public override void OnFrame() { if (act == null) { Util.OutPutToScreenEX(); act = new Actor(); meshRenderComponent = new MeshRenderComponent(); meshRenderComponent.SetMeshID("cup.obj"); act.AddComponent(meshRenderComponent); ActorMgr.AddActor(act); } }
static extern void ICall_MeshRenderComponent_SetMeshID(MeshRenderComponent self,string id);
static extern void ICall_MeshRenderComponent_Bind(MeshRenderComponent self);