public abstract void Act(Enemy _enemyScp, EnemyInfo _enemyInfo);
public override void Act(Enemy _enemyScp, EnemyInfo _enemyInfo) { _enemyScp.trans.Rotate(Vector3.up * _enemyInfo.turnSpeed * Time.deltaTime); }
public override void Act(Enemy _enemyScp, EnemyInfo _enemyInfo) { _enemyScp.trans.Translate(Vector3.forward * _enemyInfo.speed * Time.deltaTime); }