private static void CompileErrorsCheck()
	{
		if (EditorApplication.isCompiling)
			return;

		EditorApplication.update -= CompileErrorsCheck;
		reloadingAssemblies = false;
		//EditorUtility.DisplayDialog("Script Inspector", "Compile errors!", "OK");
		FGTextEditor.RepaintAllInstances();
		FGConsole.repaintOnUpdateCounter = 1;
		
		if (SISettings.autoFocusConsole != 0)
		{
			FGConsole.ShowConsole();
			var siConsole = FGConsole.FindInstance();
			if (siConsole)
				siConsole.SendEvent(Event.KeyboardEvent("%end"));
		}
	}
Esempio n. 2
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        public static void OpenIfConsoleIsOpen()
        {
            EditorWindow console = FindInstance();

            if (console != null)
            {
                return;
            }

            UnityEngine.Object[] objArray = Resources.FindObjectsOfTypeAll(consoleWindowType);
            console = (objArray.Length <= 0) ? null : (objArray[0] as EditorWindow);
            if (console != null)
            {
                EditorWindow wnd = EditorWindow.focusedWindow;
                FGConsole.ShowConsole();
                if (wnd != null)
                {
                    wnd.Focus();
                }
            }
        }