
                GameObject.Find("GameManager").GetComponent <GameManager>().updateEvent(EventKind.Event9, false, new Vector3(0, 0, 0), "", "");
                for (int pid = 0; pid < 4; pid++)
                {
                    GameObject tt = GameObject.Find(GameObject.Find("GameManager").GetComponent <GameManager>().GetHeroTTByPID(pid));
                    if (tt == null)
                    {
                        continue;
                    }
                    else
                    {
                        tt.GetComponent <TimeTrackController>().maxTime = 10;
                    }
                }
                appliedEvent.Remove(EventKind.Event9);
            }
            if (appliedEvent.Contains(EventKind.Event19))
            {
                GameObject.Find("GameManager").GetComponent <GameManager>().getEventsApplied().Remove(EventKind.Event19);
                GameObject.Find("GameManager").GetComponent <GameManager>().updateEvent(EventKind.Event19, false, new Vector3(0, 0, 0), "", "");
            }
            if (appliedEvent.Contains(EventKind.Event26))
            {
                GameObject.Find("GameManager").GetComponent <GameManager>().getEventsApplied().Remove(EventKind.Event26);
                GameObject.Find("GameManager").GetComponent <GameManager>().updateEvent(EventKind.Event26, false, new Vector3(0, 0, 0), "", "");
            }
            if (appliedEvent.Contains(EventKind.Event11))
            {
                List <GameObject> MonsterList = GameObject.Find("GameManager").GetComponent <GameManager>().getMonsterList();
                foreach (GameObject monster in MonsterList)
                {
                    Monster m = monster.GetComponent <MonsterController>().GetMonster();
                    m.setSP(m.getSP() - 1);
                }
                GameObject.Find("GameManager").GetComponent <GameManager>().getEventsApplied().Remove(EventKind.Event11);
                GameObject.Find("GameManager").GetComponent <GameManager>().updateEvent(EventKind.Event11, false, new Vector3(0, 0, 0), "", "");
            }

            //narrator
            GameObject.Find("Narrator").GetComponent <NarratorController>().advance();
            StoryPoint storyPoint = GameObject.Find("Narrator").GetComponent <NarratorController>().getStoryPoint();

            if (storyPoint == StoryPoint.C || storyPoint == StoryPoint.G)
            {
                GameObject.Find("Narrator").GetComponent <NarratorController>().show(false);
            }
            if (GameObject.Find("Narrator").GetComponent <NarratorController>().getCurrentStoryPoint() == GameObject.Find("Narrator").GetComponent <NarratorController>().getRunestone())
            {
                if (GameObject.Find("GameManager").GetComponent <GameManager>().getDifficulty() == GameDifficulty.Easy)
                {
                    GameObject.Find("Narrator").GetComponent <NarratorController>().show(true);
                }
                else if (GameObject.Find("GameManager").GetComponent <GameManager>().witchFound == true)
                {
                    GameObject.Find("Narrator").GetComponent <NarratorController>().show(true);
                }
            }
            if (storyPoint == StoryPoint.C)
            {
                //skral on tower
                int TowerPosition = UnityEngine.Random.Range(1, 7);
                TowerPosition += 50;
                string     towerString  = "R (" + TowerPosition + ")";
                GameObject tower        = GameObject.Find(towerString);
                Monster    SkralOnTower = new Monster(tower.GetComponent <Node>().GetRegion(), MonsterKind.Skral, true);
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(tower, SkralOnTower);
                //below normal monster
                GameObject node29  = GameObject.Find("R (29)");
                Monster    Skral29 = new Monster(node29.GetComponent <Node>().GetRegion(), MonsterKind.Skral, false);
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(node29, Skral29);
                GameObject node27 = GameObject.Find("R (27)");
                Monster    gor27  = new Monster(node27.GetComponent <Node>().GetRegion(), MonsterKind.Gor, false);
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(node27, gor27);
                GameObject node31 = GameObject.Find("R (31)");
                Monster    gor31  = new Monster(node31.GetComponent <Node>().GetRegion(), MonsterKind.Gor, false);
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(node31, gor31);
                // below farmer
                GameObject node28   = GameObject.Find("R (28)");
                Farmer     farmer28 = new Farmer(node28.GetComponent <Node>().GetRegion());
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewFarmer(node28, farmer28);
                // prince Thorald
                GameObject.Find("GameManager").GetComponent <GameManager>().createPrince();
            }
            else if (storyPoint == StoryPoint.G)
            {
                //Prince Thorald removed\nWardraks on spaces 26 and 27.
                GameObject.Find("GameManager").GetComponent <GameManager>().getPrince().SetActive(false);
                //below new wardraks
                GameObject node26    = GameObject.Find("R (26)");
                Monster    wardrak26 = new Monster(node26.GetComponent <Node>().GetRegion(), MonsterKind.Wardrak, false);
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(node26, wardrak26);
                GameObject node27    = GameObject.Find("R (27)");
                Monster    wardrak27 = new Monster(node27.GetComponent <Node>().GetRegion(), MonsterKind.Wardrak, false);
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(node27, wardrak27);
            }
            else if (storyPoint == GameObject.Find("Narrator").GetComponent <NarratorController>().getRunestone())
            {
                GameObject node43 = GameObject.Find("R (43)");
                Monster    gor43  = new Monster(node43.GetComponent <Node>().GetRegion(), MonsterKind.Gor, false);
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(node43, gor43);
                GameObject node39  = GameObject.Find("R (39)");
                Monster    skral39 = new Monster(node43.GetComponent <Node>().GetRegion(), MonsterKind.Skral, false);
                GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(node39, skral39);
                if (GameObject.Find("GameManager").GetComponent <GameManager>().getDifficulty() == GameDifficulty.Hard && GameObject.Find("GameManager").GetComponent <GameManager>().witchFound == true)
                {
                    // hard mode only when witch found
                    GameObject node32 = GameObject.Find("R (32)");
                    Monster    gor32  = new Monster(node32.GetComponent <Node>().GetRegion(), MonsterKind.Gor, false);
                    GameObject.Find("GameManager").GetComponent <GameManager>().createNewMonster(node32, gor32);
                }
                // rune stone
                Runestone        y1   = new Runestone(ItemWeight.Light, GemColor.Yellow);
                Runestone        y2   = new Runestone(ItemWeight.Light, GemColor.Yellow);
                Runestone        b1   = new Runestone(ItemWeight.Light, GemColor.Blue);
                Runestone        b2   = new Runestone(ItemWeight.Light, GemColor.Blue);
                Runestone        g1   = new Runestone(ItemWeight.Light, GemColor.Green);
                Runestone        g2   = new Runestone(ItemWeight.Light, GemColor.Green);
                List <Runestone> list = new List <Runestone>()
                {
                    y1, y2, b1, b2, g1, g2
                };
                for (int i = 0; i < 6; i++)
                {
                    int region = UnityEngine.Random.Range(11, 67);
                    Debug.Log(region);
                    string     nodeString = "R (" + region + ")";
                    GameObject node       = GameObject.Find(nodeString);
                    node.GetComponent <Node>().GetRegion().addItem(list[i]);
                }
            }
            if (storyPoint != StoryPoint.A && storyPoint != StoryPoint.C && storyPoint != StoryPoint.G && storyPoint != GameObject.Find("Narrator").GetComponent <NarratorController>().getRunestone())
            {
                // event card
                List <Event> eventCards = GM.GetComponent <GameManager>().getEventCards();
                Event        top        = eventCards[0];
                top.applyEventEffect();
                eventCards.RemoveAt(0);
            }

            GM.pause = false;
            Destroy(this);
        }